Brightcove Makes it Easier to Develop Dual-Screen iOS and Apple TV Apps

Brightcove announced today the introduction of App Cloud Core, a free edition of the company's app platform that allows developers to create native iOS apps using HTML5 and JavaScript. In addition, one of the major new features of the API is the ability for developers to easily create dual-screen apps for iOS devices to broadcast content to the Apple TV over AirPlay.

The new solution enables media publishers to develop rich content apps for the iPhone and iPad that simultaneously control content, data and information presented on an HDTV while displaying synchronized content on the iPad or iPhone. The unique dual-screen solution leverages Apple's AirPlay technology, which allows viewers to use applications that simultaneously present content, interactive options and data on both the touch device and an Apple TV.

This ability to broadcast separate content to a user's device and Apple TV is not new (Real Racing 2 HD Demo), but the new APIs provide another easy way for developers to implement these features. Brightcove offers this demo of how it can be used:


There's been a lot of attention to how Apps might work on a television interface. Microsoft recently announced a new technology called SmartGlass which offers a two-way Airplay-like standard that allows mobile devices to act as second screens for content being displayed on TV from an Xbox.

Beyond Apple's own efforts with AirPlay, there has been rumors that Apple might take it a step further with a fully developed Apple TV app model as well as the possibility of a full Apple television set in the near future.

Related Roundup: Apple TV
Buyer's Guide: Apple TV (Don't Buy)

Popular Stories

iphone 17 models

No iPhone 18 Launch This Year, Reports Suggest

Thursday January 1, 2026 8:43 am PST by
Apple is not expected to release a standard iPhone 18 model this year, according to a growing number of reports that suggest the company is planning a significant change to its long-standing annual iPhone launch cycle. Despite the immense success of the iPhone 17 in 2025, the iPhone 18 is not expected to arrive until the spring of 2027, leaving the iPhone 17 in the lineup as the latest...
duolingo ad live activity

Duolingo Used iPhone's Dynamic Island to Display Ads, Violating Apple Design Guidelines

Friday January 2, 2026 1:36 pm PST by
Language learning app Duolingo has apparently been using the iPhone's Live Activity feature to display ads on the Lock Screen and the Dynamic Island, which violates Apple's design guidelines. According to multiple reports on Reddit, the Duolingo app has been displaying an ad for a "Super offer," which is Duolingo's paid subscription option. Apple's guidelines for Live Activity state that...
Clicks Communicator Feature

'Clicks Communicator' Unveiled — Will You Carry This With Your iPhone?

Friday January 2, 2026 6:35 am PST by
The company behind the BlackBerry-like Clicks Keyboard accessory for the iPhone today unveiled a new Android 16 smartphone called the Clicks Communicator. The purpose-built device is designed to be used as a second phone alongside your iPhone, with the intended focus being communication over content consumption. It runs a custom Android launcher that offers a curated selection of messaging...
apple intelligence black

Report: Apple's AI Strategy Could Finally Pay Off in 2026

Tuesday December 30, 2025 9:01 am PST by
Apple's restrained artificial intelligence strategy may pay off in 2026 amid the arrival of a revamped Siri and concerns around the AI market "bubble" bursting, The Information argues. The speculative report notes that Apple has taken a restrained approach with AI innovations compared with peers such as OpenAI, Google, and Meta, which are investing hundreds of billions of dollars in data...
Low Cost MacBook Feature A18 Pro

Low-Price 12.9-Inch MacBook With A18 Pro Chip Reportedly Launching Early This Year

Friday January 2, 2026 9:08 am PST by
Apple plans to introduce a 12.9-inch MacBook in spring 2026, according to TrendForce. In a press release this week, the Taiwanese research firm said this MacBook will be aimed at the entry-level to mid-range market, with "competitive pricing." TrendForce did not share any further details about this MacBook, but the information that it shared lines up with several rumors about a more...
apple fitness 2026 1

Apple Teases 'Something Big' Coming Soon to Apple Fitness+

Tuesday December 30, 2025 2:11 pm PST by
The Apple Fitness+ Instagram account today teased that the service has "big plans" for 2026. In a video, several Apple Fitness+ trainers are shown holding up newspapers with headlines related to Apple Fitness+. What's Apple Fitness+ Planning for the New Year? Something Big is Coming to Apple Fitness+ The Countdown Begins. Apple Fitness+ 2026 is Almost Here 2026 Plans Still Under ...
Apple Fitness Plus hero

Apple Announces New Fitness+ Workout Programs, Strava Challenge, and More

Friday January 2, 2026 6:43 am PST by
Apple today announced a number of updates to Apple Fitness+ and activity with the Apple Watch. The key announcements include: New Year limited-edition award: Users can win the award by closing all three Activity Rings for seven days in a row in January. "Quit Quitting" Strava challenge: Available in Strava throughout January, users who log 12 workouts anytime in the month will win an ...
Mac Pro Feature Blue

What's Happening With the Mac Pro?

Wednesday December 31, 2025 9:59 am PST by
Apple hasn't updated the Mac Pro since 2023, and according to recent rumors, there's no update coming in the near future. In fact, Apple might be finished with the Mac Pro. Bloomberg recently said that the Mac Pro is "on the back burner" and has been "largely written off" by Apple. Apple apparently views the more compact Mac Studio as the ideal high-end pro-level desktop, and it has almost...

Top Rated Comments

gnasher729 Avatar
177 months ago
This would be very nice, and I wouldn't be surprised if Apple adds a related API in the future but it is definitely not possible right now. I won't be surprised if they never add it in order to prevent apps from surreptitiously sending views to a screen.
This has been possible and actually quite easy to do with Cocoa for a long time. First you check whether [UIScreen screens].count >= 2. There is always one screen, but if this count is 2 or more then you have an external screen.

Next you get the second screen, that's [[UIScreen screens]objectAtIndex:1]. Get its bounds by calling the bounds method, create a window, set it to be on the second screen, add a view, and that's it. That's all to get started.

If you want to do it really well, you can ask iOS to tell you when external screens are added or removed, you can ask what resolutions are available and change the resolution if you want. But it's all really easy to do.

Designing a useful user interface may be a little problem, since your external screen won't be a touch screen; so if you put a button on the external display, nobody will be able to press it. Second display is purely for display.
Score: 4 Votes (Like | Disagree)
Amazing Iceman Avatar
177 months ago
$ 99/month is not making it easier at all.
Free version is a teaser. Full features ain't free.
Score: 4 Votes (Like | Disagree)
filmantopia Avatar
177 months ago
is it me or is Apple moving to console more than an actual TV. AppleTV v.3 could with a little more room be a contender for casual gaming. :D

That's the thing, if Apple's intending on a successful "TV-like device", the device needs to possess significant feature improvements over a standard TV & Apple TV combo. Something pretty drastic. I'm in the camp that thinks it's going to happen.
Score: 3 Votes (Like | Disagree)
Damian Ragar Avatar
177 months ago
Nice but, having to invoke the bottom bar to launch the content via airplay kills the deal IMO. Would be far more intuitive to have the app push the content via AirPlay natively via some kind of button/menu.
Score: 3 Votes (Like | Disagree)
mdriftmeyer Avatar
177 months ago
I already pay $99 a year to Apple to make my apps which can be natively programed to do this whole two screens, multi screen stuff (see Real Racing, the native Video app etc). And it's really not that hard if you bother to learn the SDKs.

So why would I pay, or worse make my users pay, any amount for such function. I might as well write DO NOT DOWNLOAD MY APP at the top of my description. These are folks that balk at spending even 99 cents for most stuff, especially games.

----------



I can agree with that. In fact I still strongly believe that all that 'real tv' talk is actually Apple updating their Cinema Display line up with higher quality and bigger sizes. I would happily pay for a 40-46 inch 1080p Retina Display with a healthy frame refresh and HDMI etc to plug in my blu-ray, my apple tv, my cable box, my computer rather than the same for a 'smart' tv that is full of a bunch of stuff I'll never use.

Not to mention the whole HTML5/Javascript solution when I've got all the heavy APIs I could desire to do the heavy lifting and then customize my functionality in C/ObjC/ObjC++/C++ via LLVM/Clang/OpenCL without adding a footprint, namely WebKit, on top just to then develop on top of that in a mark up language and a scripting language.
Score: 2 Votes (Like | Disagree)
Mad Mac Maniac Avatar
177 months ago
YES! I would love to see this capability enabled for many of my apps. This is definitely a step in the right direction. I was hoping to see Apple promote/encourage this somehow with something like that, but good to see someone doing it!
Score: 2 Votes (Like | Disagree)