AnandTech takes a closer look at the new MacBook Pro's 2880x1800 Retina display, revealing just how well the display stacks up against its predecessor and other notebook displays and delving into the details of how it handles various resolutions.
In looking at scaling, the report explains the new slider option in System Preferences that allows users to select from a spectrum of resolutions that include not only the 1440x900 resolution in Retina quality using the full 2880x1800 pixels, but also larger desktop spaces at 1920x1200 and 1680x1050.
Retina Display MBP owners now get a slider under OS X's Display Preferences that allow you to specify desktop resolutions other than 1440 x 900. At 1440 x 900 you don't get any increase in usable desktop resolution compared to a standard 15-inch MacBook Pro, but everything is ridiculously crisp. If you're like me however and opted for the 1680 x 1050 "high-res" upgrade last generation, this won't do. Thankfully Apple offers 1680 x 1050 and 1920 x 1200 scaling options that trade a bit of image quality and performance for added real estate.
AnandTech's report also describes how Apple's display design has done away with the cover glass that in some circumstances suffers from significant glare on the standard non-Retina MacBook Pro. Phil Schiller noted during the keynote introduction that glare has been reduced 75% from the previous MacBook Pro, and AnandTech calls the Retina MacBook Pro's glare "remarkably close" to that seen on an earlier-generation matte MacBook Pro.
Comparing color and contrast, AnandTech discovered that the Retina MacBook Pro's display has remarkably improved black levels, which help compensate for slightly lower brightness. Contrast is also excellent, making for crisp and vivid content display.
As with Retina displays on iOS devices, Apple automatically scales text to display at the crisper Retina resolution, but it is dependent on apps using Apple's text rendering. AnandTech notes that Google Chrome currently uses its own text rendering engine and is thus unable to take advantage of the sharper text available in Safari.
Finally, the report takes a look at how games handle the Retina display, with Diablo III taking full advantage of the 2880x1800 display as touted by Apple during the keynote. Some games are able to see the full resolution while others are limited to the "non-Retina" resolutions topping out at 1920x1200, but it seems reasonable to believe that over time game developers will be building in support for the ultra-high resolution of the new MacBook Pro.
Thursday October 31, 2024 9:42 am PDT by Tim Hardwick
Apple is set to release iOS 18.2 in December, bringing the second round of Apple Intelligence features to iPhone 15 Pro and iPhone 16 models. This update brings several major advancements to Apple's AI integration, including completely new image generation tools and a range of Visual Intelligence-based enhancements. There are a handful of new non-AI related feature controls incoming as well.
...
We're officially in the month of Black Friday, which will take place on Friday, November 29 in 2024. As always, this will be the best time of the year to shop for great deals, including popular Apple products like AirPods, iPad, Apple Watch, and more.
Note: MacRumors is an affiliate partner with some of these vendors. When you click a link and make a purchase, we may receive a small payment,...
Thursday October 31, 2024 7:06 pm PDT by Joe Rossignol
The first Geekbench 6 benchmark results for the M4 Pro chip surfaced today. Impressively, the results that are available so far show that the highest-end M4 Pro chip is faster than the highest-end M2 Ultra chip in terms of peak multi-core CPU performance.
Here is a comparison of the results:
Mac mini with M4 Pro (14-core CPU): 22,094 multi-core score (average of 11 results)
Mac Studio...
Friday November 1, 2024 4:04 am PDT by Tim Hardwick
The iPhone SE 4 that's set to come out early next year is expected to debut Apple's first in-house 5G modem, according to Jeff Pu, an analyst who covers companies within Apple's supply chain.
In a research note this week with Hong Kong-based investment firm Haitong International Securities, Pu said Apple is expected to roll out its custom-made 5G modem starting with the next-generation...
Monday November 4, 2024 10:54 am PST by Juli Clover
With the second beta of iOS 18.2 that's available for developers today, Apple has further fleshed out the ChatGPT integration that's available with Siri. In the Settings app, there's now a section that shows the ChatGPT daily limit, and offers an option to upgrade to the paid ChatGPT Plus plan.
The beta includes an Advanced Capabilities section with a "Daily Limit" reading that shows up as...
Friday November 1, 2024 8:04 am PDT by Joe Rossignol
Apple's new M4 Pro and M4 Max chips are impressively fast in terms of CPU performance, topping the M2 Ultra, but what about graphics performance?
The first Geekbench 6 results for GPU performance are now available for the M4 Pro and M4 Max, and the Metal scores reveal some impressive year-over-year gains. Based on the Metal scores that are available so far, the M4 Pro and M4 Max are up to...
Friday November 1, 2024 9:40 am PDT by Joe Rossignol
After a busy October in which Apple announced new Macs and Apple Intelligence launched, the calendar has now turned to November. Below, we outline what to expect from Apple this month as the slower-but-still-busy holiday season approaches.
After seeding the first betas of iOS 18.2, iPadOS 18.2, and macOS Sequoia 15.2 with additional Apple Intelligence features last month, Apple will likely...
The 75% reduction in glare is the most interest to me - hoping they might take this into the next iMac refresh to make it more viable for pros perhaps?
Scaled at 1680x1050:
[url=http://images.anandtech.com/galleries/2078/Screen%20Shot%202012-06-11%20at%204.35.55%20PM_thumb.png]Image (http://images.anandtech.com/galleries/2078/Screen%20Shot%202012-06-11%20at%204.35.55%20PM.png)[/URL]
(Click to enlarge)
Look at the size of the image. It's a 3,360px × 2,100px image. Basically, it's a pixel perfect rendition of a retina 1680x1050 image. That's no good to evaluate the downscaling algorithm used to display it in full screen on a 2880x1800 screen.
Sure we can use Photoshop or Gimp to downscale it, but then we have Photoshop or Gimp's downscaling algorithm coming into play. What we need to know and see is a 2880x1800 shot of the 3360x2100 shot downscaled using the same code OS X uses.
That's why I say Anand's comparison is bunk, it's not possible to see what it actually looks like on the screen.
I'll wait to see it in store. Feel free to downrank me for not "believing" blindly.
If you were to select a resolution that wasn't exactly the native pixel density (2880x1800) or exactly half (1440x900), and were to instead pick a larger resolution like 1680x1050 or 1920x1200 (as mentioned in the article) wouldn't you experience fuzzing as the software tries to compensate for the hardware vs. software pixel boundaries?
When you pick the "more space" option, which is equivalent to 1920x1200, OSX actually renders it at double that size in both directions, or 3840x2400, using the retina quality graphics. It then smoothly downscales to 2880x1800.
It probably isn't perfect, I haven't seen one in person yet, but it should be much better than simply setting a display to a non-native resolution.
Instead of upscaling a low resolution image, it's downlscaling a high resolution one.
If you were to select a resolution that wasn't exactly the native pixel density (2880x1800) or exactly half (1440x900), and were to instead pick a larger resolution like 1680x1050 or 1920x1200 (as mentioned in the article) wouldn't you experience fuzzing as the software tries to compensate for the hardware vs. software pixel boundaries?
Yes. Also not much point paying for an expensive 2880 screen and running it at 1680 when a native 1680 screen would be both sharper and cheaper, if they offered it.
Anandtech specifically says that the '1680x1050' mode on the Retina Macbook Pro looks better than the old 1680x1050 display:
Even at the non-integer scaled 1680 x 1050 setting, the Retina Display looks a lot better than last year's high-res panel. It looks like Apple actually renders the screen at twice the selected resolution before scaling it to fit the 2880 x 1800 panel (in other words, at 1920 x 1200 Apple is rendering everything at 3840 x 2400 (!) before scaling - this is likely where the perf impact is seen, but I'm trying to find a way to quantify that now). Everything just looks better. I also appreciate how quick it is to switch between resolutions on OS X. When I'm doing a lot of work I prefer the 1920 x 1200 setting, but if I'm in content consumption mode I find myself happier at 1440 x 900 or 1680 x 1050.
The scaling that Apple is doing is very different than just running a display at a non-native resolution.