Glider is a classic Mac game that John Calhoun originally released in 1988. Several versions of the game were released, culminating with Glider Pro, distributed by Casady & Greene, the now-defunct Mac software firm.
In the game, users "fly" a paper airplane through houses filled with obstacles. Planes avoid obstacles, while using sporadically placed air vents and other items to gain lift and make their way through the house.
Calhoun recently left Apple after 16 years and has been working to port the game to iOS as Glider Classic. TouchArcade has more about the upcoming game:
Glider Classic features tap-based controls and is a universal application that runs natively on both the iPhone and the iPad. In the first release, iPhone 3GS and 3G iPod touch devices will be the minimal supported platforms, though earlier devices will gain support in an update soon to follow. Calhoun indicates that a Mac App Store release of Glider Classic is also likely at some point, given that Glider Pro for the Mac is PowerPC-only and will not run under OS X Lion. In fact, we might one day see a desktop "house editor" emerge, allowing players to create their own houses for both the iOS and the likely Mac OS X versions of the game.
Glider Classic should arrive on the App Store this week for $0.99.
Update: Glider Classic is out on the App Store as a universal app for $0.99. TouchArcade has a full review.
Top Rated Comments
Porting it "back to the mac" would indeed be an awesome completion of the process - a case of "now the circle is complete!"
Glider 4.0 was secretly the reason I really wanted a Mac when I was in middle school. I did finish the house but also went on and collected every user-made Glider house on AOL I could get my hands on.