MacRumors

Sony today announced the upcoming launch of a new DualShock 4 USB Wireless Adapter, which will allow Mac and PC users to wirelessly connect a DualShock 4 controller to their machines.

The adapter will enable all DualShock 4 features, including buttons, analog sticks, touch pad, light bar, motion sensors, vibration, and stereo headset jack so long as games support the feature.

dualshockadapter
Currently, the DualShock 4 controller can connect to Macs via Bluetooth or a USB cable, but the adapter will allow for access to all controller functions. The adapter can also be used for PS4 Remote Play, which allows games to be streamed from the PS4 to a Mac or PC.

Sony has also announced imminent PlayStation Now availability for Windows PCs, which will allow PCs to play PS3 exclusive titles. PlayStation Now will be launching soon in Europe and a wider release in the United States will follow. Sony says it is "evaluating" Mac support for PS Now, but has nothing to announce at this time.

Sony will begin selling the DualShock 4 USB Wireless Adapter in early September for $24.99.

Spotify-Apple-Music-logosSeveral of Spotify's contracts are up for renewal and the high rates Apple pays record labels are affecting Spotify's negotiations, reports MusicBusinessWorldwide. As it considers a future IPO, Spotify is aiming to strike long-term deals with record labels at lower rates, while labels want Spotify to pay as much as Apple does.

Spotify reportedly pays record labels 55 percent of its revenue, while Apple Music pays 58 percent (Apple is also said to pay more to publishers than Spotify does). Spotify was initially given a "marketing discount," but now record labels want Spotify to pay what Apple pays. Meanwhile, Spotify, in an effort to become profitable, wants to pay less.

The major labels, unimpressed with some of Spotify's recent spending decisions, believe that now's the time to up this figure. So where do they want to take it?

Well, it's common knowledge that Apple Music is paying 58% of revenue to labels - after users' free trial periods have finished. The majors want Spotify to move its revenue share up towards that point.

Loss-making Spotify, though, is attempting to push this revenue share down, say MBW's sources. Yup: that means paying labels and artists a smaller slice of the proceeds.

Spotify is arguing that Apple's revenue share rate only applies after a three-month free trial and that it simply doesn't have the spending power of Apple, Google, or Amazon, three of its main competitors all with deep pockets, large user bases, and other sources of revenue.

Negotiations remain "optimistic" according to MBW's sources, and the "likely outcome" is a licensing deal similar to the one Spotify has had for the last few years, but a deal has yet to be struck. Spotify is said to be considering "windowing" or making some new releases temporarily exclusive to paying customers as a way to lure labels into accepting a lower rate.

Spotify's contracts with Universal Music Group, Warner Music Group, and Sony Music Group are all expired, and while Spotify continues to license content on a month to month basis, the absence of a long-term plan could potentially affect the company's IPO plans. It is, however, said to be "out of the question" that the three major music labels will pull their content from Spotify.

instapapericonPopular app Instapaper, designed to allow users to save notable news articles to read at a later time, has been acquired by Pinterest. Created by Marco Arment in 2008, Instapaper was one of the first apps that implemented read-it-later functionality, and it was certainly one of the most widely used and well-known apps in the genre.

Instapaper, available on iOS, Android, Kindle, and the web, was first sold to Betaworks in 2013 and now it belongs to Pinterest. Pinterest plans to use Instapaper to encourage Pinterest users to save more articles to the site, a feature that's existed for several years but isn't often used, and some of Instapaper's search functionality will be integrated into Pinterest. In a blog post, Instapaper said the acquisition would also give it the resources to grow its core mission -- "allowing our users to discover, save, and experience interesting web content."

Instapaper provides a compelling source for news-based content, and we're excited to take those learnings to Pinterest's discovery products. We'll also be experimenting with using our parsing technology for certain Rich Pin types.

Instapaper will continue to operate as a standalone app and service, and no changes are expected for end users. The company will, however, be ending development on Instaparser on November 1, 2016.

As the iPhone 6 and 6 Plus approach their second birthday, a growing number of users are suffering from what appears to be a latent manufacturing issue that presents as a gray flickering bar at the top of the screen and a display that's unresponsive or less responsive to touch.

In a new blog post and video, repair site iFixit says a number of third-party repair outlets have seen iPhone 6 and 6 Plus models affected by the bug, which appears to be very common. STS Telecom owner Jason Villmer says he sees faulty iPhone 6 and 6 Plus models multiple times a week, while another repair tech in Louisiana sees up to 100 iPhone 6 and 6 Plus devices that don't respond well to touch.

"This issue is widespread enough that I feel like almost every iPhone 6/6+ has a touch of it (no pun intended) and are like ticking bombs just waiting to act up," says Jason Villmer, owner of STS Telecom--a board repair shop in Missouri. [...]

iFixit is calling the problem "Touch Disease," and says Apple appears to be aware of the issue based on dozens of complaints on Apple's support forum, but isn't "doing anything about it." Multiple people who brought their iPhones to Apple Stores were told that Apple doesn't recognize it as an issue and nothing could be done as their iPhones were out of warranty.

Putting pressure on the display of an affected iPhone or twisting the device appears to reverse the issue for a short period, but the gray bar returns and touch functionality grows worse and worse until the touchscreen stops functioning entirely.

Replacing the display doesn't work as the problem is said to be caused by the touchscreen controller chips soldered to the logic board of the phone, and it's possible the damage is caused by the same structural design flaw that caused the major "Bendgate" controversy.

In both the iPhone 6 and 6 Plus, the Touch IC chips connect to the logic board via an array of itty-bitty solder balls--"like a plate resting on marbles," Jessa explains. Over time, as the phone flexes or twists slightly during normal use, those solder balls crack and start to lose contact with the board.

"At first, there may be no defect at all. Later you might notice that the screen is sometimes unresponsive, but it is quick to come back with a hard reset," Jessa explains. "As the crack deepens into a full separation of the chip-board bond, the periods of no touch function become more frequent."

According to iFixit, the only way to fix the problem is to replace the iPhone, replace the logic board, or replace the Touch ICs on the logic board, something Apple's in-house repair staff is not able to do. iFixit recommends users who are experiencing early symptoms of Touch Disease -- an intermittently non-functional touch screen or hints of a gray bar -- get their iPhones replaced outright if they're still under warranty.

For those without a warranty, iFixit suggests taking an affected iPhone 6 or 6 Plus to an electronics repair shop able to replace the chips. Apple doesn't approve of third-party repairs, but it may be the only solution until the problem is officially acknowledged by the company.

The iPhone 6s and iPhone 6s Plus are not affected by the same issue as Apple strengthened the body and changed the position of the Touch IC chips in those devices.

Related Forum: iPhone

While its parent company Walmart remains one of the most notable Apple Pay holdouts in the United States, British supermarket chain Asda now appears to be testing the mobile payments service at select locations in the United Kingdom.

ASDA
The supermarket chain, which has 626 stores across the U.K., recently confirmed on Twitter that Apple Pay is something it is "currently trialling in a few of our stores," but it remains unclear if the testing will lead to a wider rollout in the future.

A few Asda customers have recently tweeted about the newly enabled Apple Pay support at superstore locations in Aberdeen, Scotland and Ferring, a small village located about 60 miles southwest from London, England.

As recently as August 12, a support representative tweeted that Asda does not currently accept Apple Pay, but that it does accept contactless payments in some of its stores. Apple Pay generally works where contactless payments are accepted, but some retailers have specific policies against accepting Apple Pay.

In 1999, Asda was purchased by Walmart, which recently completed a nationwide launch of its own QR code-based mobile payments solution Walmart Pay in the United States. Walmart was initially committed to the Merchant Customer Exchange (MCX) consortium and its now indefinitely postponed payments service CurrentC.

In related news, Clydesdale Bank, Yorkshire Bank, and digital banking service B introduced Apple Pay support for cardholders in the U.K. last week.

Related Roundup: Apple Pay
Tag: Walmart

Apple has announced that its The Oaks retail location in Thousand Oaks, California reopens this Saturday, August 27 at 10:00 a.m. local time. The location, which first opened on October 29, 2005, has been closed for renovations since March. The renovated space is expected to have a Jony Ive-inspired next-generation design and double the square footage within the shopping mall.

Thousand-Oaks

Apple The Oaks, opened on October 29, 2005, prior to renovations

Meanwhile, Apple's retail location at the CambridgeSide Galleria shopping mall in Cambridge, a suburb of Boston, Massachusetts, will close for renovations one day later on Sunday, August 28. During the closure, Apple recommends that customers visit the nearby Apple Boylston Street or Apple Chestnut Hill locations. The closure is presumably to allow for similar next-generation design updates.

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Apple CambridgeSide, opened on December 15, 2001, prior to renovations

Apple is in the process of renovating several of its retail locations in the U.S. and around the world. The new layout includes a combination of The Avenue, Genius Grove, The Forum, The Plaza, and The Boardroom. All new locations since around mid 2015 have been based on the new design language, including the flagship Apple Union Square. Apple now has over 30 retail locations based on the new design language.

A list of next-generation Apple retail locations renovated or opened to date:

  • Infinite Loop in Cupertino, CA

  • Apple Union Square in San Francisco, CA

  • Apple Corte Madera in Corte Madera, CA

  • Apple Williamsburg in Brooklyn, NY

  • Apple World Trade Center in New York, NY

  • Apple Walden Galleria in Buffalo, NY

  • Apple Crossgates in Albany, NY

  • Apple Aspen Grove in Littleton, CO

  • Apple Chestnut Hill in Newton, MA

  • Apple Derby Street in Hingham, MA

  • Apple Saddle Creek in Memphis, TN

  • Apple West County in St. Louis, MO

  • Apple Annapolis in Annapolis, MD

  • Apple Country Club Plaza in Kansas City, MO

  • Apple Sherman Oaks in Sherman Oaks, CA
  • Apple Brent Cross in London, England

  • Apple Brussels in Brussels, Belgium

  • Apple Marseille in Marseille, France

  • Apple Yas Mall in Abu Dhabi, UAE

  • Apple Mall of the Emirates in Dubai, UAE

  • Apple Chaoyang Joy in Beijing, China

  • Apple MixC Nanning in Nanning, China

  • Apple MixC Shenyang in Shenyang, China

  • Apple Xiamen Lifestyle Center in Xiamen, China

  • Apple Nanjing IST in Nanjing, China

  • Apple Parc Central in Guangzhou, China

  • Apple MixC Qingdao in Qingdao, China

  • Apple Olympia 66 in Dalian, China

  • Apple Riverside 66 in Tianjin, China

  • Apple Parc 66 in Jinan, China

  • Apple Thaihot Plaza in Fuzhou, China

  • Apple Global Harbor in Shanghai, China

  • Apple Hopson One in Shanghai, China

  • Apple Galaxy Mall in Tianjin, China

  • Apple Galaxy Macau in Macau, China

  • Apple New Town Plaza in Hong Kong, China

Keep track of new and renovated locations with our Apple Stores roundup.

LG recently unveiled a trio of new Bluetooth speaker collections ahead of the IFA 2016 tech conference taking place in Berlin September 2-7. The new speakers are called the PH2, PH3, and PH4 and "run the range from casual to audiophile grade" in order to suit the listening style of each LG customer.

The cheapest speaker starts with the small PH2, measuring 3.8 inches in diameter and just 1.5 in thickness, along with 2.5W of power inside. It also comes with a strap that can attach the speaker to "a variety of surfaces," making it ideal for listening to music on the go. The PH3 offers an iterative improvement with 3W of power and a more robust frame measuring in at 3.5 by 4.9 inches. This middle tier also includes a candle-like top half that includes "five different multicolored light modes."

LG speakers

"LG's new line of Bluetooth speakers combine powerful sound performance with compact, portable design," said Tim Alessi, senior director, product marketing for home entertainment at LG ElectronicsUSA. "Understanding the busy lifestyles of many of today's consumers, we sought to create a diverse lineup of audio products that deliver a seamless listening experience in any situation or setting."

Finally, the taller and cylindrical PH4 introduces the most features of LG's new bluetooth speaker lineup: water resistance, 360-degree sound, and a longer battery life with 16W of power. Concerning battery, both the PH3 and PH4 will last up to ten hours, while the PH2 is said to get up to six hours of consistent music playback.

Each speaker uses LG's 360-degree omni-directional output to deliver consistent audio to any room or outdoor space, with the single and dual passive radiators in the PH3 and PH4 "giving them audio abilities that far exceed most speakers their size." All of the new speakers also come with the standard auxiliary input ports and include an "advanced multipoint connectivity" feature that lets them connect two different Bluetooth-enabled devices at once, so two users can control audio output to one speaker simultaneously.

Because the company revealed the speakers ahead of their official debut at IFA 2016, the price and release date for the new line wasn't disclosed. LG did say that customers in the United States can expect a launch sometime this fall, however.

Tag: LG

Kanex today made its GoPower Watch, one of the first MFi-certified portable batteries for Apple Watch, available for purchase for $99.95. The cordless, portable 1A/3.70V charging solution has a built-in 4,000 mAh lithium-ion battery that can charge an Apple Watch up to six times before it needs to be recharged itself.

Kanex-GoPower-Watch
GoPower Watch has a built-in magnetic charging puck, the same one that comes with the Apple Watch, and a USB port for simultaneously charging an iPhone with a Lightning cable. It has pass-through charging while connected to power via Micro-USB, meaning that Apple devices charge first, and then the battery pack recharges.

To charge an Apple Watch or iPhone, simply press the button on the front of the GoPower Watch. The LED indicator displays battery levels and charge status.

GoPower Watch is available in Space Gray for $99.95 on Kanex's website. The portable battery works with all 38mm and 42mm Apple Watch models.

Related Roundup: Apple Watch 11
Buyer's Guide: Apple Watch (Buy Now)

Lyft co-founder and president John Zimmer today refuted reports from over the weekend that the ride-hailing company was seeking out buyers for a potential purchase -- reportedly including Apple -- outright telling Business Insider that "Lyft is not seeking a buyer." According to Zimmer, Lyft itself was approached for a purchase opportunity, which was misconstrued in reports by The New York Times and Bloomberg as Lyft actively seeking out to be bought by a major company, including potential candidates like Amazon, General Motors, and even rival Uber.

Zimmer said these reports "crossed a line," leading to the company needing to address them head-on and break its usual silence on these types of rumors focused on mergers and acquisitions. The most ire seems to be aimed at the Bloomberg angle on the story, which specifically stated that Uber "wouldn’t pay above $2 billion for Lyft," coming in far below Lyft's reported $9 billion estimated value.

Lyft vs Uber

Lyft president John Zimmer (left) and Uber CEO Travis Kalanick (right)

"We have to be careful with this type of thing for confidentiality reasons until Friday, when we feel like the line was crossed in that it was characterized as us trying to and failing to sell the business," Zimmer said. "And as Friday happened, with both that characterization and the Bloomberg report, we said enough is enough. We need to let people know that we're not looking for a buyer, so that's not a legitimate part of the story. I think it shows a bit of overstepping on Uber's part with the Bloomberg story that fully demonstrates who is behind this."

Zimmer's language targets Uber and its CEO Travis Kalanick as the catalyst behind Lyft's M&A rumors, although he didn't go into specific details regarding how he believes its rival began the chain of rumors that led to the reports over the weekend. Zimmer also declined to tell Business Insider which companies did in fact approach Lyft with a purchasing opportunity, with the publication saying that Lyft "isn't quite ready to be transparent" due to apparent confidentiality agreements set in place at the company.

Lyft is currently the second-largest ride-hailing app in the United States behind Uber. Although Zimmer believes this rivalry makes it easy for outsiders to view the company as bitter, he mentioned that he and the company are happy with Lyft's current trajectory. "We're focused on being an independent business and having the largest impact on car ownership as we possibly can," Zimmer said. "I don't think [independence] is a requirement, but I believe right now it's the best path."

Tag: Lyft

Starting today, Facebook will begin testing autoplay videos -- including ads -- with sound in its iOS and Android apps. Facebook told Mashable the test will be limited to Australian users and rolled out in two different ways to gauge how users react. In both versions of the test, sound will only play if the iPhone's volume is turned up, and sound can also be turned to "always off" in Facebook settings.

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In one version of the test, sound plays immediately as the video begins, if you have sound enabled on your device. Another group is able to turn sound on during the test session using an icon that will sit to the bottom right of videos.

Both groups see a pop-up message informing them about how to use the controls, and sound will only play if the smartphone's volume is up. If you don't want to annoy your workmates, sound can also be turned to "always off" in Facebook settings.

The test is interesting given that Facebook's own research concluded that mobile users prefer having the choice to opt in to sound, with 80% of people reacting negatively towards both the platform and advertiser if sound is unexpectedly played. But, given that Facebook is an advertising-driven company with aspirations of pushing deeper into video content, autoplay sound may eventually be a necessary evil.

After launching its point-of-sale system app in the United States in 2013, Shopify today announced that both the company's POS app and physical hardware will finally be made available to business owners in the United Kingdom (via TechCrunch). The app and "Tap, Chip, and Swipe" card reader work in conjunction to accept various kinds of retail payments from customers, while also providing merchants with data about their business, like stock shortages and daily cash intake.

shopify card reader

“The UK is Shopify’s second largest market,” Hailey Coleman, Product Growth Manager at Shopify, told TechCrunch via email. “The launch of the Shopify POS app and card reader provides small business owners an easy and secure way to accept payments anywhere. Now merchants in the UK can run their entire business with Shopify.”

With its NFC-enabled card reader and connected app, Shopify allows customers to pay with any mobile wallet app, including Apple Pay and Android Pay, and traditional cards from Visa and MasterCard. On the compatability side of things, the Shopify POS app functions with the iPhone 4s and later, the iPad 2 and later, and any version of the iPad mini.

With the new system, business owners in the United Kingdom can also run every aspect of their small business with Shopify's products. The app and card reader not only enhance the retail store shopping experience, but both tie the physical store into the owner's online marketplace, "if they’re using Shopify to power their e-commerce."


Merchants in the United Kingdom can pre-order the Shopify card reader for £59 while it's on sale with a £20 discount, and can expect to receive the device beginning on September 30. The company's app is free to use, but incurs a 1.6 percent credit card rate with no purchase fee. Shopify also sells a line of companion hardware to improve the transaction experience in small businesses, including a receipt printer and cash drawer that connect into the Shopify ecosystem.

Related Roundup: Apple Pay
Tag: Shopify

After weeks of intense usage, new data from Axiom Capital Management (via Bloomberg) paints a picture of Pokémon Go's overall waning popularity as August comes to a close. With research lead by Senior Analyst Victor Anthony, the investment advising firm collected various user engagement statistics -- and even figured out how much attention Pokémon Go brought to augmented reality gaming -- in a handful of charts.

According to Anthony, many other popular apps, which saw a decline in daily active users because of the Pokémon Go phenomenon, were scrambling to figure out ways for former reliable users to return to their app. But now the executives of Tinder, Facebook, Twitter, and Snapchat "can breathe a sigh of relief," since everything from daily active users, downloads, and the amount of time spent on Pokémon Go each day "are all well off their peaks and on a downward trend."

pokemon decline 1

"Given the rapid rise in usage of the Pokémon Go app since the launch in July, investors have been concerned that this new user experience has been detracting from time spent on other mobile focused apps," [Anthony] writes.

If these declines prove enduring, this would cast aspersion not only on the viability and popularity of Pokemon Go, but augmented reality gaming at large, according to the analyst.

Anthony believes the fad-like quality of Pokémon Go could ultimately leave little lasting impact on augmented reality gaming "at large," due to its fleeting popularity of a few weeks in mid-to-late July. Although not mentioned by the analyst or Bloomberg, it's also worth taking into account how many players actually used the AR camera when catching Pokémon, and consequently how many considered it an "AR game," when it became widely known that turning the mode off made capturing the creatures a slightly easier task.

pokemon decline 2
While it was on everyone's mind, Pokémon Go made waves in both mainstream mobile gaming, and even sent Nintendo's stock rising, despite the company's small stake in both Niantic and The Pokémon Company, the game's creators. Niantic is still pushing out updates to Pokémon Go, attempting to fix issues with the game while also introducing it into new markets like Thailand and 14 other Asian countries.

Apple has been granted an augmented reality navigation patent stemming from its acquisition of AR startup Flyby Media earlier this year (via AppleInsider).

The patent was published today by the U.S. Patent and Trademark Office under the title "Visual-based inertial navigation", and describes a system that allows a consumer device to position itself in three-dimensional space using data from cameras and sensors.

AR patent flyby
The system combines images from an onboard camera with measurements gleaned from a gyroscope and accelerometers as well as other sensors, to build a picture of the device's real-time position in physical space.

The patent notes that visual-based inertial navigation systems can achieve positional awareness down to the centimeter scale without the need for GPS or cellular network signals. However, the technology is unsuitable for implementation in typical mobile devices because of the processing demands involved in variable real-time location tracking.

To overcome the limitation, Apple's invention uses something called a sliding window inverse filter (SWF) that minimizes computational load by using predictive coding to map the orientation of objects relative to the device.

AR patent flyby 2
The system could be used in a navigational AR device that overlays an output image with location-based information. One scenario describes how the technology could be used to pinpoint items in a retail store as a user walks among the aisles. Another describes the use of depth sensors to generate a 3D map of a given environment.

Whether or not Apple uses the patent in an upcoming product is obviously unknown at this time, but the company has been relatively open about its interest in innovating in the virtual reality and AR space. Apple is said to have a large team experimenting with headsets and other technologies and is believed to have been working in the area since at least early 2015.

The patent was filed in 2013 and credits former Flyby Media employees Alex Flint, Oleg Naroditsky, Christopher P. Broaddus, Andriy Grygorenko and Oriel Bergig, as well as University of Michigan professor Stergios Roumeliotis, as its inventors.

Tag: Patent

amazonecho2Amazon is working on a $5-a-month music subscription service that will be exclusive to owners of the company's internet-connected Echo speaker.

According to Recode, Amazon is planning to introduce the service in September alongside another music streaming service that costs $10 a month, to compete more directly with the likes of Apple Music and Spotify.

Industry sources say the company has yet to finalize deals with major music labels and publishers. One sticking point is reported to be whether Amazon sells the cheaper Echo-only service for $4 or $5 a month.

The $10-a-month service is said to replicate features common to the streaming market, such as unlimited, ad-free playback and an option to download music for offline listening. The company already offers Amazon Music as part of its Amazon Prime subscription package, but the music catalog is limited compared to streaming services like Tidal and Google Play Music.

The $5-a-month service would be different to discounted subscription models that other companies have tried in the past. Not only will the $5 service be restricted to Echo owners, it won't be available to use on smartphones, which is what most users of existing streaming services sign up for.

Amazon started shipping the Echo last year and reportedly sold a million units. The company is aiming to sell three million more this year and 10 million in 2017, according to The Information.

Over the weekend, Samsung announced plans to shut down its Milk music streaming service in the United States, more than two years after it first launched. Milk Music, powered by Slacker Radio, was never able to compete with more popular music streaming services like Pandora, Spotify, and Apple Music.

As of September 22nd 2016, Milk Music will no longer be available. Samsung is encouraging current Milk Music users who want to continue to use the service to sign up for Slacker Radio, and listening history will be able to be transferred over.

samsungmilkmusic
Rather than pushing its own music service, Samsung says it plans to pursue a "partner model" that will allow Samsung devices to seamlessly integrate with third-party music services. Samsung also says it plans to "invest and refine" its strategy for delivering "new and engaging connected experiences" to its users.

Samsung is sun setting its Samsung Milk Music service in the United States on September 22, 2016.

We have made the strategic decision to invest in a partner model focused on seamlessly integrating the best music services available today into our family of Galaxy devices. We believe that working with partners will accelerate innovation, enhance device sales and provide amazing new experiences for our customers.

We have no additional details to share at this time.

Positioned as a freemium radio-style app that required users to pay $3.99 per month to remove ads, Milk Music was originally designed to compete with Pandora, but it never gained steam as a Pandora alternative. It was initially launched beside "Milk Video," a video aggregation app, but that was shuttered in 2015, and earlier this year, many Milk Music employees left the company.

Milk Music will continue to operate in South Korea, Malaysia, and China. It was also discontinued in Australia and New Zealand earlier this year.

Tag: Samsung

Microsoft today release a new update for its Office 2016 for Mac apps, introducing small performance improvements, bug fixes, and 64-bit support across the Office lineup.

Outlook, Excel, Word, PowerPoint, and OneNote have all adopted the 64-bit runtime environment to enable better performance and "new innovative features." 64-bit support has previously been available to Microsoft's "Office Insider" beta testers but is rolling out to all users today.

officeformac
Microsoft Office users who do not use add-ins will be unaffected by the change, while those who do will need to update their add-ins to 64-bit versions as add-in developers release the necessary updates. All add-in developers have had several months to make the updates thanks to the beta testing period, so the transition should be seamless for most end users.

Apple's Mac operating system has supported 64-bit applications for many years, but prior to 2016, Microsoft continued to offer 32-bit Office for Mac apps.

Microsoft Office for Mac is available through an Office 365 subscription or as a standalone purchase from the Microsoft website. Office 365 costs a minimum of $69.99 per year while the standalone version of Office 2016 for Mac is priced at $149.99.

Apple today released the seventh beta of macOS Sierra, the newest operating system designed for the Mac, to developers and public beta testers. macOS Sierra beta 7 comes one week after the release of the sixth beta and two months after the software was first unveiled at Apple's 2016 Worldwide Developers Conference.

Developers and public beta testers can download today's update through the Software Update mechanism in the Mac App Store. Developers can also download the beta from the Apple Developer Center.

macossierrabeta
macOS Sierra is a major update that brings Siri to the Mac for the first time, allowing users to conduct voice searches to quickly find files, look up information, and more. New Continuity features offer an "Auto Unlock" option for unlocking a Mac with an Apple Watch and a "Universal Clipboard" for copying text on one Apple device and pasting it on another.

Deeper iCloud integration allows files stored on the desktop or the Documents folder of a Mac to be accessed on all of a user's devices, and Photos features deep learning algorithms for improved facial, object, and scene recognition. There's also a Memories feature for displaying photo collections, and Messages has rich links, bigger emoji, and "Tapback" response options.

Apple Pay is coming to the web in macOS Sierra, with payments authenticated through an iPhone or Apple Watch, and new features like multiple tabs, Picture in Picture multitasking, optimized storage, and revamped emoji are also available.


macOS Sierra is currently available to developers and public beta testers, and it will see a wider public release this fall. For full details on all of the new features included in macOS Sierra, make sure to check out our macOS Sierra roundup.

Related Forum: macOS Sierra

Earlier this month, Samsung introduced the Galaxy Note 7, its newest smartphone with a 14-nanometer Qualcomm Snapdragon 820 quad-core 64-bit processor, 4GB RAM, a 12-megapixel camera, waterproofing, and wireless charging.

Spec wise, the Galaxy Note 7 seems to best the dual-core A9 processor and the 2GB RAM of the iPhone 6s, but based on a new speed test, it's clear raw hardware can't quite match superior hardware and software integration when it comes to real world usage.

In the performance comparison in which the two phones simultaneously launched the same apps, Samsung's Galaxy Note 7 was thoroughly defeated by the iPhone 6s, despite the Note 7's cutting edge hardware and the fact that it's a year newer than Apple's latest iPhone.


The iPhone was able to launch apps in succession at a much faster rate than the Galaxy Note 7, launching 14 apps (including rendering a video) in one minute and 21 seconds and eventually lapping the Galaxy Note 7, which took two minutes and four seconds to complete the same tasks. The iPhone was able to cycle through two laps of the app test in one minute and 51 seconds, while the Note 7 took two minutes and 49 seconds, almost a full minute longer.

This is just a single test that compares an unusual usage scenario, but it does suggest Apple's efforts to deeply integrate hardware and software give the iPhone some significant benefits compared to even the latest Android devices.

Apple will be announcing a new iPhone 7 and iPhone 7 Plus in the near future with improved hardware that includes a faster, more efficient A10 processor and perhaps more RAM, at least in the larger device. The new phones are expected to debut in early September with a launch coming later in the month.

Related Forum: iPhone