MacRumors

Uber responded on Friday to concerns surrounding its app's background tracking behavior by explaining that the issue is being caused by an update to iOS itself, not the company's ride-hailing app (via TechCrunch).

Concerns were first raised about Uber's use of location services when the company announced it would track customers' whereabouts for a few minutes after their trip ends and the app is no longer open, in order to improve its service. Privacy advocates' main complaint was that the app offered no opt-out. However, since that time many users have reported that the app goes much further and appears to track them for days or even weeks after they last used the ride-hailing service, even when the app is closed.

Apple Maps Uber


Uber now says the unintentional behavior is being triggered by the iOS Maps extension that Apple added to its mobile operating system in September, not due to a bug in the Uber app or because of its recent location services update.

In iOS 10, Apple opened up Maps to third-party apps, allowing developers to create extensions that can be integrated into the search result of Maps. When an app is installed that features an extension for Apple Maps, it is automatically integrated, but the extension is disabled by default to prevent search results from getting too crowded.

According to an Uber spokesperson: "For people who choose to integrate ride sharing apps with iOS Maps, location data must be shared in order for you to request a ride inside the Maps app. Map extensions are disabled by default and you can choose to turn them on in your iOS settings," they said.

The confusion appears to lie in the way iOS 10 shows which apps use location services (Settings -> Privacy -> Location Services). The arrow icons are making users think third-party apps have silently been tracking them, when in fact it's due to the way Apple's Maps extension works in the background to provide location-based search results on request.

To make things clearer for users, TechCrunch suggests Apple adopts another color-coded arrow icon in the Location Services screen in order to distinguish between when an app directly accesses location data, and when its Maps extension does so.

Related Forum: iOS 10

Israeli mobile software developer Cellebrite gained media attention earlier this year when rumors suggested the FBI recruited the company to unlock San Bernardino shooter Syed Farook's iPhone. While the FBI did not enlist Cellebrite's help, the company does have technology licensed by governments that can extract iPhone data. ZDNet has obtained documents that reveal the scope of this technology.

cellebrite
The leaked files are "extraction reports," which are organized to allow investigators to easily see and analyze data from a phone. Extraction is conducted by plugging the phone into a Cellebrite UFED device. While the device is primarily for extracting information currently on the phone it can, in some cases, extract recently deleted items. The phone at the heart of ZDNet's extraction report was an non-passcode protected iPhone 5 running iOS 8.

The first couple pages of the report include case numbers and unique identifying information for the device, including phone number, IMEI numbers and Apple ID. In these first pages, the report also divulges which plugins the software used to extract information from the device. These plugins can help the software extract data from QuickTime and iPhone backups.

The report compiles geolocation data from every photo taken on the device and visualizes it on a map, allowing an investigator to easily see when and where a person was. Text messages are organized in chronological order, which makes it easier for investigators to track conversations. The wireless networks a device has connected to are also logged, including the MAC address of the router, encryption type and the time last connected to the network.

Call log information includes whether the call is incoming or outgoing, the time, date, the other number on the call, and the duration of the call. Contacts, installed apps and user accounts on the device are also collected. Configurations and databases from apps, which include settings and cache data, are included in collection. Notes and voice mails are also extracted.

Finally, Cellebrite's technology includes an analytics engine that can figure out how many actions have taken place per phone number. For instance, it can tell investigators how many calls and text messages have occurred with each contact.

Cellebrite notes that its UFED device cannot crack passcodes on iPhone 4s and later. iPhone 5s and later come with a secure enclave co-processor that makes it even more difficult to crack for information. In November, Cellebrite signed a deal with the Indian government to provide technology to bypass locked iPhones.

Note: Due to the political nature of the discussion regarding this topic, the discussion thread is located in our Politics, Religion, Social Issues forum. All forum members and site visitors are welcome to read and follow the thread, but posting is limited to forum members with at least 100 posts.

On its YouTube channel, Apple today shared three videos promoting iBooks exclusive enhanced versions of titles from George R.R. Martin's popular "A Song of Ice and Fire" series.

Each video features Martin talking about one of the books in the series, starting with "A Game of Thrones," which is the first book. In the two minute video, which is accompanied by artwork, Martin speaks about one of the first scenes he wrote, which involved the direwolf pups owned by the Starks. It also covers the iron throne and Daenerys Targaryen.


The videos on "A Clash of Kings" and "A Storm of Swords," are shorter in length at 30 seconds and feature Martin talking about the themes that are included in each book.


The Enhanced Editions of "A Game of Thrones," "A Clash of Kings," "A Storm of Swords," "A Feast for Crows" and "A Dance of Dragons" are available from the iBooks Store for $8.99 to $11.99.

Enhanced versions, exclusive to iBooks, include annotations, glossaries, family trees, interactive maps, and more.

Tag: iBooks

Apple's 2016 MacBook Pro has failed to receive a purchase recommendation from Consumer Reports due to battery life issues that were encountered during testing. Battery life reportedly "varied dramatically" from one trial to another.

According to a new report that covers the new MacBook Pro, the machine is the first of Apple's MacBooks that has not received a Consumer Reports recommendation.

The MacBook Pro battery life results were highly inconsistent from one trial to the next.

For instance, in a series of three consecutive tests, the 13-inch model with the Touch Bar ran for 16 hours in the first trial, 12.75 hours in the second, and just 3.75 hours in the third. The 13-inch model without the Touch Bar worked for 19.5 hours in one trial but only 4.5 hours in the next. And the numbers for the 15-inch laptop ranged from 18.5 down to 8 hours.

Consumer Reports says that a laptop's battery generally varies by less than five percent from test to test, but because of the "disparate figures" found in the MacBook Pro test, an average battery life consumers might expect to see could not be determined.

For that reason, Consumer Reports used the lowest battery score, which prevented the MacBook Pro from getting a recommendation. "Consumer Reports finds that all three MacBook Pro laptops fail to meet our standards for recommended models," reads the report.

Some customers who bought a 2016 MacBook Pro began complaining of ongoing battery life issues with the machine shortly after purchasing, which ultimately led Apple to remove the "Time Remaining" battery life estimate in the macOS Sierra 10.12.2 update.

While removing the indicator didn't fix battery life issues, some other tweaks may have been implemented at the same time, as there have been reports of better battery life following the update.

Apple claims that its own internal testing has seen the MacBook Pro performing up to the company's standards, providing up to 10 hours of battery life when watching iTunes movies or browsing the web.

Apple declined to provide a comment to Consumer Reports, but had this to say: "Any customer who has a question about their Mac or its operation should contact AppleCare."

Related Roundup: MacBook Pro
Buyer's Guide: MacBook Pro (Caution)
Related Forum: MacBook Pro

Apple continues to position the Apple Watch as "the gift of go" with a new ten-second ad called "Go Swim" that shows an Apple Watch Series 2 being used in a backyard swimming pool. It is the seventh ad in Apple's "the gift of go" ad campaign for the Apple Watch this holiday shopping season.


The ads will likely appear on TV in the United States, and possibly elsewhere, alongside "Go Surf," "Go Ride," "Go Play," "Go Run," "Go Out," and "Go Dance" ads shared earlier this month. Apple said it set a new Apple Watch sales record during the first week of the holiday shopping season.

Related Roundup: Apple Watch 11
Buyer's Guide: Apple Watch (Neutral)

android-wear-watchesThe first Android Wear 2.0 smartwatches will launch in the first quarter of next year, according to Android Wear product manager Jeff Chang, who took part in an exclusive interview with The Verge.

The two new flagship models will not have Google or Pixel branding, but rather branding from the undisclosed company manufacturing them—so one of Asus, Huawei, LG, Motorola, or a few other brands.

Following the launch of the two new smartwatches, the Android Wear 2.0 update will be pushed out for some, but not all, existing Android Wear watches:

• Moto 360 Gen 2
• Moto 360 Sport
• LG Watch Urbane 2nd Edition LTE
• LG Watch Urbane
• LG G Watch R
• Polar M600
• Casio Smart Outdoor Watch
• Nixon Mission
• Tag Heuer Connected
• Fossil Q Wander
• Fossil Q Marshal
• Fossil Q Founder
• Michael Kors Access Bradshaw
• Michael Kors Access Dylan
• Huawei Watch
• Huawei Watch Ladies
• Asus ZenWatch 2
• Asus ZenWatch 3

Following the launch of Google's two flagship models, other vendors will release new Android Wear 2.0 smartwatches throughout 2017. The first Android 2.0 smartwatches are expected to be announced at CES in the first week of January. Other product unveilings will follow at the Baselworld trade show later in 2017.

The new Android Wear smartwatches will compete with the Apple Watch, which remains the best-selling smartwatch following the launch of new Series 2 models in September. Google also faces competition from Samsung, which runs its own Tizen software on its smartwatches rather than Android Wear.

Android Wear 2.0 will support native, standalone apps that do not require a paired smartphone to work, in addition to Android Pay and Google Assistant. The new version will also feature Apple Watch-like complications on watch faces and a Material Design makeover. The final developer preview will be released in January.

Niantic has announced Pokémon GO is now available for Apple Watch as expected, enabling players to discover nearby Pokémon and collect items from PokéStops directly from their wrists. The companion app is bundled with the latest update to Pokémon GO for iPhone [Direct Link], version 1.21.2, rolling out on the App Store now.

apple-watch-pokemon-go
Pokémon GO for Apple Watch enables players to log each play session as a Workout, with gameplay counting toward personal Activity rings, receive notifications about nearby Pokémon, view distances toward hatching Pokémon Eggs, receive notifications when Eggs hatch and medals are awarded, and more at a glance.

Pokémon GO cannot be fully played on Apple Watch, as once you encounter a Pokémon, you must catch it from your iPhone. Nevertheless, it should allow players to stare less at their smartphone screens and focus on the real world around them while playing the game, which should dually make catching Pokémon safer.

Related Roundup: Apple Watch 11
Buyer's Guide: Apple Watch (Neutral)

Each year, a group of developers behind some of the most popular iOS and Mac apps get together and offer significant discounts on their content as part of an "App Santa" promotion.

appsanta
This year's App Santa went live this morning, and includes apps like Tweetbot, Screens, Launch Center Pro, Star Walk, and more. Many apps in the promotion are available at a 50 percent discount, but for some apps, prices are down 80 percent. A full list of apps on sale is below, with direct links included.

iOS

Mac

The App Santa discounts will be available from today, December 22, through December 26. Many other developers are offering holiday discounts on their apps, and our sister site AppShopper is a good way to find all of the apps that are available on the cheap.

super-mario-run-icon-1Nintendo recently began sending email surveys to a few Super Mario Run players who linked the iOS game with their My Nintendo account, MacRumors has learned.

The 10-minute long survey asks basic questions pertaining to how users found out about the game, what modes they liked, and how much they are willing to pay for a game like Super Mario Run. The survey fluctuates between multiple choice and written answers.

The survey's construction and questions are similar to the ones Nintendo used to give out to Club Nintendo users so they could receive points to spend on exclusive merchandise from the company. Now, it appears Nintendo is aiming to discover for itself what players think of Super Mario Run, following a week of press that mostly centered around the opinion that $9.99 is too high a price for the amount of content presented within the game.

super-mario-run-survey-1
With the new survey, players can now give Nintendo their own thoughts on the matter. One of the questions even asks if users would play a sequel to Super Mario Run "if one was released in the future." As of now, Nintendo is supposed to be gearing up to announce more information on the launch of Animal Crossing and Fire Emblem for iOS, both said to debut before March 2017 if the company's original plan from 2015 remains intact.

super-mario-run-survey-2
The negative reactions to the pricing structure and online requirements of Super Mario Run have gone so far as to cause Nintendo's stock to lower earlier this week, with players rating the game a 2.5/5 on average on the App Store. Although news has been scarce, in May it was reported that Animal Crossing and Fire Emblem would adopt the free-to-play model, with users able to purchase in-game items and boosts of some kind after downloading at no cost.

Miitomo -- Nintendo's first true iOS game -- was free-to-play, but the user base slacked off precipitously after launch, with data suggesting "users didn't really get" the game and its basic, social network inspired gameplay loop.

Super Mario Run [Direct Link] got its first update this week, introducing a new "Friendly Run" mode where players can compete against ghosts of friends and family members, with the caveat that no coins or Toads can be collected during each run. There's also a few new holiday-themed items in the Kingdom Builder shop.

(Thanks, Dan!)

Apple today got in the holiday spirit by announcing the top five best-selling holiday movies of all time on iTunes, ever since the movie rental section of the digital marketplace opened in 2008.

itunes-holiday-movies
The top five highest grossing iTunes holiday movies are:

  1. Elf [Direct Link] - $9.99 HD Purchase / $3.99 HD Rental
  2. National Lampoon’s Christmas Vacation [Direct Link] - $9.99 HD Purchase / $3.99 HD Rental
  3. Dr. Seuss’ How the Grinch Stole Christmas [Direct Link] - $9.99 HD Purchase / No Rental Available
  4. Home Alone [Direct Link] - $9.99 HD Purchase / $3.99 HD Rental
  5. The Polar Express [Direct Link] - $9.99 HD Purchase / $3.99 HD Rental

Apple didn't offer any specifics behind each film's download numbers, but gave snippets about plots, writers, directors, and actors for each holiday favorite.

The company prompted users to ask Siri on an iPhone, iPad, or Apple TV to search for the movies listed today, as well as other seasonal mainstays like Home Alone 2: Lost in New York, The Night Before, A Christmas Story, The Santa Clause, It’s a Wonderful Life, Love Actually and Mickey’s Christmas Carol.

Tag: iTunes
Related Forum: Mac Apps

We're doing a series of holiday giveaways ahead of Christmas, and for today's giveaway, we've teamed up with Flexibits to offer MacRumors readers a chance to win a copy of Fantastical 2 for Mac.

Fantastical is one of the most popular calendar apps in the Mac App Store, with a clean, easy-to-use layout and the ability to use natural language like "lunch with Eric at 2:00 p.m. on Thursday" to create calendar events and reminders.


There's a full Mac app and a menu bar widget that makes it easy to see what you've got going on at a glance, and it works with all kinds of calendar accounts: iCloud, Google, Microsoft Exchange, Yahoo, and any other CalDav account.

It features a Notification Center widget, Handoff support, Action and Share Extensions, and it was recently updated with Touch Bar support for the new MacBook Pro. Fantastical 2 for Mac syncs with Fantastical 2 for the iPhone and the iPad, so your calendar is always at your fingertips no matter what device you're using.

Other Fantastical 2 features include time zone support, geofence alerts, built-in maps, Google and Exchange integration, multiple themes, calendar sets for organizing work and personal calendars, support for multiple languages, and more.

fantastical
Fantastical 2 for Mac normally costs $50, but 25 MacRumors readers will get a copy for free. To enter to win, use the Rafflecopter widget below and enter an email address. Email addresses will be used solely for contact purposes to reach the winner and send the prize. You can earn additional entries by subscribing to our weekly newsletter, subscribing to our YouTube channel, following us on Twitter, or visiting the MacRumors Facebook page.

Due to the complexities of international laws regarding giveaways, only U.S. residents who are 18 years of age or older are eligible to enter. To offer feedback or get more information on the giveaway restrictions, please refer to our Site Feedback section, as that is where discussion of the rules will be redirected.

The contest will run from today (December 22) at 8:00 a.m. Pacific Time through 8:00 a.m. Pacific Time on December 29. The winners will be chosen randomly on December 29 and will be contacted by email. The winners will have 48 hours to respond and provide a shipping address before new winners are chosen.

AirPods became available for purchase on Apple's website on December 13, and customers who ordered quickly began receiving their shipments as early as December 19. Orders quickly became backlogged, however, and Apple's shipping estimate slipped to four weeks in less than two hours, and to six weeks by the following day.

For customers that ordered within the past nine days, the six-week wait potentially meant waiting until late January or early February to get the all-new wireless earphones. Fortunately, as is often the case, Apple is now shipping many of those orders sooner than expected, with some deliveries now slated for late December.

airpods-delivery

AirPods delivered to MacRumors forum member iPhenom

"Just received my shipping notice for my AirPod order," said MacRumors reader York in an email. "The original delivery date was January 12, but it should arrive on December 28th." Likewise, another reader with an original December 29 delivery estimate has now seen his AirPods ship with an estimated delivery date of December 23.

In the AirPods order tracking topic in the MacRumors discussion forums, a handful of other customers with estimated delivery dates ranging from December 29 to January 12 claim their AirPods have now shipped for delivery as early as this week. For some of those customers, AirPods will arrive just in time for Christmas.

"Awesome, mine were scheduled for delivery on the 29th, but suddenly they are supposed to get here tomorrow, the 22nd," said one person. "Order scheduled for delivery on January 12th has shipped with a delivery date of December 28th," said another, noting his shipment was still in China.

With only three days remaining until Christmas, customers may now be pushing their luck to find AirPods in time for the holidays, but a lucky few have managed to find a pair at an Apple Store or place an order through resellers such as Best Buy and the United Kingdom's Carphone Warehouse over the past few days.


Other resellers such as Sprint and Verizon have unfortunately been less reliable, as some customers were able to purchase AirPods from these vendors only to later receive an email saying the order could not be fulfilled at this time. AT&T also has AirPods on sale, but it is unclear when orders will ship.

AirPods are Apple's all-new $159 wireless earphones. The cord-free earphones instantly turn on and connect to your iPhone, Apple Watch, iPad, or Mac when taken out of their charging case thanks to Apple's custom W1 chip. Likewise, audio automatically plays as soon as you put them in your ears and pauses when you take them out.

AirPods are controlled mainly by Siri. Doubling tapping an earpiece invokes Siri, and voice commands can be used to adjust the volume, change the song, make a call, and so forth. AirPods deliver up to 5 hours of listening time on one charge, and a 15-minute fast charge provides up to 3 hours of listening time.

Related Roundup: AirPods 4
Buyer's Guide: AirPods (Neutral)
Related Forum: AirPods

The launch of a new Apple product usually comes along with the debut of many third-party accessories, but the only viable option for AirPods currently being sold are cables that attach to each headphone to prevent drops. One alternative that might see fruition down the road by a few companies is a charging dock that cradles the AirPods case in one convenient place.

airpods-3d-printed-dock
This week, Reddit user jimbojsb shared a project on Thingiverse that was created with a Wanhao Duplicator i3 V2 3D printer, resulting in a desktop charging cradle for the AirPods and their charging case. The dock has a hole underneath to pass a Lightning cable through, so when the charging case is placed into it, the AirPods begin charging up again.


If you have the requisite 3D printer, Thingiverse provides all of the files you'll need to download and print the AirPods Charge Dock for yourself. You can also simply order one that's already been printed through the site's "Order This Printed" button.

Check out more pictures of the dock on Thingiverse.

Related Roundup: AirPods 4
Buyer's Guide: AirPods (Neutral)
Related Forum: AirPods

After first testing out a new update to the Photos web app on the iCloud beta website earlier this month, Apple has now rolled out the update to all users (via Mac Generation). The overhaul to the app on iCloud.com introduces a macOS-like Photos experience with a sidebar that can be toggled on and off, and a scrollable thumbnail view of every photo in an album at the bottom of the site when looking at individual pictures.

icloud-website-update
Previously, Photos on iCloud.com placed albums in a tab bar at the top of the site, so the update makes it easier to navigate multiple albums at once. To top off the navigation tweaks, there are also four action buttons in the top right corner of the web app for uploading, adding, downloading, sharing, and deleting albums and photos.

The Photos web app on iCloud.com is still lacking macOS and iOS features like editing, shared albums, memories, and people, which uses facial recognition to organize your photos on Mac and iPhone. Users can head over to iCloud.com to check out the new Photos update on the site.

Tag: iCloud

Apple is looking at ways to offload the Apple Watch's haptic feedback mechanism from the device's chassis to the wrist strap, according to a new patent application.

Published by the U.S. Patent and Trademark Office and spotted by AppleInsider, the patent application for a "Band attachment mechanism with haptic response" describes a band capable of alerting the wearer to incoming alerts and other notifications.

band actuator Apple Watch patent
Applied to Apple's timepiece, the proposed design would serve to reduce the thickness of the chassis by transferring the linear actuator assembly to the bottom or the side of the wearer's wrist.

The document describes a hardware component outside the main casing that is able to move laterally and side to side relative to the watch chassis, with other embodiments able to move up and down or rotate around the axis, in contrast to existing embodiments which are limited to back-and-forth movements.

This would allow the outside mechanisms to reproduce the various movements of Apple's Taptic Engine, such as taps and shakes, with further variations possible depending on the integrated haptic subsystem.

band actuator Apple Watch patent
The patent goes on to describe ways in which haptic devices could be embedded in the smartwatch band, such as within the strap buckle or spring bars, presumably receiving motion instructions via a hardwired connection.

Perhaps in contrast to some of Apple's other products, making the next-generation Apple Watch thinner would likely be welcomed by users. Locating the actuator outside the casing would also likely make haptic feedback more noticeable to the wearer.

The patent application was filed relatively recently, in June of this year, suggesting such a feature could still be included in the next iteration.

Related Roundup: Apple Watch 11
Tag: Patent
Buyer's Guide: Apple Watch (Neutral)

Atari has released RollerCoaster Tycoon Classic on iPhone and iPad, combining the best features of the popular PC and Xbox titles RollerCoaster Tycoon (1999) and RollerCoaster Tycoon 2 (2002) to create "a new RCT experience" for long-time fans.

RollerCoaster Tycoon Classic

Create and run amazing parks complete with the most outrageous rides imaginable. RCT Classic includes a mixture of authentic playability, depth of gameplay and unique graphical style of Chris Sawyer’s original best-selling RollerCoaster Tycoon® PC Games, now enhanced for handheld devices.

Packed with content, players can enjoy designing and building roller coasters and rides, landscaping parks and managing the staff and finances to keep their guests happy and the money flowing in.

The game includes hundreds of pre-made designs and classic building tools for bespoke coaster construction, a fully featured park designer and park management tools, 95 classic park scenarios from the two games, and the original graphics, park music and sound effects.

RollerCoaster Tycoon Classic costs $5.99 and is available on the App Store for iPad and iPhone, with the expansion packs Wacky Worlds, Time Twister and Toolkit available as in-app purchases. [Direct Link]

Tag: Atari

Uber has removed its fleet of self-driving cars from San Francisco streets on Wednesday after the California Department of Motor Vehicles revoked its vehicle registrations (via Reuters).

Earlier this week, the DMV ordered Uber to shut down its self-driving car test program and comply with regulations requiring a permit to test the autonomous vehicles on public roads. The order came after an Uber car was reportedly seen running a red light in downtown San Francisco, but the company refused to comply with the agency's demand, arguing that it did not require a permit because each of its 16 vehicles are continuously monitored by a driver and an engineer who sit in the front seats.

uber-self-driving-car-fleet
Uber disputed the interpretation by the DMV that the cars require a special permit and said the state laws were being unevenly applied, owing to the fact that the self-driving capabilities of Uber's fleet matched those of Tesla's vehicles, which have an optional "autopilot" feature.

Uber's defiance brought threats of legal action from the DMV and the state attorney general, but the dispute has apparently come to an end now that state officials have yanked registration for the cars used in the company's pilot program.

"We have stopped our self-driving pilot in California as the DMV has revoked the registrations for our self-driving cars," San Francisco-based Uber said in a statement emailed to AFP.

"We're now looking at where we can redeploy these cars but remain 100 percent committed to California and will be redoubling our efforts to develop workable statewide rules."

DMV director Jean Shiomoto said in a letter sent to Uber on Wednesday that she would "personally help to ensure an expedited review and approval process," for the required permits, which she said can take less than three days. It's still unclear whether Uber will take up the offer.

San Francisco was the company's second testing ground for its self-driving cars. Uber unveiled its autonomous car fleet in September in Pittsburgh. Uber launched its self-driving car program to passengers in the city on December 14 after testing the cars on San Francisco roadways for over a month.

Apple has met with California DMV officials in the past regarding self-driving car laws within the state, with its Apple Car team said to be focusing on in-car autonomous systems rather than developing an out-an-out vehicle.

Google has also scaled back its self-driving car ambitions, and is now reported to be working with established car companies to develop vehicles that will include self-driving features. Google's autonomous vehicles have clocked over two million miles of tests on public roads. Like Uber, the company has complained to authorities about the situation regarding nascent state and federal laws for self-driving vehicles.

Tag: Uber

Amid rumors suggesting Apple is planning on introducing at least one iPhone model with a flexible OLED display in 2017, Bloomberg has taken a closer look at Japanese company Canon Tokki, the corporation responsible for making the machines that will likely be used to create OLED displays for the iPhone.

Canon Tokki is said to produce nearly all of the machines that make OLED Displays. Each ELVESS OLED machine is actually a vacuum production system that's 328 feet in length and is used to deposit red, blue, and green pixels on a glass surface using evaporating organic materials.

Canon Tokki has developed key technologies for the production process that have significantly reduced the margin of error, leading to much higher yields that other companies can't compete with.

canontokkimachine
According to Bloomberg, Canon Tokki reportedly makes fewer than 10 machines per year and has a two-year backlog due to high-demand, but it is not clear if this will have an impact on Apple. Apple is rumored to be using OLED displays produced by Samsung, and much of the equipment may already be on hand.

Samsung's own line of smartphones have used OLED displays for several years, but Blooomberg does warn that Samsung may not be able to make enough OLED displays to meet Apple's demand due to low yield rates.

The potential production bottleneck is raising questions over Apple's ability to feature OLED displays in next year's iPhones, and whether the Cupertino, California-based company will be able to line up additional suppliers. The current wait for a machine, which can cost more than 10 billion yen ($85 million) each, is about two years.

"We are doing all we can to increase output and make that wait shorter," said Chief Executive Officer Teruhisa Tsugami, adding that demand from display makers, including Samsung Display Co., LG Display Co. and Sharp Corp., will remain strong for the next three years.

OLED displays offer superior contrast and better power efficiency for improved battery life compared to traditional LCDs. OLED displays can also be made from flexible plastic and can be made much thinner.

According to rumors, Apple will release at least one iPhone model that uses an OLED display in 2017, but rumors have disagreed on what the display will look like. While some rumors suggest the iPhone 8 will use a curved OLED display that wraps around the edges of the device (similar to the Galaxy S7 Edge), others point towards less dramatic curves, suggesting a flat OLED display that eliminates all bezels for an edge-to-edge design.

Related Forum: iPhone