With the recent update to watchOS 2, Apple added a new feature called Time Travel, which lets you turn back (or forward) time to display certain information from a different date and time.
It works with complications on the watch face, like weather, calendar events, sunrise and sunset, stocks, and more. Depending on what you have displayed on your watch face, you'll see different information.
Understanding Time Travel can be a bit confusing for some, so we'll explain it more in detail, with some highlights on what different watch faces can do.
Before using Time Travel, be sure to set your complications the way you want them. Now that Apple allows third-party complications, the options are even better.
This feature works best with such watch faces as Utility, Modular, Simple, Color, and Chronograph because those faces have the most customizable complication options.
For this week's giveaway, we've teamed up with Onanoff to give away a Sound Cover for the iPad Air or iPad Air 2. Onanoff's Sound Covers are cases that are designed to amplify the iPad's volume by up to 400 percent while also offering protection for the iPad.
The Sound Cover includes built-in flat panel stereo speakers that both boost and improve sound coming from the iPad. According to Onanoff, it turns the iPad into a mini sound system that can be taken anywhere and used for music, movies, video conferencing, and gaming.
The built-in iPad speakers usually face away from the user that diminishes the user experience whereas the Sound Cover can be positioned in a way to radiate directly at the user. For all genres of music, the Sound Cover gives an extraordinary and enhanced user experience wherever audio is required.
The Sound Cover is also compatible with non-iPad devices, as it uses a Bluetooth connection to stream audio. It includes a 3,300 mAh battery that lasts for up to 15 hours of playback, and it has a built-in microphone. The Sound Cover is 14mm thick and weighs 1.2 pounds, which is relatively thin and light considering it has speakers built into it.
Onanoff's Sound Covers come in three colors to match the finishes of the iPad. They are available from the Onanoff website for $199, but MacRumors readers can get a 20 percent discount using the code MACRUMORS.
One MacRumors reader can also win an Onanoff Sound Cover in the color of their choosing. To enter to win, use the Rafflecopter widget below and enter an email address. Email addresses will be used solely for contact purposes to reach the winner and send the prize.
You can earn additional entries by subscribing to our weekly newsletter, subscribing to our YouTube channel, following us on Twitter, or visiting the MacRumorsFacebook page. Due to the complexities of international laws regarding giveaways, only U.S. residents who are 18 years of age or older are eligible to enter.
The contest will run from today (October 2) at 12:15 p.m. Pacific Time through 12:15 p.m. Pacific Time on October 9. The winner will be chosen randomly on October 9 and will be contacted by email. The winner has 48 hours to respond and provide a shipping address before a new winner is chosen. The prize will be shipped to the winner for free.
Apple's Brazilian and Colombian websites have been updated to note that the Apple Watch will be launching in those countries on Friday, October 16.
The October 16th launch of the Apple Watch in Brazil and Colombia will mark the seventh Apple Watch launch wave. The sixth launch wave will take place next Friday, with the Apple Watch expanding to Belgium, Finland, Norway, Luxembourg and Poland.
April 24: Australia, Canada, China, France, Germany, Hong Kong, Japan, U.K. and U.S.
June 26: Italy, Mexico, Singapore, South Korea, Spain, Switzerland, and Taiwan
July 17: The Netherlands, Sweden, and Thailand
July 31: New Zealand, Russia, and Turkey
September 25: Austria, Denmark, and Ireland
October 9: Belgium, Finland, Norway, Luxembourg, and Poland
October 16: Brazil and Colombia
In Brazil, pricing for the Apple Watch Sport will start at 2.899,00 reals for the 38mm model, which is equivalent to approximately $733.70. Apple Watch prices in Colombia are not yet available on the website.
Apple has purchased VocalIQ, a startup located in the United Kingdom that has developed a natural language API to allow computers and people to have a more natural dialogue, reports Financial Times. According to VocalIQ's website, the company has developed a self-learning dialogue API built on 10 years of natural language research, belief tracking, decision making, and message generation.
It's not always clear how Apple uses the technology from companies that it purchases, but with this acquisition, it's likely Apple will use the API to improve its voice-based personal assistant, Siri. Financial Times also believes Apple could use the technology for its upcoming car project, as VocalIQ specialized in in-car applications among other things.
While VocalIQ's speech processing and machine learning technology could be incorporated into devices from wearables to the connected home, the company was particularly focused on in-car applications. This included a collaboration with General Motors.
In a blog earlier this year, VocalIQ described how a "conversational voice-dialog system" in a car's navigation system could prevent drivers from becoming distracted by looking at screens. Its "self- learning" technology allows "real conversation between human and the internet of things", VocalIQ wrote.
VocalIQ has criticized Siri in a past blog post, calling the virtual assistant a "toy" unable to understand context. The difference between VocalIQ's system and traditional speech-recognition services like Siri and Cortana is its ability to learn.
The reason for this state of affairs is that while Apple, Google and the some others have mastered how the use machine learning for speech-recognition, they are still stuck with medieval approach when it comes of conversational voice dialog. They are still using pre-programmed flow-chart based response that don't learn.
The consumer demand for a self-learning multi-domain conversational voice system where consumers can freely talk about movies, restaurants, music, hotel bookings and the meaning of life, is huge and undeniable. The first one to meet that demand will rule the smartphone and wearables market for the next decade.
Apple confirmed its purchase of VocalIQ with its usual statement: "Apple buys smaller technology companies from time to time, and we generally do not discuss our purpose or plans."
Apple's fourth-generation Apple TV includes support for a full App Store, making it possible for developers to create games and apps for the device for the first time. A platform like the Apple TV seems well-suited to multiplayer games, but it appears the new Apple TV will only support two Bluetooth controllers at once and three Bluetooth-connected devices total.
Our sister site TouchArcade got in touch with several developers who have Apple TV Dev Kits to test the limits of multiplayer gameplay on the devices, and these developers found they were only able to connect two controllers in addition to the Apple Remote control.
That means that at the current time, the Apple TV supports a total of three players for local gameplay using controllers, which will likely be the preferred method of control for games like first person shooters and platformers. Attempting to connect more than two controllers causes one of the first connected controllers to disconnect, and multiple Made for iPhone (MFi) controllers were tested by various developers.
Well, this is a bit of a bummer. We just got word from one of the developers who were lucky enough to win the Apple TV dev kit lottery (Who we're not naming because we don't want to cause more Apple TV NDA drama!) who raced out and bought a ton of MFi controllers with the hopes of making a 8 player party game.
These hopes were quickly dashed as they realized that the new Apple TV will only connect to two external Bluetooth devices at once, along with the included remote.
The limitations on Bluetooth-connected devices do not extend to the iPhone, which can also be used as a controller in multiplayer games. Implementing iPhone control methods is tricker than simple MFi controller support, however, as it requires developers to build custom iPhone support into apps.
All tvOS games and apps are required to include touch-based controls for the Siri remote, so most titles should work with simple iPhone controls, but many gamers may prefer using MFi controllers. Apple's decision to force developers to build games around touch support has not been a popular one, as it limits games to very basic control schemes.
Apple may be planning to expand the number of controllers supported by the Apple TV ahead of its October launch, but for now, it looks like the device will only support two controllers simultaneously, further limiting the gaming capabilities of the Apple TV.
Now that HomeKit has been available for several months, additional HomeKit-connected products are beginning to trickle out. ConnectSense is the latest company to announce a launch date for HomeKit-compatible product, and its Smart Outlet was today added to Apple's list of HomeKit products.
Priced at $79.95, the Smart Outlet plugs into an existing outlet and offers two Wi-Fi connected sockets that can be controlled independently using Siri or an accompanying ConnectSense app. Like the Elgato Eve Energy, the Smart Outlet also includes tools for monitoring the power usage of connected appliances.
As with all HomeKit devices, the Smart Outlet can be controlled with voice commands and linked to other compatible HomeKit products to create Scenes and automated timers to turn appliances on or off. The Smart Outlet also includes a 2.4A USB port for charging iPhones and iPads and two LEDs for determining the status of plugged-in devices at a glance.
Smart plugs have been one of the most popular HomeKit products thus far, and in addition to the Smart Outlet from ConnectSense and the Eve Energy from Elgato, both iDevices and iHome have released connected outlet options.
The ConnectSense website is accepting pre-orders for the Smart Outlet, but the website lists a shipping date of September. Smart Outlets do not appear to be shipping yet, but will likely be going out soon given their addition to Apple's website.
Originally tested in an iOS 9 public beta back in August, AT&T ultimately held back on a wide public release for Wi-Fi calling due to its decision to wait for an FCC waiver that would temporarily relieve the carrier of needing to offer support options for deaf and hard-of-hearing people. The Federal Communications Commission's rules state that all calling services need support for a teletypewriter (TTY) service for the deaf, but AT&T wants the old-fashioned TTY replaced with real-time text (RTT) support instead.
Both TTY and RTT offer support for the deaf and hard-of-hearing to conduct non-voice conversations, but AT&T's RTT service wouldn't be ready until 2016, leading to the carrier's request for a temporary waiver from needing to implement TTY support until then. Yesterday, AT&T resubmitted its request for such a waiver to get its Wi-Fi calling service off the ground, simultaneously calling out Sprint and T-Mobile for deciding to move forward with similar services without supporting the FCC's rules (via Fierce Wireless).
The company stated that the original launch date for Wi-Fi calling was set to be September 25, alongside the launch of the iPhone 6s and iPhone 6s Plus, but without the proper waiver from the Federal Communications Commission, the carrier decided to hold off on the launch of the service for now.
"This past Friday, September 25, was the date on which AT&T intended to introduce Wi-Fi calling services in competition with other competitors in the market, namely T-Mobile and Sprint," AT&T wrote in its filing. "Those carriers have been offering Wi-Fi calling services for a significant period of time, well over a year on Android devices and for months on iOS devices.
Neither of those carriers has approached the FCC to request a waiver of the TTY rules. Because the commission has not granted AT&T's waiver petition, we are not in a position to provide Wi-Fi calling services to our customers even while our competitors provide those services in defiance of the commission's rules."
Wi-Fi calling was introduced into the iOS ecosystem with iOS 8 and lets calls be placed over Wi-Fi instead of a cellular network so users can take advantage of a potentially faster Wi-Fi signal when their carrier's connection strength is particularly weak. Since the feature was made available in the iOS 9 public beta, a limited number of AT&T subscribers have been able to test out Wi-Fi calling on their iPhones despite AT&T's delay of the full rollout.
Over the last few days Skype has been updating its app for the Mac and iOS platforms, bringing about full support for new system updates like El Capitan and iOS 9 along with new multitasking and shortcut features.
The first update by the company came on Wednesday with Skype 7.13 for Mac, which brought about full support for OS X 10.11 El Capitan. The new Mac update allows users to place Skype into a Split View window so they can multitask with another app while the voice and text chatting service runs on the side. The company additionally streamlined a few ways to add friends on the service, letting users easily connect with their Mac address book to discover people who also use Skype.
Beginning yesterday, Skype also brought in full iOS 9 support to iPad and iPhone devices, with the introduction of Slide Over and Split View for the iPad. Just like the Mac version, Split View allows iPad users to multitask Skype alongside an alternative app like Safari or Messages, and Slide Over provides a brief glimpse into the Skype experience with an overlay placed on top of the current app. Both multitasking experiences only function with IM and voice calls on the service.
Millions of people use Skype every day to share URLs and photos. iOS9’s new Split View and Slide Over capabilities let you use Skype while using another app alongside it, making sharing your content even better. Imagine you’re planning a night out in London with a group of friends using IM or a group voice call. Now you can share links to bars and restaurants and decide on the best place to meet without having to leave the app, just click on the shared content and bring it alongside your Skype conversation. It’s a great way to get things done together.
Available for both the iPad and iPhone, the new Skype update introduced the ability for users to respond to messages within banners and from the lock screen, as well. The update is also streamlining the way to begin conversations, with an improved ability to search for a specific Skype contact from the Spotlight search within iOS and then jump straight into chat with them.
Popular retailer Target this morning announced that the Apple Watch would begin arriving at some of its stores this week, with a plan to have the wearable device available at all of its United States retail locations by October 25. Customers who are interested in buying the device online on Target's website can do so beginning October 18. The move sees Target gearing up for the holiday season, calling Apple's wearable "one of the season’s hottest gift items."
The retailer says it will carry a total of 20 models of the Apple Watch, in both 38mm and 42mm sizes, specifically noting the availability of space gray and rose gold color options. "Select models and bands" will be available for customers at Target's physical locations, but the company notes that an "expanded assortment" of Apple Watch and Apple Watch Sport will be found online. Prices are said to range from $349 to $599, so undoubtedly customers can expect the aluminum and stainless steel options of the Apple Watch at Target stores.
In the beginning, Apple Watch was available exclusively at Apple's own retail and online storefronts -- and some select high-end boutiques -- but now the company has begun expanding the device's reach and availability for customers. In August, Best Buy began selling the wearable, along with some first- and third-party Apple Watch accessories, followed by an expansion into department stores in the United Kingdom, and then the physical locations of carriers like T-Mobile and Sprint.
Since the iPhone 6s and 6s Plus have been available on September 25, many users have begun reporting that their 6s or 6s Plus will randomly turn itself off completely, even when it's left unattended and with sufficient battery power. It's unknown what causes the shut off, but some users have also reported their home button feels warm to the touch when trying to revive their phones.
Users on Reddit, the Apple support communities and the MacRumorsforums have experienced the issue. While 6s and 6s Plus users have seen the majority of incidents, some iPhone 6 users have also reported the issue, indicating that iOS 9 may the root of the problem.
After the issue turns off the phone, the only way to turn the phone back on is to hold the power and home button down for 10 seconds, forcing the phone to restart. MacRumors' forum users have been organizing around the issue, creating a poll to see how many people are affected and gathering data (model number, OS and actions before shut down) to send to Apple's engineering team.
Thus far, the data collected indicates that no specific action causes the shutdown. Additionally, iPhone 6s users and iOS 9.0.1 users appear to be the most affected by the bug.
Users experiencing the issue can contribute to the data pool in this MacRumors' forum thread.
Since the iPhone became available for purchase on September 25, a growing number of former iPhone 5, 5c, and 5s users who transferred their content to their new devices via iCloud are experiencing a display bug that causes certain apps to look zoomed in on the iPhone 6s screen.
Users on both the Apple Support communities and the MacRumors forum have run into this issue, and we've also received a number of emails from customers who are affected. The problem appears to be primarily associated with the Wallet, Weather, Watch, Calculator, and Health apps, causing some data to be cut off at the edges of the screen. It seems to happen when an iPhone 5/5c/5s running iOS 9 is backed up to iCloud and then restored to an iPhone 6s.
I just got my iPhone 6s today and tried loading credit cards into the Wallet app only to find that the view (for lack of a better word) is zoomed-in, essentially cutting the sides off of my cards and passes. While this does not affect the functionality of the credit cards and ApplePay, it does create a problem managing passes. It cuts off the toggle button for each pass, allowing me to delete it.
I've tried restarting and nothing. I don't feel like restoring the software on a phone I just got moments ago. Anyone else seeing this problem?
As can be seen in the screenshotsbelow, credit cards and passes stored in the Wallet app are cut off at the sides, preventing them from being displayed properly. Wallet is one of the apps where the zoom problem is most prevalent because it prevents people from deleting cards.
Turning on the Display Zoom feature in the Settings app causes Wallet to appear normal, but it leaves the rest of the iPhone zoomed in. It works as a temporary solution to give users the ability to manage their cards in the app, but it is not a suitable permanent fix. Quitting apps and restarting the iPhone do not appear to solve the problem.
Several users who have contacted Apple have been told that the company is working on a fix, but the problem was not resolved in either iOS 9.0.1 or iOS 9.0.2. One thread from the MacRumors forum suggests this is potentially an iOS 9 bug that has existed since before the operating system was released. Some users running the iOS 9.1 beta 3 update say the problem is fixed, so a solution may be coming with iOS 9.1.
Ahead of a fix, Wallet can be accessed using the Display Zoom feature as outlined above. Apple Store employees appear to be suggesting customers set their iPhones up as new devices as a solution, but users who do not want to have go through the hassle of setting up a new device might want to hold off until iOS 9.1 is released.
Just days after Apple updated and expanded its privacy site to explain how it handles personal information, CEO Tim Cook sat down with NPR's Robert Siegel to talk about how the Cupertino company protects user data and when and where it uses that information.
Cook starts off by noting that Apple designs its products with privacy in mind after being asked about government data requests. Apple wants the user to control the data and who gets to see or use it.
However, we design our products in such a way that privacy is designed into the product. And security is designed in. And so if you think about it ... some of our most personal data is on the phone: our financial data, our health information, our conversations with our friends and family and co-workers. And so instead of us taking that data into Apple, we've kept data on the phone and it's encrypted by you. You control it.
The Apple CEO goes on to address his thoughts on a "back door" that allows government agencies access to user data in an effort to pursue national security. Cook notes that if you leave an open door for the good guys in your product, there's an opportunity for the bad guys to find and use the open door. He believes that everyone, including government agencies, are coming around to the idea that a "back door" is a nonstarter and that encryption "is a must in today's world."
When asked whether Apple's emphasis on privacy is a dig to competitors like Google or whether it would exist if Apple wasn't a hardware company, Cook maintains that Apple's views on privacy are born out of the company's values.
Our values are that we do think that people have a right to privacy. And that our customers are not our products. We don't collect a lot of your data and understand every detail about your life. That's just not the business that we are in.
Cook also talked about how Apple uses user data, noting that he believes its fine for the company to know your purchasing history in iTunes or the App Store to recommend music and apps to customers. However, Cook draws the line at sharing data between apps, saying that he doesn't believe the News app should know what music you buy, or whether the content of your emails should be used to sell a different product.
This marks the third major occurrence in which the Apple CEO has addressed the company's stance on user privacy this summer. Two weeks ago, Cook spoke about privacy concerns regarding the new "Hey Siri" feature in the iPhone 6s during a ride to Apple's flagship 5th Avenue location in Manhattan. In June, Cook spoke about the importance of encryption and privacy at the Champions of Freedom event in Washington.
Experian today announced that one of its business units experienced a serious data breach, with hackers acquiring personal information for approximately 15 million T-Mobile users, as T-Mobile was the Experian client that was affected by the hack.
While credit card information was not obtained, data acquired from T-Mobile includes names, dates of birth, addresses, and Social Security numbers. In some cases, ID like a drivers' license or passport number was acquired, in addition to other information T-Mobile uses for credit assessments.
Consumers who applied for T-Mobile postpaid services between September 1, 2013 and September 16, 2015 were affected. Experian is notifying T-Mobile customers whose data was obtained and offering them two years of credit monitoring and identity protection through ProtectMyID.
T-Mobile CEO John Legere has penned a letter to customers about the breach and on Twitter, Legere says T-Mobile is looking into alternate service protection options that will be implemented shortly.
Obviously I am incredibly angry about this data breach and we will institute a thorough review of our relationship with Experian, but right now my top concern and first focus is assisting any and all consumers affected. I take our customer and prospective customer privacy VERY seriously. This is no small issue for us. I do want to assure our customers that neither T-Mobile's systems nor network were part of this intrusion and this did not involve any payment card numbers or bank account information.
According to Experian, steps have been taken to prevent additional attacks, and there has been no evidence thus far that the data "has been used inappropriately."
Apple has acquired additional land in the Bay Area, inking a deal with Landbank Investments for an upcoming 770,000 square-foot campus at Central and Wolfe in Sunnyvale, California. According to the Silicon Valley Business Journal, Apple has leased the property for an undisclosed amount of money.
The upcoming campus is notable because current plans call for an amorphous design that eschews the traditional square office building. The space is advertised via the website "Not Another Box," which describes the curved structure as "the blending of art, science, and nature." It is not yet known if Apple's deal for the space will call for modifications on the planned design, however.
One caveat: It's unclear whether the project will be built according to that design, from architecture firm HOK, or if Apple and Landbank will want to modify it in some way. At this time there's no indication it will change substantially, and indeed Landbank has made the signature look a key selling point, with a website that highlights the out-of-the-box design. (That same website also features a quote from Walter Isaacson, Apple co-founder Steve Jobs's biographer.)
Construction of the Central and Wolfe campus was approved last year and will see nine existing buildings razed in favor of a new structure. The location is approximately five miles north of Apple's second campus in Cupertino and is near other Apple office buildings in the Sunnyvale area.
In recent years, Apple has been expanding rapidly in the Bay Area near its main Cupertino campus. In addition to its "Spaceship" campus that's already under construction, Apple has also purchased a large swathes of land in North San Jose and it has bought office space in San Francisco.
A growing number of AT&T subscribers on the MacRumors forums appear to be having issues downloading apps and streaming music over LTE, with some claiming AT&T is throttling App Store downloads and Apple Music content.
When connected to Wi-Fi, users report that apps download normally, but over LTE, app downloads do not progress. Other users are reporting issues streaming content from the Apple Music app, with songs that start and then hang. As described by MacRumors reader Blizaine:
I have three different iOS devices. Two are running iOS 9.0.1 and one is running iOS 8.4.1. When they are connected to wifi, apps download fine. When on LTE, the app just sits there and the progress bar does not move, even after a very long period of time. When I run a speed test over LTE, I'm getting a solid 10-15Mbps down (3-4 bars).
Also, i have a VPN configured on one of the iOS 9.0.1 devices and when I enable the VPN over LTE, apps download fine. One of the devices also uses a different iTunes account. I supposed it could be a regional problem. I'm in Indianapolis Indiana, USA. I've tried toggling the Download over Cellular option off and on and I've reset the network settings on one device and even did a factory reset on another, with no success.
Verizon and T-Mobile users do not appear to be experiencing any issues downloading content over LTE, suggesting the problem is limited to AT&T subscribers. Affected customers are using a range of iPhone and iPads, including the iPhone 4s, iPhone 6, iPhone 6s, and iPad Air 2.
One MacRumors reader contacted AT&T's Advanced Tech Support line and was told that this is an issue AT&T has been receiving multiple calls over. AT&T support claimed it was a problem related to iOS 9/iOS 9.0.1 that would be fixed with iOS 9.0.2, but yesterday's iOS 9.0.2 release does not seem to have fixed the problem for most users.
It is likely the trouble people are running into downloading apps and songs over LTE is a bug and not intentional throttling. Some users who are having trouble with downloads are also reporting slow speeds, pointing towards a possible network issue, but others say their LTE speeds are normal. The issue may also be limited to specific geographical areas, as there are some in California and Colorado that are not experiencing problems.
The problem seems to have begun over the past few days, and it does appear that AT&T is making an effort to fix it, with some users reporting intermittent success getting app downloads and Apple Music to work today.
Apple may be taking steps to protect the name "AirPods," based on recent trademark filings in a number of countries. While Apple itself is not directly linked to these applications, the pattern of filings is consistent with Apple's usual strategy and MacRumors believes Apple is indeed responsible for them.
A trademark application for "AirPods" was made in the United States on September 22 by a company called Entertainment in Flight, LLC, a Delaware firm housed at the Corporation Trust Center, a strategy Apple has used a number of times in the past to hide its trademark work. The company was created in early September and appears to have no visible operations other than last week's trademark filing.
We have been unable to find a concrete link between Apple and the AirPods trademark, but the evidence we've gathered is highly suggestive that Apple is indeed behind the filing. Assuming this is indeed the case, speculation then turns to the reasons why Apple is interested in the name.
The trademark filing in International Class 9 includes mention of audio accessories, earphones, microphones, wireless communication devices, and similar types of products, and with Apple already calling its existing line of earphones "EarPods" it seems reasonable to speculate the "AirPods" name could be intended for a wireless version of the company's earphones.
Audio components and accessories; sound recording and reproducing apparatus; digital video recorders and players; remote control apparatus; audio speakers; earphones, headphones; microphones; voice recording and recognition apparatus; radios, radio transmitters, and receivers; handheld digital electronic devices and software related thereto; wireless communication devices for voice, data or image transmission; electrical and electronic connectors, couplers, wires, cables, chargers, docks, docking stations, interfaces, and adapters for use with all of the aforesaid goods
Apple of course already offers several models of wireless earphones and headphones through its Beats brand, but Apple has so far kept the Beats hardware brand separate from its own and may prefer to offer a wireless earphone option under its own brand and styling.
Other circumstantial evidence pointing toward Apple being behind the filing includes:
- Citing a March trademark application in Jamaica as a priority date for the registration. Apple commonly files first in Jamaica to establish its claim on a trademark, as the country does not maintain an online trademark database, making it easier for Apple and other companies to hide such filings.
- Use of a Gmail account on contact information. Apple's shell companies almost always use Gmail addresses based on the companies' names for their filings, and this is the case with Entertainment in Flight.
- International trademark filings made by known Apple-associated law firms. Alongside the U.S. filing, Entertainment in Flight made similar filings in a number of other countries around the world, and in each case used the services of law firms previously used by Apple and other known Apple shell companies to handle the filings: Locke Lord in the European Union, Bryn Aaflot in Norway, Baker & McKenzie in Australia and Canada, and attorney Pinar Arikan in Turkey.
The European filing covers two additional classes of trademarks: Class 38 for "transmission of digital audio, video and multimedia content" and Class 41 for "entertainment services" such as non-downloadable media and reviews and recommendations of entertainment content.
Amazon plans to stop selling some streaming video devices that compete with its Fire TV and Fire TV Stick, reports Bloomberg. It will no longer offer Google's Chromecast or Apple's Apple TV for sale in its online store.
Amazon today sent an email to marketplace sellers notifying them of the upcoming change. The site plans to disallow new listings for the product and remove existing inventory on October 29. As a reason for the removal, Amazon is citing compatibility with its Prime Video streaming service, which is not available on devices from Google and Apple.
"Over the last three years, Prime Video has become an important part of Prime," Amazon said in the e-mail. "It's important that the streaming media players we sell interact well with Prime Video in order to avoid customer confusion."
Other set-top boxes and consoles, including those from Roku, Microsoft, and Playstation, do have apps that allow customers to stream Amazon Prime Video and thus won't be affected by the new ban.
For Apple customers, this means the new fourth-generation Apple TV will not be available for purchase via Amazon.com. It also suggests the device will not be gaining an Amazon video app and will continue to be incompatible with the Amazon Prime Video service.
The beta is available to those who are participating in Apple's Beta Testing program and can be downloaded through the Software Update mechanism in the Mac App Store.
The first beta of OS X 10.11.1 introduced support for Unicode 8 and new emoji like taco, burrito, cheese wedge, hot dog, middle finger, and unicorn head. The emoji are also included in iOS 9.1, which is also in testing.
Beyond new emoji, there have been no other outward-facing changes discovered, suggesting OS X 10.11.1 is a minor update that will bring bug fixes and performance enhancements. According to Apple's release notes, OS X 10.11.1 offers stability, compatibility, and security improvements.