Apple's next-generation iPhone will feature IP68-rated water resistance, which would be an improvement over the IP67-certified iPhone 7 and iPhone 7 Plus, according to The Korea Herald. Samsung's Galaxy S7 is IP68 certified, and the Galaxy S8 is naturally rumored to be as well.
In the IP68 rating, the "6" means the next iPhone would remain effectively dustproof, with "no ingress of dust" and "complete protection against contact," while the "8" means the device will be even more water resistant. The Galaxy S7 is able to withstand 1.5 meters of water for up to 30 minutes.
For comparison, IP67-rated devices like the iPhone 7 offer the same protection against dust but only have water damage protection against immersion between 15 centimeters and 1 meter by definition. However, while keeping your device dry is best, tests have shown the iPhone 7 is typically more water resistant than advertised.
Apple describes the iPhone 7 as "splash and water resistant," but its fine print warns that "splash, water, and dust resistance are not permanent conditions and resistance might decrease as a result of normal wear." Despite having an IP67 rating, liquid damage is still not covered under Apple's warranty.
The U.S. Court of Appeals for the Federal Circuit on Thursday reopened a longstanding patent lawsuit related to Samsung copying the design of the iPhone nearly six years ago, following an order of certiorari from the U.S. Supreme Court, according to court documents filed electronically this week.
The court will seek to determine the exact amount Samsung owes Apple for infringing upon the iPhone's patented design, including its rectangular front face with rounded edges and grid of colorful icons on a black screen. The previous $399 million damages judgment was overturned by the Supreme Court last month.
Apple's damages were calculated based on Samsung's entire profit from the sale of its infringing Galaxy smartphones, but the Supreme Court ruled it did not have enough info to say whether the amount should be based on the total device, or rather individual components such as the front bezel or the screen.
It will now be up to the appeals court to decide. Apple last month said the lawsuit, ongoing since 2011, has always been about Samsung's "blatant copying" of its ideas, adding that it remains optimistic that the U.S. Court of Appeals will "again send a powerful signal that stealing isn't right."
The question before the Supreme Court was how to calculate the amount Samsung should pay for their copying. Our case has always been about Samsung’s blatant copying of our ideas, and that was never in dispute. We will continue to protect the years of hard work that has made iPhone the world’s most innovative and beloved product. We remain optimistic that the lower courts will again send a powerful signal that stealing isn’t right.
Calvin Klein, Dieter Rams, Norman Foster, and over 100 other top designers filed an amicus brief in support of Apple, arguing the iPhone maker is entitled to all profits Samsung has earned from infringing designs. They cited a 1949 study showing more than 99% of Americans could identify a bottle of Coca-Cola by shape alone.
Earlier this week, Swift creator and LLVM co-author Chris Lattner announced he will be leaving Apple later this month—he is headed to Tesla to lead its autopilot engineering team as Vice President of Autopilot Software.
Lattner, who oversaw Xcode among other tasks as director of Apple's Development Tools department, did not provide an explanation for his decision to leave the company, but "someone in Lattner's circle of developer friends" told Business Insider that Apple's culture of secrecy may have been a contributing factor.
"He always felt constrained at Apple in terms of what he could discuss publicly — resorting to off-the-record chats, surprise presentations, and the like," the person told us. "Similarly, I know he was constrained in recruiting and other areas. Eventually I know that can really wear people down."
Lattner, who joined Apple in 2005, did not respond to the publication's requests for comment, so the exact reason for his decision remains uncertain. He previously said the decision "wasn't made lightly," and that he plans to remain an active member of the Swift Core Team despite his departure.
What we do know is that Swift now has a large community of developers working on the programming language since it became open source in late 2015, so it is very possible that Lattner felt he was in a good position to pursue a new opportunity without jeopardizing future development of the language he created in 2010.
Swift, designed to work with Apple's Cocoa and Cocoa Touch frameworks, was developed for iOS, macOS, watchOS, tvOS, and Linux. The programming language was introduced at WWDC 2014 and is viewed as an alternative to Objective-C. Lattner said Apple's development of Swift will continue under Ted Kremenek.
One thing that I don’t think is fully appreciated by the community: Ted has been one of the quiet but incredible masterminds behind Swift (and Clang, and the Clang Static Analyzer) for many years. His approach and modesty has led many to misunderstand the fact that he has actually been running the Swift team for quite some time (misattributing it to me). While I’m super happy to continue to participate in the ongoing evolution and design of Swift, I’m clearly outmatched by the members of the Apple Swift team, and by Ted’s leadership of the team. This is the time for me to graciously hand things over to folks who are far more qualified than me. Swift has an incredible future ahead of it, and I’m really thrilled to be small part of the force that helps guide its direction going forward.
Update 2: Lattner has since tweeted that his decision has "nothing to do with 'openness'," while noting the "friend" cited in the report is "either fabricated or speculating."
In the wake of major reveals surrounding the Nintendo Switch and its launch titles, Nintendo has announced a new app coming to smartphone devices that will allow parents to set granular control settings on their family's Switch console (via IGN). The free "Nintendo Switch Parental Controls" app will offer various settings like time limits and remote sleep mode activation, all without a parent having to be near the Switch itself.
The basic feature of the app lets adults set customized play times on the Nintendo Switch, and whenever that time limit is reached the system will notify the player in the top left corner of the screen. Whenever the applied time limit is exceeded, parents can use a "last resort" feature and remotely suspend the software being played, ensuring that "further play won't be possible for the rest of the day."
Play time limits can be set for each day of the week so parents can allot more time on the weekends, or reward kids on a specific weekday. The app will also send push notifications with details about the console's most-played games "so there's no need to peek over any shoulders," according to Nintendo.
Other standard controls include restricting particular ESRB rated games, online communication, and the ability to connect and post to social networks from the Switch. Nintendo says that it hopes the new app can help parents and their kids "enjoy gaming together." During its presentation yesterday, the company also mentioned another app centered around users connecting to their Switch console for online chat, but no details have yet been provided on that particular app.
Keep the focus on fun by using parental controls to manage how your family interacts with Nintendo Switch. You can manage Nintendo eShop purchases, limit sharing on social networks, restrict access to games based on their ESRB ratings, and more. A free app gives you even more choices and a handy way to manage your Nintendo Switch parental controls from anywhere via your mobile device.
It also wasn't specified which platforms the Parental Controls app will launch on, but given that Nintendo's first smartphone games -- Miitomo and Super Mario Run -- launched as iOS exclusives, it's likely this app will be available on Apple devices as well. The full Nintendo Switch presentation, as well as each game trailer that debuted during the event, can be found on Nintendo's YouTube channel.
For more details on the Switch and its family settings, check out Nintendo's website here.
Foxconn and Sharp are looking closer than ever to building a manufacturing plant within the United States, according to one Sharp executive who said that the plan is still "on the table" (via Nikkei). The plant would mainly be focused on the manufacturing of LCD panels for TV sets and home appliances, but Foxconn is said to be considering moving iPhone production stateside as well.
The news continues a rumor from last year born out of President-elect Donald Trump's comments on wanting Apple to make its products stateside. Foxconn laid out plans for such a move in December, along with Japan-based SoftBank Group, with each company hoping to create a combined 100,000 jobs in the U.S. over the next four years.
Nothing is yet official, however, and the same Sharp executive noted that "we will make a decision carefully."
Hon Hai Precision Industry and its Japanese subsidiary Sharp have begun studying the possibility of building a liquid crystal display panel plant in the U.S., a Sharp executive said Friday.
With Trump urging American manufacturers to bring operations back to the U.S., Hon Hai is considering production in the U.S. due to its huge market for TVs and other home appliances.
Although details about the cost of the plant and its location remain unspecified, people familiar with the plan said Foxconn would spend about the same amount on constructing the U.S. location as it did on a similar facility in Guangzhou -- around 1 trillion yen, or $8.69 billion.
As an incentive, Donald Trump in November told Apple CEO Tim Cook that he would offer the company a "very large tax cut" to make its products in the U.S. Cook was said to have remained largely neutral on the subject during his call with Trump, later pointing out that one of the major reasons Apple's manufacturing is so heavily centered in China is due to the country's large number of individuals with the required "vocational kind of skills."
Foxconn and Apple both have manufacturing facilities on a very small scale in the U.S., but the newly discussed facility by Foxconn and Sharp would be notably larger. Currently, Foxconn has plants in Virginia and Indiana, along with logistic locations in California and Texas. Apple has a comparably limited facility in Austin, Texas which manufactures the company's Mac Pro.
Note: Due to the political nature of the discussion regarding this topic, the discussion thread is located in our Politics, Religion, Social Issues forum. All forum members and site visitors are welcome to read and follow the thread, but posting is limited to forum members with at least 100 posts.
Feral Interactive has announced it is bringing ROME: Total War – Barbarian Invasion to iPad this March. The title is a standalone expansion pack to the critically acclaimed ROME: Total War, which was faithfully ported to iOS late last year.
As with the previous Creative Assembly conversion, the iPad release of Barbarian Invasion promises a full port of the original desktop game, supplemented by intuitive touch controls, enhanced Retina graphics, and mid-battle autosaves.
Barbarian Invasion is a game of epic scale, offering players a seamless integration of strategy and tactics to fight spectacular battles, while using diplomacy, subterfuge and assassination to dominate the ancient world. Featuring a campaign set in the declining years of the Roman Empire, players can either hasten its fall as a Barbarian commander or take up arms as a Roman General to extend its civilization in a glorious new epoch.
"We have been delighted by the reception of ROME: Total War on iPad and we are confident that Barbarian Invasion, bringing as it does a plethora of new tactical options, will be just as well-received," said David Stephen, Managing Director of Feral Interactive.
ROME: Total War – Barbarian Invasion for iPad will be available exclusively via the App Store for $4.99. The game can be played without ROME: Total War, which is available on the App Store now for $9.99.
Sonnet Technologies yesterday launched its first Thunderbolt 3-to-PCIe card expansion systems for 2016 MacBook Pros, the Echo Express SEL — Thunderbolt 3 Edition and the Echo Express SE I — Thunderbolt 3 Edition.
The SEL and SE I are compact and lightweight single-slot expansion systems that differ only in size and enable users to take advantage of the Thunderbolt 3's 2,750 MB/s of PCI Express bandwidth to support high performance adapter cards.
The Echo Express SE I — Thunderbolt 3 Edition weighs just 2.6 pounds and measures 5.6 inches wide by 8.6 inches deep by 3.5 inches tall, accommodating one-half length (up to 7.75 inches long), full-height, single-width PCIe 3.0 card with additional mounting space for a daughter card. With its Thunderbolt 3 interface, the SE I delivers ample bandwidth for the majority of Thunderbolt-compatible PCIe cards including pro video capture, digital audio interface, 6Gbps or 12Gbps SAS or SATA host bus adapters, 16Gb or 8Gb Fibre Channel, 10 Gigabit Ethernet, and RAID controller PCIe cards.
The Echo Express SEL — Thunderbolt 3 Edition is the smallest and quietest Thunderbolt 3 chassis yet, measuring 4 inches wide by 8.25 inches long by 2.8 inches tall and weighing just 1.75 pounds. The SEL houses one low-profile, single-width PCIe 3.0 card, including the majority of the most popular Thunderbolt-compatible 16Gb and 8Gb Fibre Channel, 40 and 10 Gigabit Ethernet, 6Gbps or 12Gbps SAS and SATA host bus adapters, RAID controller cards, and even low-profile pro video capture cards like the BlueFish 444 Epoch 4K Neutron.
The Echo Express SE I and Echo Express SEL Thunderbolt 3 Editions feature dual 40Gbps Thunderbolt 3 ports that support the daisy chaining of up to five additional Thunderbolt peripheral devices. Both models support backward compatibility for 20Gbps Thunderbolt 2- and 10Gbps Thunderbolt-equipped devices when connected via the Apple® Thunderbolt 3 (USB-C) to Thunderbolt 2 Adapter.
As an added benefit, the second Thunderbolt 3 port also supports a variety of displays and a multitude of USB 3.1, USB 3.0, and USB 2.0 devices when connected with the proper cable, and also fully supports the DisplayPort 1.2 protocol, which enables streaming to one 4K display at 120Hz, or two 4K displays at 60Hz, or one 5K display at 60Hz.
The list of compatible PCIe cards is available on Sonnet's website. Sonnet is also offering Thunderbolt 3 upgrade cards for existing Thunderbolt 2 Echo Express SEL and SE I expansion systems, enabling those models with all the capabilities of the new Thunderbolt 3 Editions.
Smart wireless thermostat maker Ecobee is rolling out a firmware update to Ecobee3 devices that brings individual HomeKit support to the device's remote sensors for the first time.
The Ecobee3 enables owners to use additional remote sensors to keep track of ambient temperature as well as detect motion in different locations within the home. With firmware version 3.7.0.969, currently rolling out to the devices, owners can now access individual sensors directly from within the iOS HomeKit app.
The official change log for the firmware is as follows:
• Automatically Restore HomeKit Connection. Occasionally some ecobees could lose its connection to Homekit and have to be rebooted in order to re-establish the connection. This firmware update enables the ecobee to automatically reconnect without any user action.
• Wireless sensors with homekit enhancement. The wireless sensors now show up as accessories in the iOS Home app. Because of the dual functionality (occupancy detection and temperature sensing) of the sensors, each sensor will show up as two accessories.
• The usual background cleanup and stability. As always, to smooth things out for a better experience.
The Ecobee3 firmware is an automatic update currently being rolled out. Owners unsure of the version of their devices who aren't seeing their sensors in HomeKit should contact Ecobee support.
Reddit users have recently discovered that YouTube refuses to stream newly uploaded 4K video in its native resolution if the website is accessed through Safari web browser.
The issue was first raised almost a month ago by Reddit user GezimS, who wondered why the option to view 4K videos in 2160p was no longer available.
Other users soon chimed in to confirm the anomaly, noting that it only seemed to occur in recently uploaded 4K video and that accessing the same content in Chrome or Firefox still offered up the preferred 2160p resolution as a viewing option.
After some digging, user themcfly recently discovered that the issue is being caused by a change to the way YouTube encodes video and serves it through its website.
Specifically, YouTube appears to be storing video on its servers using either the more efficient VP9 codec or the older H.264 codec. Safari only supports the latter, which explains why recently uploaded 4K videos are only able to be viewed in up to 1440p.
Funnily enough, the same videos can be streamed by Safari in native 4K as long as they're embedded in another website, suggesting that the VP9 codec support requirement only applies to videos viewed directly on YouTube's website.
Until Apple updates Safari to support the VP9 codec, Mac users who want to access newer 4K video on YouTube in native 2160p resolution are advised to use a different browser.
Google is rolling out an update to Google Maps for iOS that lets users request a ride from Uber without ever having to leave the app.
Previously, users of Maps could get a ride cost estimate and start the process of hailing a ride, but would eventually be kicked into the Uber app proper for confirmation and payment.
Now however, users can book and pay for an Uber directly within Google Maps, without having to have the official Uber app installed on their device, thanks to a redesigned "ride services" section.
Google announced the update on Thursday in a blog post, explaining that Maps users need only to sign in to their existing Uber account (or create one) in order to book an Uber ride, track the driver on the map, and connect with the driver, all from within the Maps app.
Users are also able to take a look at information about their destination while en route, with menus, hours, and other details available in-app. Though listed in the ride services section, Lyft currently doesn't appear to support the same booking process as yet. The Maps update is currently being rolled out globally and should appear on user's phones any time now.
Google Maps is a free download for iPhone and iPad available on the App Store. [Direct Link]
Snapchat has been updated with an improved universal search feature that makes it easier for users to find friends, groups, stories, and other content on the social network, reports TechCrunch.
The new universal search bar is located at the top of the Snapchat app, making it accessible when browsing, sharing a photo, and more, an improvement over the previous search features that were split up across the app.
According to Snapchat, the search bar interface change is designed for speed, allowing users to find content quickly.
With the new search bar, you can jump to your own profile by tapping your Bitmoji on the left. If you tap a friend's auto-suggest card or search result, you'll start a chat with them, or you can tap their Story thumbnail to instantly start watching it full screen. Tapping and holding on someone's card shows their mini profile. Beyond accounts, you can find specific daily editions of Discover channels or particular Our Stories by searching for their titles.
Snapchat is also planning to allow all of its users to submit video clips to "Our Story," which employees use to create content focused on events and locations.
Apple today announced that the size limit of a tvOS app bundle has increased from 200MB to 4GB, allowing developers to include more media in their app submissions for a "complete, rich user experience upon installation."
Previously, tvOS apps were limited in size to 200MB, but were allowed to download additional resources after being installed. This led to short initial installation times, but caused customers to have to wait for content to download after installing an app.
Apple is also allows tvOS apps to use On-Demand Resources to host up to 20GB of additional content on the App Store. Apple recommends app developers use On-Demand Resources to enable faster downloads. On-Demand Resources allow apps to do things like download the first couple of levels of a game and update as a user progresses, deleting content that's no longer needed.
Consumer Reports is out with an updated report on the 2016 MacBook Pro, and following retesting, the magazine is now recommending Apple's latest notebooks.
In the new test, conducted running a beta version of macOS that fixes the Safari-related bug that caused erratic battery life in the original test, all three MacBook Pro models "performed well."
The 13-inch model without a Touch Bar had an average battery life of 18.75 hours, the 13-inch model with a Touch Bar lasted for 15.25 hours on average, and the 15-inch MacBook Pro with Touch Bar had an average battery life of 17.25 hours.
Now that we've factored in the new battery-life measurements, the laptops' overall scores have risen, and all three machines now fall well within the recommended range in Consumer Reports ratings.
Consumer Reports originally denied the 2016 MacBook Pro a purchase recommendation in late December due to extreme battery life variance that didn't match up with Apple's 10 hour battery life claim.
Apple worked with Consumer Reports to figure out why the magazine encountered battery life issues, which led to the discovery of an obscure Safari caching bug. Consumer Reports used a developer setting to turn off Safari caching, triggering an "obscure and intermittent bug reloading icons" that drained excessive battery.
The bug, fixed by Apple in macOS Sierra 10.12.3 beta 3, is not one the average user will encounter as most people don't turn off the Safari caching option, but it's something done in all Consumer Reports tests to ensure uniform testing conditions. A fix for the issue will be available to the general public when macOS Sierra 10.12.3 is released, but users can get it now by signing up for Apple's beta testing program.
Each of the three 2016 MacBook Pro models, including the 13-inch MacBook Pro without Touch Bar, and the 13 and 15-inch MacBook Pro models with Touch Bars, are advertised as achieving 10 hours of battery life on a single charge when watching iTunes movies or browsing the web.
Real life Battery usage can vary significantly, however, based on factors like screen brightness and the applications being used.
A U.S. Appeals Court today ruled that App Store customers can move forward with a lawsuit claiming Apple created an illegal app monopoly because it did not allow users to purchase iPhone apps outside of the App Store, reports Reuters.
The decision reverses a 2013 ruling that dismissed the lawsuit, originally filed in 2012. The case, Pepper et al v. Apple Inc., alleges that by not letting users purchase apps from third-party sources, there was no price competition, leading to higher app prices.
When the lawsuit was originally filed, Apple requested that it be dismissed because developers, not Apple, set prices for App Store apps. Apple simply provides the platform developers use to sell apps to customers.
According to today's ruling, because iPhone users purchase the apps directly from Apple, they have the right to file a lawsuit against the company.
An attorney for the plaintiffs in the case told Reuters that the aim of the lawsuit is to allow people to shop for iPhone apps wherever they want, an outcome that's unlikely due to security implications.
But if the challenge ultimately succeeds, "the obvious solution is to compel Apple to let people shop for applications wherever they want, which would open the market and help lower prices," Mark C. Rifkin, an attorney with Wolf Haldenstein Adler Freeman & Herz representing the group of iPhone users, told Reuters in an interview. "The other alternative is for Apple to pay people damages for the higher than competitive prices they've had to pay historically because Apple has utilized its monopoly."
The Appeals Court ruling does not address the specific monopoly allegations levied at Apple and pertains only to whether or not Apple can be sued for this issue.
Apple today seeded the fourth beta of an upcoming iOS 10.2.1 update to developers and public beta testers, a few days after seeding the third iOS 10.2.1 beta and a month after releasing iOS 10.2, the second major update to the iOS 10 operating system.
Registered developers can download the fourth iOS 10.2.1 beta from the Apple Developer Center or over-the-air with the proper configuration profile installed.
It isn't yet known what features are included in iOS 10.2.1, but as a minor 10.2.x update, it appears to focus on bug fixes and performance improvements rather than major outward-facing changes. No new features were discovered in the first three iOS 10.2.1 betas, but we'll update this post if any changes are found in the fourth beta.
iOS 10.2.1 follows the release of iOS 10.2, a significant update that brought Unicode 9 emoji, a new TV app, Messages Screen Effects, Music improvements, and a whole slew of bug fixes.
Adobe this week published three videos on YouTube, sharing details on what its research team is working on for inclusion in future Adobe products like Photoshop.
A voice-based AI assistant like Siri is Adobe's most interesting project, which Adobe says is the first step towards a voice-based interface that would let Adobe users search and edit images in unique ways.
According to Adobe, its team is working to combine voice interaction with "a deep understanding" of creative workflows. In its current incarnation, the speech recognition system can accept natural language instructions or image editing, directly on a device or through a cloud-based Natural Language understanding service.
Adobe is also working on a new digital face painting application that would allow users to paint on a still image of a person, using blending and rotating tools to paint on all sides of the face. A real-time paint simulation engine makes there the paint blends in with the image with the proper lighting.
The final project shared by the research team is an interactive sculpting tool for Photoshop, which allows an artist to use familiar Photoshop tools to sculpt 3D objects.
There's no word on if or when these projects will make their way into Adobe's software, but Adobe pushes updates to its Creative Cloud projects on a regular basis and unveils major new features each year.
Best Buy is holding a flash sale that offers U.S. customers a $100 iTunes gift card for $85, which is 15% off, until 12 p.m. Pacific Time. The gift card is a physical version delivered with free two-day shipping to most U.S. addresses.
iTunes gift cards can be used to purchase apps, games, music, movies, TV shows, books, and more on the App Store, iTunes Store, the iBooks Store, and the Mac App Store. The credit can also be used towards an Apple Music subscription. The gift cards can be used on iPhone, iPad, iPod, Apple TV, Mac, or PC.
If you are reading about this deal after it has expired, be sure to check out Best Buy's other deals on Apple products this week, including $100 off select iPad and MacBook Pro models and discounted Apple Watch models. U.S. only.
MacRumors is an affiliate partner with Best Buy and may get paid if you click one of the above links and make a purchase.
The macOS Sierra 10.12.3 update is available for download through the Apple Developer Center or through the software update mechanism in the Mac App Store.
According to Apple's release notes, the 10.12.3 update "improves the stability, compatibility, and security of your Mac." No specific changes, bug fixes, or feature additions were discovered in the first three betas, but we'll update this post should any new features be found in the fourth beta.
With bug fixes, it's often hard to determine exactly what's included in an update until Apple supplies detailed release notes with a release. We do, however, know that this update fixes a Safari bug that caused battery life problems during the MacBook Pro testing conducted by Consumer Reports.
Available since September, macOS Sierra is the latest Mac operating system. It includes Siri support, Apple Pay for the web, Universal Clipboard, Apple Watch auto unlocking, improved iCloud Drive integration, Picture-in-Picture multitasking, and dozens of smaller features that can be found in our macOS Sierra roundup.
Update: The fourth macOS Sierra 10.12.3 beta is also available for public beta testers.