MacRumors

Apple-Watch-trioThe latest data from research firm Strategy Analytics reveals that Apple Watch sales totaled an estimated 2.2 million in the first quarter.

Apple Watch remains the most popular smartwatch, but its market share declined to 52.4-percent compared to 63-percent in the previous quarter.

Strategy Analytics cites increasing competition from Android Wear rivals such as LG and Motorola as one reason for the Apple Watch ceding market share:

"We estimate Apple Watch shipped 2.2 million units and captured 52 percent smartwatch marketshare worldwide in Q1 2016, dipping from 63 percent share in Q4 2015," said Neil Mawston, Executive Director at Strategy Analytics. "Samsung shipped 0.6 million smartwatches, capturing 14 percent marketshare worldwide for second position. Apple Watch and Samsung Gear models are expanding fast across dozens of countries, but competition from LG, Motorola and others is ramping up fast."

Nevertheless, Apple still maintains a comfortable lead in the smartwatch market, with its wrist-worn sales outpacing all other competitors combined. Samsung trailed in second place with only 600,000 shipments, for instance, while all other vendors shipped a combined 1.4 million units in the quarter.

Strategy-Analytics-Apple-Watch-Q1-2016
Global smartwatch shipments grew 223-percent annually to reach 4.2 million units in the first quarter of 2016, up from 1.3 million in the year-ago quarter, according to Strategy Analytics. Growth was driven by demand for Apple, Android Wear, and Tizen models across North America, Western Europe, and Asia.

Apple does not disclose Watch sales in its quarterly earning results, instead grouping the device under its Other Products category alongside iPods, Apple TVs, Beats Electronics, and accessories. Strategy Analytics estimates, however, place total Apple Watch sales at nearly 16 million since its April 2015 launch.

Strategy Analytics estimated that Apple Watch sales totaled 4 million during its launch quarter, allowing it to capture an impressive 75.5-percent market share, followed by estimated sales of 4.5 million in the third quarter. By the fourth quarter, encompassing the busy holiday shopping season, the firm said Apple Watch market share had dropped to 63-percent based on 5.1 million sales.

On April 24, the Apple Watch celebrated its one-year anniversary in the U.S. and other first wave launch countries. Many consumers are now anxiously anticipating the Apple Watch 2, which is expected to debut in the second half of 2016 and could feature a FaceTime camera, expanded Wi-Fi abilities, and cellular connectivity. New bands, finishes, and models are always a possibility as well.

Related Roundup: Apple Watch 10
Buyer's Guide: Apple Watch (Neutral)

Intel this week announced plans to usher in the adoption of an audio USB Type-C connector that would replace the standard 3.5 millimeter analog jack and eventually be capable of digital audio transmission (via Anandtech).

The plans were announced during the Intel Developers Forum (IDF) in Shenzhen, China, where the semiconductor manufacturer set out its project to develop USB Type-C Digital Audio. Intel remained vague about the digital conversion, but set out broad aims to update the USB Audio Device 2.0 protocol specifications to include up-to-date audio features, while simplifying discovery and improving power management, with plans to release the revised specification in the second quarter this year.

16683-13676-usb-c_audio_0_575px-l
Intel hopes that the improved USB-C audio specification would eventually amount to a standardized connector replacement and eliminate the traditional audio jack from laptops, smartphones and tablets, eventually ushering in a transition to fully digital audio.

From a consumer perspective, this could mean higher-quality audio output, more remote control possibilities on headsets, potential biometric health data tracking (such as in-ear heart-rate monitoring), and supplied power for features like active noise-cancelling without the need for dedicated batteries.

The news comes amid iPhone 7 rumors suggesting Apple is also looking to remove the 3.5mm headphone jack on its future mobile devices, however speculation gravitates towards Apple replacing it with a proprietary Lightning port capable of transmitting audio. With no headphone jack, wired headphones would connect to the iPhone 7 using its Lightning port and Bluetooth headphones would connect wirelessly.

Apple could theoretically implement Intel's USB-C digital audio protocol in future Macs, although details remain unknown. Either way, given that LeEco already offers smartphones with USB-C-only audio, and JBL sells noise-cancelling USB-C headphones, the 3.5mm audio jack appears to be nearing the end of its life in the consumer technology market.

Tags: Intel, USB-C

The Indian government is set to approve Apple's request to open its own retail stores in the country and exempt the company from its domestic sourcing policy for foreign businesses.

Apple currently has no wholly-owned stores in India and sells its products through a number of distributors. Back in January, the company sent an application to the country's Department of Industrial Policy and Promotion (DIPP) for approval of several planned Apple retail outlets.

indian_flag
According to The Times of India, a committee led by DIPP secretary Ramesh Abhishek will this week recommend exempting Apple from a state ruling that requires single-brand foreign stores to source at least 30 percent of their goods from domestic suppliers.

"The committee has found that the company's products are cutting edge technology and state-of-the-art," said sources familiar with the matter. "It has recommended to exempt them from the local sourcing norms."

The source's wording is significant, since under the rule, restrictions may be waived for retailers selling "state-of-the-art" and "cutting-edge technology" if local suppliers are unavailable. Since Apple manufactures most of its products in China, the precondition had thus far been an issue for the company as it tries to make headway into the Indian retail market.

Last summer, Apple announced its Authorized Mobility Resellers program in India, which focused on opening 500 retail store locations across 12 cities in the country. Apple CEO Tim Cook has praised India's business environment and stated that the company is putting more energy into the country, which has the third largest smartphone market in the world with over 200 million users, despite only one third of the population being smartphone owners.

Tag: India

Google has released an iOS app that enables Android TV owners to control their television using their iPhone or iPad.

The app's migration to iOS means that Apple mobile device owners now have the same ability to control the smart TV Google platform as their Android mobile-owning counterparts, so long as both television and iOS device share the same wireless network.

Android TV iOS
The iOS app features a D-pad in the center of the screen for standard remote control operation, while users can also input text or perform a voice search via Google Now, both of which should be a welcome alternative to using a standard remote handset to input to an onscreen keyboard.

Multiple remotes can be linked to an Android TV, meaning iOS device users can also take part in multiplayer games alongside users of standard gamepad controllers.

The Android TV app is a free download for iPad and iPhone from the App Store. [Direct Link]

Tag: Android

Google Maps for iOS was updated with a number of new features yesterday, including a Notification Center widget for commuters on the move and an in-app option for sharing directions.

The new Travel Times extension for Google's popular iOS maps app allows users to quickly check a live travel time estimation to their home or work with a simple pull down of the Notification Center.

Google Maps iOS
The widget includes a toggle for switching between driving and public transit times, but only functions if users have saved their home and/or work addresses in Google Maps' Settings menu. Tapping on either destination in the Notification Center starts direction navigation from the user's current location.

Other additions in the new version of the app include the ability to share directions via the three-dot icon in the top right of the map navigation screen, and a new setting that allows users to select the unit measurement for distance shown during navigation.

Lastly, users now have control over Google Maps' color scheme, with a night mode toggle as well as an "Automatic" setting that transitions between day and night mode depending on the time of day.

Google Maps is a free download from the App Store for iPhone and iPad. [Direct Link]

Apple's new CareKit iOS framework goes live today, allowing app developers to create integrated software that helps patients and doctors to better track and manage medical conditions.

The open source platform was announced last month and aims to make it easer for developers to build health apps by offering a number of integrations, such as monitoring of medical symptoms, sending images of an injury, and keeping tabs on medication schedules. CareKit also offers two-way benefits, since it not only helps doctors monitor patients but also allows patients to observe their progress over time.

carekit
CareKit is made up of series of interactive modules. The Care Card can be configured to manage wellness tasks such as medication scheduling and exercise, while the Progress Card includes a Symptom and Measurement tracker for logging physical metrics like weight and heart-rate (with the potential for Apple Watch integration). The Connect module meanwhile lets users share their health data with medical professionals and family members, and can be viewed in tandem with Progress Card data in the Insight Dashboard module.

TechCrunch reports that the launch is limited to support for four iPhone apps at present: Glow Nurture fertility tracker, Glow Baby maternity app, diabetes monitor One Drop, and depression medication tracker Start. CareKit is compatible with existing healthcare record systems such as Epic and should be available on GitHub later today.

Apple's other open source framework ResearchKit was made available to developers in April 2015, enabling them to create their own iPhone apps for medical research purposes. The framework has led to some significant gains in epilepsy and asthma research since its adoption among medical professionals and contributing patients.

Tag: CareKit

Philips today launched a new Hue app for its range of Hue HomeKit-connected smart lights and lightbulbs, introducing a fresh, intuitive layout that makes it easier to organize and control multiple lights at one time. While the app does not support third-party HomeKit accessories, it does incorporate HomeKit-style features like organization into rooms and more expansive scheduling tools.

The Hue Gen 2 app now features a main overview screen that separates lights based on what room they're in, making it easier to set scenes by room, adjust the color or brightness of the lights in a room, or turn off all lights in a room at once. Before today, organizing HomeKit-enabled Hue lights into rooms had to be done through a third-party HomeKit app, but now it is available to all Hue users and directly within the Hue app.

hueappmainlayout
Tapping on a room offers up individual controls for each light, along with options for managing scenes. Individual light colors can be changed by tapping on the color avatar for each light and selecting a color, a white light, or a Light Recipe. Scene creation is done in the same way it was with the previous app, through photographs or specific light settings.

Also included in the app is a dedicated "Routines" section that makes it easier to set specific lighting scenes for waking up, leaving home, arriving at home, and more. A Notification Center widget, Siri voice control, and accessory support are all available and can be accessed through the Settings section of the app, which is also where Rooms and Lights can be organized.

hueappscenesandroutines
Up to 10 presets that combine multiple rooms and scenes at once can be added to the Notification Center widget for quick access, and Siri voice control with the HomeKit-enabled bridge is unchanged.

hueappscenelineup

"Philips Hue was the world's first connected lighting system for the home a little over three years ago, and since then it has become the system of choice for consumers," says Sridhar Kumaraswamy, Business Leader Connected Home Systems at Philips Lighting. "As the Philips Hue ecosystem has grown with products, apps and partnerships with leading smart home platforms, so have our consumers. They want to do so much more with our connected lights, and with the new Philips Hue gen 2 app they can. It was designed for them, tested by them, taking their feedback onboard, and today's new app gives them more control and creative freedom than ever before."

Overall, Philips' new Hue app is a lot more intuitive when it comes to managing a large number of Hue lights, especially those organized into several different rooms. Changing colors, dimming, turning lights on and off, and setting routines are all features that are easier to access in the revamped app.

Philips plans to keep both the original Hue app and the new Hue app available in the App Store, so users will be able to use the app they like best.

The new Hue app can be downloaded from the App Store for free starting today. [Direct Link]

Apple today updated its Apple Pay website in Australia to note that Apple Pay now supports credit and debit cards from the Australia and New Zealand Banking Group (aka ANZ).

The ANZ website has also been updated with a new Apple Pay webpage and a report from Reuters confirms the partnership. ANZ card holders in Australia are able to add their cards to Apple Pay, which has been confirmed by a MacRumors reader.

anzapplepay
According to the ANZ website, many Visa and American Express cards are supported, including the ANZ Rewards Platinum Card, the ANZ Access Advantage with Visa Debit, and the ANZ Business Advantage wth Visa Debit, but MasterCard, ANZ Access, and ANZ Corporate cards are not supported.

Prior to today, Apple Pay was only available in Australia through a partnership with American Express, limiting it to American Express cardholders. Apple Pay has been slow to roll out in the country as rumors have suggested Apple has had trouble negotiating fees with banks. Apple Pay also has to compete with the New Payments Platform being pushed by the Reserve Bank of Australia, the country's central banking authority.

ANZ is one of the four major banks in Australia alongside Commonwealth Bank (CBA), Westpac (WBC), and National Australia Bank (NAB). According to Apple Pay vice president Jennifer Bailey, Apple is still in talks with the remaining three banks about further expansion of Apple Pay in the country.

Apple Pay is available in the United States, the UK, China, Australia, Canada, and Singapore, with Apple Pay support being limited to American Express users in the latter two countries. Apple Pay will soon be expanding to Hong Kong and Spain under the American Express partnership, and in the near future, Apple will be introducing Apple Pay support for additional banks and credit cards in Singapore.

During yesterday's Q2 2016 earnings call, Apple CEO Tim Cook said Apple Pay is growing at a "tremendous rate" with transaction volume up 5X compared to a year ago. Apple Pay is gaining one million new users per week and is available at more than 10 million locations worldwide.

(Thanks, David!)

Related Roundup: Apple Pay

Apple LogoOn Wednesday morning at approximately 8:35 a.m., the Santa Clara County Sheriff's Department was called to Apple's 1 Infinite Loop campus in Cupertino after a body was found in a conference room, according to several news reports.

There is no official word on what happened and Apple has not commented on the situation, but a sheriff's spokesperson has confirmed the deceased individual was an Apple employee and that no one else was involved. The employee's death has been described as an "isolated incident" with "nobody else on campus or in the public at risk."

Update: Apple has issued a statement on the situation.

"We are heartbroken by the tragic loss of a young and talented coworker," Apple spokesperson Kristin Huguet said in a statement to BuzzFeed News. "Our thoughts and deepest sympathies go out to his family and friends, including the many people he worked with here at Apple. We are working to support them however we can in this difficult time."

Update 2: According to the Santa Clara Country Medical Examiner's Office, the Apple employee who died yesterday was 25-year-old Santa Clara resident Edward Mackowiak. Cause of death was suicide caused by a gunshot wound to the head.

Schematics featuring the dual-camera 5.5-inch iPhone 7 Plus or "Pro" that's set to launch in the fall of 2016 have been published in the June issue of Japanese magazine MacFan, reiterating many of the design details that have been previously rumored for the device.

Japanese site Mac Otakara has shared images taken from MacFan, which seemingly confirm rumors that the iPhone 7 and iPhone 7 Plus will use largely the same design as the iPhone 6s and 6s Plus.

The schematic focuses solely on the 5.5-inch model, which MacFan says will measure in at 158.22mm x 77.94mm x 7.3mm, identical to the dimensions of the iPhone 6s Plus.

macfaniphone7plus
While this agrees with a previous Mac Otakara rumor suggesting the iPhone 7 and 7 Plus will not be significantly thinner, it does disagree with other rumors (including one from Ming-Chi Kuo) that have pointed towards a thinner chassis that approaches the thinness of the 6.1mm iPod touch. While it is not yet clear which design rumor will prevail, the most recent rumors are converging around a thicker body.

Also depicted in the schematic is the dual camera setup that's rumored for the 5.5-inch iPhone 7 Plus, a Smart Connector, and the absence of a headphone jack. Apple is planning to remove the headphone jack in its 2016 devices, with headphones instead connecting via Lightning or Bluetooth. Though some rumors have suggested the iPhone 7 will include stereo speakers, the design drawing features a single speaker. No other significant details are included in the MacFan drawing.

In the past, MacFan has offered up accurate information about Apple's devices, sharing design details of the iPhone 6/6 Plus and 12.9-inch iPad Pro ahead of launch. While largely accurate because its schematics often focus on previously available rumors, MacFan does not always provide a reliable picture of exact dimensions, predicting a 12.2-inch size for the iPad Pro and a 6.7mm thickness for the iPhone 6 Plus, so some of the detail on thickness could be inaccurate.

Apple is expected to debut the iPhone 7 and iPhone 7 Plus in the fall of 2016.

Related Forum: iPhone

safaripreviewiconApple today released a new update for Safari Technology Preview, the experimental browser that launched on March 30. Release 3 includes a long list of feature tweaks and updates to JavaScript, CSS, Web APIs, Web Inspector, Accessibility, Rendering, Media, and Networking, plus bug fixes.

Release notes are available on Apple's Safari Technology Preview website.

The Safari Technology Preview update is available through the Mac App Store to anyone who has downloaded the browser.

Apple's goal with Safari Technology Preview is to gather feedback from developers and users on its browser development ahead of launch. Safari Technology Preview can be run side-by-side with the existing Safari browser and while aimed at developers, it does not require a developer account to download.

Apple today seeded the third beta of an upcoming OS X 10.11.5 El Capitan update to developers and public beta testers, one week after releasing the second OS X 10.11.5 beta and a month after releasing OS X 10.11.4, the fourth update to the OS X El Capitan operating system. OS X 10.11.5 has been in testing since April 6.

OS X 10.11.5 beta 3 has a build number of 15F28b and can be downloaded through the software update mechanism in the Mac App Store or through the Apple Developer Center (for developers).

elcapitanmacbook
OS X 10.11.5, like prior OS X El Capitan updates, appears to focus on security enhancements, performance improvements, and bug fixes to address issues that have popped up since the release of OS X 10.11.4. No obvious outward-facing changes were discovered in the first two OS X 10.11.5 betas, but we'll update this post if any new features are found in the third beta.

Related Forum: OS X El Capitan

Apple today provided developers with the third beta of an upcoming 9.2.1 update to tvOS, the operating system designed to run on the fourth-generation Apple TV. Today's beta comes one week after tvOS 9.2.1 beta 2. tvOS 9.2.1 has been in testing since April 6.

tvOS 9.2.1 is a minor update that comes more than a month after the launch of tvOS 9.2, a significant update introducing features like Bluetooth keyboard support, dictation, Siri search for the App Store, app folders, and more.

appletvappstore-800x298
tvOS betas are more difficult to install than beta updates for iOS and OS X. Installing the tvOS beta requires the Apple TV to be connected to a computer with a USB-C to USB-A cable, with the software downloaded and installed via iTunes or Apple Configurator. Those who have already installed the first two tvOS 9.2.1 betas will be able to update to the third beta over the air.

As a minor 9.x.x update, tvOS 9.2.1 appears to focus on bug fixes and performance improvements that are not readily obvious to Apple TV users. No outward-facing changes have been found in the first two tvOS 9.2.1 betas, but should any new features be found in beta 3, we'll list them below.

Related Roundup: Apple TV
Buyer's Guide: Apple TV (Don't Buy)

Apple today released the third beta of an upcoming iOS 9.3.2 update to public beta testers, one day after seeding the third iOS 9.3.2 beta to developers. iOS 9.3.2 comes more than a month after the release of iOS 9.3, a major update that introduced Night Shift mode and other new features. iOS 9.3.2 has been in testing since April 6.

Beta testers who are taking part in Apple's best testing program will receive the iOS 9.3.2 update over-the-air after installing the proper certificate on their iOS device.

appleios93
Those who would like to participate in Apple's beta testing program can sign up through the beta testing website, which gives users access to both iOS and OS X betas.

As a minor 9.x.x update, iOS 9.3.2 appears to focus on performance improvements and under-the-hood bug fixes to address issues discovered following the release of iOS 9.3. We don't know all of the fixes that will be included in the update, but a significant Game Center bug appears to have been fixed.

iOS 9.3.2 beta 2 also re-introduced a much desired feature -- the ability to use Low Power Mode and Night Shift simultaneously for power saving features combined with blue light reduction.

No other outward-facing changes or immediately apparent bug fixes have been discovered in the first three developer betas.

Related Forum: iOS 9

Journalist and author Richard Moss has launched a crowdfunding campaign for his book The Secret History of Mac Gaming. Moss' work will describe the story of a community of gamers and developers who crafted gameplay experiences that would later serve as influential backbones of modern games, gaining little credit for their place in the history of video games in the process.


Among major influences, Moss mentions that gaming on the Mac brought ideas like "mouse-driven input, multi-window interfaces, and even online play" into popularity with gamers around the world. The book will delve into that history and include over 60 interviews with individuals who were there at the height of Mac gaming, all the way back to the 1980s. The description mentions that it should run about 304 pages long in a standard hardback form, with Mac gaming evangelist Craig Fryar contributing in a co-author role in some chapters.

Mac gaming led to much that is now taken for granted by PC gamers, including mouse-driven input, multi-window interfaces, and even online play. The Mac birthed two of the biggest franchises in videogame history, Myst and Halo, and it hosted numerous "firsts" for the medium.

The Secret History of Mac Gaming is the story of those communities and the game developers who survived and thrived in an ecosystem that was serially ignored by the outside world. It's a book about people who made games and people who played them — people who, on both counts, followed their hearts first and market trends second.

Among many topics and chapters that aim to "cast a narrative around the people behind the games," Moss will include stories like Apple's original intention to acquire Bungie games. That, of course, never came to pass due to Microsoft's own acquisition of the studio in 2000, eventually leading to the now massively successful multi-media franchise Halo. Microsoft's cherry picking of "the premier Mac game developer" out from under Steve Jobs didn't sit well with the former Apple CEO, and was one of the first of many stepping stones that led to the less-than-stellar Mac gaming landscape seen today.

secret history of mac games
The book is currently on the crowdfunding site Unbound, which deals exclusively in getting independent stories off the ground thanks to the monetary input of interested users. As of the time of writing, The Secret History of Mac Gaming needs about 500 more pledges to be successfully funded. Unbound is based in London, but the site offers international exchange rates for customers interested in pledging who live outside of the United Kingdom. There's also a £14 ($20) international shipping charge for most physical rewards.

The initial £10 ($14) reward tier will get pledges an eBook version of the book, while those who are into physical books will need to pledge £30 ($44). Higher rewards include your name listed in the front of the book, exclusive art, a meet-up with the authors and, at the highest £2,000 ($2,900) tier, a "unique dust jacket" created solely for the user who donates on that tier. Every contributor to the campaign will get their name in the back of the book.

Check out the campaign page here to browse all of the rewards, and even read an except from The Secret History of Mac Gaming.

The latest data from research firm IDC reveals that Apple's smartphone market share dropped to 15.3 percent in the March quarter as the worldwide smartphone market fell nearly flat during the first three months of 2016.

Smartphone-Vendors-Q1-2016
Apple yesterday reported iPhone sales of 51.2 million during the three-month period ending March 26, compared to 61.2 million units and 18.3 percent market share in the year-ago quarter. Meanwhile, overall smartphone shipments totaled 334.9 million during the quarter, a year-over-year increase of only 500,000 units.

Despite the plethora of new features found on the newer "S" models, current iPhone 6/6 Plus owners may feel that a 6S upgrade may not be warranted at the moment. Apple also announced the new iPhone SE, which looks to challenge similarly priced Android options in numerous emerging markets where Apple has traditionally been seen as too expensive.

Samsung continued to lead the market with 81.9 million smartphones shipped for 24.5 percent market share, down only slightly from 24.6 percent in the year-ago quarter. Huawei, OPPO, and Vivo rounded off the top five smartphone makers in the quarter as Chinese vendors continue to churn the top of the charts.

Huawei, which manufactures Google's popular Android-based Nexus 6P smartphone, shipped 27.5 million handsets during the quarter for 8.2 percent market share as it attempts to compete with Apple and Samsung in the U.S. market and other regions beyond China. Its market share was 5.2 percent one year ago.

OPPO and Vivo, meanwhile, pushed out Lenovo and Xiaomi respectively for the fourth and fifth spots on the top smartphone vendors list.

Related Forum: iPhone

Nintendo of America has announced that it will release two more smartphone games, based on its popular, long-running franchises Animal Crossing and Fire Emblem, later this year, as part of the Japanese company's commitment to release five smartphone games by March 2017.

Animal-crossing
Nintendo fans are cautiously optimistic about the upcoming titles, which will not be direct ports of the console-based games but rather mobile-optimized spinoffs that could involve a series of in-app purchases. Nintendo declined to say whether the games will be free to download on the App Store.

Animal Crossing, based on a simulated world of animals, and Fire Emblem, a tactical RPG, are expected to be "more accessible" and "connected" versions of the traditional console-based games. The titles can currently be played on Nintendo 3DS, Wii U, and multiple other Nintendo platforms.

As for the former app, while making it more accessible in comparison to the Fire Emblem games for Nintendo’s dedicated gaming systems, Nintendo aims to offer the great value of a role-playing strategy game. Nintendo will design the latter game so that it will be connected with the world of Animal Crossing for dedicated gaming systems. By playing both Animal Crossing games, users will find increased enjoyment.

Nintendo's first iOS app Miitomo debuted on the App Store last month in partnership with Japanese developer DeNA. The social-based game allows players to create and customize avatars called "Miis," chat with other players, play mini games to earn coins and tickets that can be used towards purchasing new outfits, and more.

Miitomo is believed to be off to a good start for Nintendo, earning the struggling game maker an estimated $280,000 per week in in-app purchases revenue, but the company's most dedicated fans remain hopeful that it will eventually release smartphone games based on its most iconic franchises like Super Mario and Legend of Zelda.

For now, fans will have to make do with Animal Crossing and Fire Emblem.

Gleefully profane antihero Deadpool has invaded movie pages and posters in the iTunes Store to celebrate the release of his frequently fourth-wall-breaking comedy action film.

Screen Shot 2016-04-27 at 11.58.30
The rogue Marvel Comics character's latest act of defiance appears to involve defacing or photobombing posters and preview pages in the Movie section of the Store, with everything from 127 Hours to Taken getting the snarky Deadpool treatment.

Deadpool iTunes Store
Deadpool stars Ryan Reynolds as the former Special Forces operative turned freakishly self-aware superhero. The movie has set a record for highest-earning R-rated movie ever, earning a total of $746 million globally. A sequel is currently in production.

Deadpool movie
Deadpool can be purchased on the iTunes Store in HD for $14.99 which includes access to iTunes Extras. The movie will be available to rent from May 10.