MacRumors

Apple hasn't divulged sales numbers for the recently released iPhone SE, but during today's second quarter earnings call, company executives said that demand for the device was "very strong" and higher than expected.

According to Apple CEO Tim Cook, the iPhone SE puts Apple in a strategic plan to attract new customers with its affordable price point and powerful internal specifications. Cook says Apple is working hard to meet demand and improve shipping times for the device.

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We're thrilled with the response that we've seen on it. It is clear that there is a demand there even much beyond what we thought. That is really why we have the constraint that we have.

Since its release, the iPhone SE has been in short supply despite reports of lackluster sales. For the past several weeks, new iPhone SE orders have listed expected delivery times of two to three weeks, suggesting Apple has not yet been able to meet demand for the device.

Priced attractively at $399 for the entry-level 16GB model, the iPhone SE adopted the external design of the iPhone 5s with parts sourced from later iPhone models like the iPhone 6 and the 6s. The result is a 4-inch iPhone that is on par performance wise with Apple's current flagship devices.

Positive news about the iPhone SE comes as Apple is reporting its first ever decline in iPhone sales and its first year-over-year decline in revenue in 13 years. During the quarter, Apple sold 51 million iPhones, down from 61 million in Q2 2015. Revenue was at $50.6 billion, down from $58 billion in the year-ago quarter.

Apple's guidance for Q3 2016 suggests it expects the downward trend to continue, with the company forecasting expected revenue of $41-43 billion. In Q3 2015, Apple posted revenue of $49.6 billion.

Related Forum: iPhone

Apple-downApple today reported its first year-over-year decline in quarterly revenue since 2003, and its guidance for the third quarter of the 2016 fiscal year suggests that the downward trend is likely to continue.

Apple expects third quarter revenue of between $41 billion and $43 billion, which would be up to 18 percent lower than the $49.6 billion in revenue it posted in the year-ago quarter.

The company also expects a gross margin between 37.5 percent and 38 percent, operating expenses between $6 billion and $6.1 billion, other income/expenses of $300 million, and a tax rate of 25.5 percent.

Apple's first revenue decline in thirteen years is largely attributable to the first ever year-over-year decline in iPhone sales, which dropped to 51.2 million from nearly 61.2 million in the year-ago quarter.

iPad and Mac sales also declined to 10.25 million and 4.03 million respectively in the March quarter, compared to 12.62 million and 4.56 million respectively a year ago.

Meanwhile, Apple experienced growth in both its Services and Other Products categories, the latter of which totaled $2.19 billion and includes sales of iPods, Apple TVs, Beats Electronics, and Apple-branded and third-party accessories.

Quarterly revenue from the iTunes Store, App Store, Mac App Store, iBooks Store, AppleCare, Apple Pay, licensing, and other services amounted to nearly $6 billion, up from $5 billion in the year-ago quarter.

The Americas remain Apple's largest market with $19.1 billion in revenue, followed by China where revenue fell rather sharply to $12.5 billion compared to $16.8 billion in the previous March quarter.

Apple today announced financial results for the second fiscal quarter (first calendar quarter) of 2016. For the quarter, Apple posted revenue of $50.6 billion and net quarterly profit of $10.5 billion, or $1.90 per diluted share, compared to revenue of $58 billion and net quarterly profit of $13.6 billion, or $2.33 per diluted share, in the year-ago quarter. As expected, the year-over-year decline in quarterly revenue was the first for Apple since 2003.

Gross margin for the quarter was 39.4 percent compared to 40.8 percent in the year-ago quarter, with international sales accounting for 67 percent of revenue. Apple also declared an increased quarterly dividend payment of $0.57 per share, up from $0.52. The dividend is payable on May 12 to shareholders of record as of May 9. The company currently holds $233 billion in cash and marketable securities, partially offset by $77 billion in long-term debt.

In addition to the increase in the dividend payment, Apple says it will once again expand its share repurchase authorization by an additional $35 billion to $175 billion and the company says it expects to spend over $250 billion in cash under its capital return program by the end of March 2018.

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Apple sold 51.1 million iPhones during the quarter, down from 61.2 million a year earlier, while Mac sales were 4.03 million units, down from from 4.56 million units in the year-ago quarter. iPad sales were also down once again, falling to 10.25 million from 12.6 million.

“Our team executed extremely well in the face of strong macroeconomic headwinds,” said Tim Cook, Apple’s CEO. “We are very happy with the continued strong growth in revenue from Services, thanks to the incredible strength of the Apple ecosystem and our growing base of over one billion active devices.”

Apple's guidance for the third quarter of fiscal 2016 includes expected revenue of $41–43 billion and gross margin between 37.5 and 38 percent.

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Apple will provide live streaming of its fiscal Q2 2016 financial results conference call at 2:00 PM Pacific, and MacRumors will update this story with coverage of the conference call highlights.

Conference Call and Q&A Highlights are available in reverse chronological order after the jump.

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The United States Federal Bureau of Investigation will keep the method that it used to hack into the iPhone used by San Bernardino shooter Syed Farook a secret, reports The Wall Street Journal. Citing sources with knowledge of the FBI's plans, the report suggests the FBI will tell the White House that an internal government review does not make sense because it "knows so little" about the hacking tool that was employed.

A government review under the U.S. Vulnerabilities Equities Process, which allows federal agencies to determine whether or not critical security flaws should be shared with companies, would potentially lead to an order to disclose the security vulnerability to Apple. Without a review, Apple may not find out how the iPhone was breached.

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The decision, and the technical and bureaucratic justification behind it, would likely keep Apple in the dark about whatever security gap exists on certain models of the company's phones, according to people familiar with the discussions.

The Wall Street Journal's report comes following a statement made by FBI Director James Comey at a cybersecurity event in Washington D.C., which was shared by Reuters. According to Comey, the FBI is still in the process of determining whether or not a government review should move forward.

"We are in the midst of trying to sort that out," Comey said. "The threshold (for disclosure) is, are we aware of the vulnerability, or did we just buy a tool and don't have sufficient knowledge of the vulnerability to implicate the process?"

"We are close to a resolution," he added at a cybersecurity event at Georgetown University in Washington, D.C.

Sources that spoke to Reuters say the Vulnerabilities Equities Process is not set up to handle flaws that are discovered and owned by private companies, with Comey's statement suggesting the FBI does not own the method used to hack the iPhone.

To break into Farook's iPhone 5c, the FBI employed the help of "professional hackers," paying upwards of $1.3 million for a tool exploiting a security vulnerability. While Apple would like details on the flaw so a fix can be implemented, the FBI can keep using the vulnerability so long as it remains unpatched.

The FBI has said the method used to break into the iPhone 5c does not work on the iPhone 5s and later, but it can be used to access iPhone 5c devices running iOS 9.

Update 4/27: In a statement shared by The New York Times, the FBI has confirmed that it will not give Apple details on the hacking method used to break into the iPhone.

"The F.B.I. purchased the method from an outside party so that we could unlock the San Bernardino device," Amy S. Hess, executive assistant director for science and technology, said in a statement.

"We did not, however, purchase the rights to technical details about how the method functions, or the nature and extent of any vulnerability upon which the method may rely in order to operate. As a result, currently we do not have enough technical information about any vulnerability that would permit any meaningful review" by the White House examiners, she said.

Note: Due to the political nature of the discussion regarding this topic, the discussion thread is located in our Politics, Religion, Social Issues forum. All forum members and site visitors are welcome to read and follow the thread, but posting is limited to forum members with at least 100 posts.

YouTube for iOS and Android is being updated with a new homepage starting today, replacing the small thumbnails that offered up recommended videos with a single in-line content stream that serves up ranked recommended videos based on an improved algorithm.

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Whether you want to watch hilarious sketch comedy, your favorite vlogger, new let's plays, or music videos, you should be able to see new videos you love every time you visit YouTube--right on your homepage. Starting today, when you open the YouTube app on your iPhone or Android phone, you'll experience a redesigned Home, with a clean and simple format that invites you to discover and enjoy.

With the single stream, video previews on the home screen are larger and easier to scroll through to find interesting content, much like the trending videos displayed in the Trending tab. The new algorithm, which is based on deep neural network technology, is able to refresh videos on a more frequent basis so content displayed is kept up to date and it's able to present content that's more relevant to each user's tastes.

According to YouTube, people who have tested the new system spend more time watching fresh videos and content from their Subscriptions.

YouTube can be downloaded from the App Store for free. [Direct Link]

Tag: YouTube

Microsoft today announced the launch of its Skype for Business Mac Public Preview, bringing expanded Skype capabilities to its Mac business users. The Public Preview of Skype for Business for the Mac follows the launch of Skype for Business on iOS.

Skype for Business will be released in three stages leading to the public launch of the app during the third quarter of 2016. Starting today, Skype for Business Mac users will be able to see meetings in the Skype business client through built-in Outlook calendar integration, joining them with a click. Full screen video, content viewing, in-meeting chat, and the ability to invite additional people to the meeting are all supported features.

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In the second phase of the Public Preview, Microsoft plans to add instant messaging, presence, and contacts, which will come in the early summer. Phase three, which will include telephony features, will be available later in the summer.

Skype for Business, designed for corporate users, supports up to 250 people per call and it includes enterprise-grade security features and employee account management.


Microsoft's commercial customers can request an invite to test the Skype for Business Mac Public Preview through the Skype for Business website. Microsoft plans to begin issuing invites to IT administrators to download the client with a gradual expansion of the preview coming in the current weeks.

Apple today released the third beta of an upcoming iOS 9.3.2 update to developers for testing purposes, one week after the release of the second iOS 9.3.2 beta and more than a month after the launch of iOS 9.3, an update that introduced Night Shift mode and other feature improvements. iOS 9.3.2 has been in testing since April 6.

iOS 9.3.2 beta 3 can be downloaded over-the-air using the beta configuration profile or through the Apple Developer Center.

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iOS 9.3.2 is the second minor update to iOS 9.3, coming after iOS 9.3.1, an update that introduced critical bug fixes. iOS 9.3.2 appears to fix a major Game Center bug that has plagued some iOS users for months and it reintroduces the ability to use Night Shift and Low Power Mode simultaneously.

Aside from those tweaks, there appear to be no outward-facing changes, with the update focusing on under-the-hood improvements. Any new features or fixes found in the third beta will be listed below.

Related Forum: iOS 9

The Apple Watch turned one year old on Sunday, and Macworld decided to use the device's anniversary as an opportunity to revisit the state of gaming on Apple's first wearable. While the launch of the Apple Watch brought a wave of excitement for users and developers alike, the subsequent months saw a noticeable dive in both buzz-worthy Apple Watch game announcements and user interest, with a few exceptions.

As it was in April 2015, developers still believe that what works best for Apple Watch games are short, "quick-hit experiences" that get users in and out of fun, engaging games before raising their wrist grows tiresome. Everywhere Games CEO Aki Järvilehto, whose company created one of the first popular Apple Watch games, Runeblade [Direct Link], believes that as well as quick bursts of entertainment, wrist-worn games should "grow with the player" over the course of a few days, weeks, and even months.

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The company's viewpoint has netted an enthusiastic fanbase who have created detailed wiki pages and generate an active subreddit on Runeblade. According to Everywhere Games' statistics, active players log into the game about 100 times per day. Runeblade crafted a bite-sized RPG experience that's become a model for other Apple Watch games, but another popular blueprint being followed by developers comes from Three Minute Games' interactive fiction experience Lifeline [Direct Link], which puts players in the shoes of the only person who can communicate with a distant, stranded astronaut.

All the same, some developers simply think gaming and the Apple Watch don't mix at all. Indie developer Jacob Williams said it took him essentially one day with the initial watchOS SDK sent to developers ahead of the device's launch to realize that Apple's new wearable was simply never "going to work for gamers." Williams' beliefs underscore a late 2015 and early 2016 largely bereft of flashy, big title Apple Watch games akin to those found in the iOS App Store. A Tiny Game of Pong [Direct Link] developer Matt Wiechec thinks that Apple could be helping in this regard more than it currently is.

“It’s not often that I open the Watch app to check for new apps, and I bet this is the case for a lot of people. There aren’t many new Watch apps that Apple showcases, so each week you check, don’t find anything new, and you slowly build a habit of checking less often,” admits Wiechec. “I think it would be much better if Apple integrated Watch apps directly into the main App Store app; adding a new category for them, adding top charts, but also showcasing them on the Featured page for users who own an Apple Watch.”

Still, most of the developers that spoke with Macworld remain optimistic about the future of gaming on the platform, pointing out that even though it has been a year, that's only one year into the lifespan of an entirely new platform. Nearly all agree that the introduction of native app features in watchOS 2 -- and Apple's upcoming clamp down on any non-native apps -- is perhaps the biggest motivator for high-quality game development on the Apple Watch.

Check out Macworld's full article on Apple Watch gaming, along with a number of developer interviews, right here.

Related Roundup: Apple Watch 10
Buyer's Guide: Apple Watch (Neutral)

dropbox logo 3At Dropbox Open London today, the company announced "Project Infinite," a new feature of the popular document transferring app that will save space on a user's local hard drive thanks to the implementation of a new cloud storage feature.

With Infinite, both cloud files and locally saved files will cohabitate in the traditional location within Finder on Macs, letting users decide which take up storage space and which stay in the cloud.

Documents saved in the cloud will be marked with a tiny icon referencing their storage location, but there won't be any kind of laborious download process if a user needs to quickly gain access to anything not directly saved on their computer. Cloud files will sync on demand when a user clicks on them, displaying them in the same way as locally stored files. If a file will be needed in a location lacking an Internet connection, users can choose to "Save local copy" and download the cloud file for later.

In Project Infinite's introduction video, the company gives the example of a shared company Dropbox folder with upwards of 10 terabytes of data synced inside. On the desktop of one user, however, the folder is taking up just 28 megabytes of data thanks to the inclusion of cloud storage.


The company also mentioned that Project Infinite supports all platforms that Dropbox is available on, and even includes backwards-compatibility "on any computer running Windows 7 or higher, or Mac OS X 10.9 and up." So a file saved by a team member on Windows 8, for instance, can be viewed as a placeholder cloud file on another user's iMac, and then downloaded to their hard drive.

Project Infinite will enable users to seamlessly and securely access all their Dropbox files from the desktop, regardless of how much space they have available on their hard drives. Everything in the company’s Dropbox that you’re given access to, whether it’s stored locally or in the cloud, will show up in Dropbox on your desktop. If it’s synced locally, you’ll see the familiar green checkmark, while everything else will have a new cloud icon.

Dropbox's aim for Project Infinite appears to be enterprise focused, but the company's blog post mentioned that it has "more product announcements to come throughout the year," following the launch of its new storage-saving cloud feature. Project Infinite is currently being tested among a select number of Dropbox sponsors, but no word has yet been given regarding a specific wide launch.

Tag: Dropbox

Apple-downApple is set to announce its financial earnings results for the second quarter of the 2016 fiscal year at 1:30 p.m. Pacific, and the consensus among analysts is that the iPhone maker will report its first quarterly revenue decline in over a decade.

Wall Street analysts project that Apple will report revenue of around $52 billion, or nearly a 10-percent decline compared to the year-ago quarter. Today's earnings results are based on the three-month period between December 27, 2015 and March 26, 2016.

Apple itself projected quarterly revenue of between $50 and $53 billion, compared to $58 billion in the year-ago quarter, possibly signaling the end of over 50 consecutive quarters of year-over-year revenue growth dating back to 2003.

Tim Cook, CEO, already cautioned investors that iPhone sales will likely decline in the second fiscal quarter. That decline will be realized if Apple sells fewer than 61.2 million iPhones this quarter, which appears likely given most analysts expect sales to hover around the 50 to 51 million mark.

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Apple's quarterly revenue between 2005 and 2016 (Source: Statista)

iPhone SE sales will not be included in that total, as the lower-priced smartphone launched on March 31, five days after the quarter ended.

MacRumors will be providing live blog coverage of Apple's earnings conference call with CEO Tim Cook and CFO Luca Maestri at 2:00 p.m. Pacific.

AAPL is trading slightly lower on the NASDAQ at around the $104 mark in pre-market trading ahead of today's announcement.

HTC has released its VR headset iPhone companion app on the App Store, enabling HTC Vive owners to receive real-world notifications from their phone while immersed in virtual reality.

The HTC Vive app brings some of the headset's unique features to iPhone owners for the first time, such as the ability to receive calls, text messages, and calendar reminders within the relative isolation of immersive VR.

HTC Vive app
Notifications forwarded by the app appear momentarily in the headset's HUD, and remain available in the HTC Vive dashboard for later perusal. Third-party app notifications are not currently supported.

In addition to downloading the free app, headset owners must install the HTC Vive client on their PC. At present, the Android app's facility to send preset responses to calls or texts from within the virtual world is not supported in the iOS version.

HTC Vive owners can download the app for iPhone from the App Store. [Direct Link]

Tag: HTC

Nokia this morning announced it will buy French health tracking company Withings for an estimated $192 million, as the company seeks to re-establish itself in the consumer electronics market.

Withings makes iOS-compatible smart connected home products as well as a range of health and fitness wearables such as the Go activity tracker and its stylish Activité smartwatch range. The company's products sync with its Health Mate iOS app, which lets users track their activity, weight, and food consumed, and interact with friends to reach fitness goals, among other features.

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Nokia has focused on its network equipment business and commercial VR solutions since it sold its mobile division to Microsoft in 2013. The Finnish firm's most recent high-profile product announcement was its $60,000 Ozo VR capture camera aimed at the film industry, but the latest announcement marks a significant shift for the company as it looks to expand into consumer digital health and the Internet of Things sector.

President and CEO of Nokia Rajeev Suri commented on the acquisition in a press release announcing the move.

We have said consistently that digital health was an area of strategic interest to Nokia, and we are now taking concrete action to tap the opportunity in this large and important market. With this acquisition, Nokia is strengthening its position in the Internet of Things in a way that leverages the power of our trusted brand, fits with our company purpose of expanding the human possibilities of the connected world, and puts us at the heart of a very large addressable market where we can make a meaningful difference in peoples' lives.

The acquisition will see Withings' 200 employees integrated into Nokia Technologies when the deal goes through later in the year.

The Smart Connector on the iPad Pro has thus far only been used for keyboard accessories including the Logitech Create and Apple's own Smart Keyboard, but today, Logitech is debuting a new accessory that uses a little known functionality of the Smart Connector -- charging.

Logitech's new Logi BASE is a stand for the 9.7 and 12.9-inch iPad Pro models, allowing them to charge cable-free in landscape mode through the Smart Connector. Logitech sent MacRumors a Logi BASE ahead of its debut, so we were able to get a few days of hands-on time with it.

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Made of solid aluminum matching the Silver iPad Pro models, the Logi BASE has a Lightning port on the back to accommodate a Lightning cable, which is used to power the accessory. On the front of the stand, there are three male Smart Connector prongs that fit into the Smart Connector port on the iPad Pro to deliver power to the tablet whenever it's sitting in the stand. The Lightning port is located right in the middle of the stand, something that I found somewhat inconvenient for cable management when positioned on my desk.

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A plastic lip holds the iPad Pro in place, and a rubber bottom ensures the stand stays firmly in place on a flat surface made of wood, metal, granite, or other similar hard material. The iPad Pro rests against aluminum in the back, and while this didn't cause scratching during my limited testing period, it doesn't seem as ideal as a rubber coating to protect the aluminum shell of the iPad.

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Apple LogoApple has been cutting down on its recruiting team over the last few months, reports VentureBeat. According to a source that spoke to the site, Apple has laid off all of its contract recruiters and has started to lay off some of its full-time recruiters. Up to 100 employees could be affected by Apple's decision to prune its recruiting team if the rumors are true.

Essentially the recruiting engine inside Apple has slowed down and the company is reevaluating its activities in that area, the source said.

"You always need to have something new coming out to justify hiring," the source said.

Apple has also implemented a new incentive structure for recruiters, dropping bonuses from 40 percent of a newly recruited employee's base salary to 10 to 15 percent. In the future, the inside source believes bonuses could be eliminated entirely. Apple is also not hiring recruiters through its jobs website at this time.

The reason behind Apple's potential recruiting scale back is not known, but VentureBeat points towards ongoing cutbacks in smartphone production and an imminent Q2 2016 earnings report that's expected to see a year-over-year decline in iPhone sales and overall revenue.

Despite the reports of recruiting cuts, Apple has, in recent months, been hiring aggressively for its rumored car project, taking on employees from companies like Ford, Tesla, GM, MIT Motorsports, General Dynamics, Samsung, and more.

With the launch of the iPhone 6s and 6s Plus, Apple introduced an iPhone Upgrade Program in the U.S. designed to let Apple customers pay a monthly installment fee for a new iPhone and trade it in after 12 months of payments to get the next-generation iPhone.

When it debuted, the iPhone Upgrade Program required customers to purchase their iPhones within an Apple retail store to take advantage of the service, but as of today, the iPhone Upgrade Program is also available as an option when purchasing an iPhone from Apple's online store.

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Apple's iPhone purchasing pages have been updated to reflect the change, with Apple's own pricing listed as a payment plan option instead of the carrier pricing options that were previously listed when purchasing an iPhone.

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With the iPhone Upgrade Program, installment pricing on the entry-level iPhone 6s begins at $32.41 per month while pricing on the larger-screened entry-level iPhone 6s Plus begins at $36.58 per month. Apple's iPhone Upgrade Program is unique compared to carrier installment plans because it includes AppleCare+ in the monthly price.

The iPhone Upgrade Program is available for devices purchased with AT&T, Verizon, and Sprint service.

Related Forum: iPhone

facebookSocial networking site Facebook is developing a new standalone camera app aimed at encouraging Facebook users to share more photos and videos, reports The Wall Street Journal.

Developed by a Facebook team in London, the app reportedly opens directly to a camera much like Snapchat, giving users a way to quickly capture photos and videos. Another feature planned for the device is the ability to live stream video, mimicking existing apps like Meerkat and Periscope. In recent months, Facebook has been making a strong push into live video.

The app may be designed to combat a growing decline in the number of photos and videos Facebook users are sharing as focus has shifted towards articles and away from original content. Market research conducted by GlobalWebIndex suggests 37 percent of Facebook users uploaded or shared their own photos in 1Q 2016, down from 46 percent in 1Q 2015.

Other methods Facebook is using to encourage the sharing of original content include news feed prompts based based on interests and location, an "On This Day" feature for sharing past posts, and an option to post pre-made collages taken from a user's Facebook photo repository.

According to sources who spoke to The Wall Street Journal, Facebook's camera project remains in the early stages and could potentially never see a release should it be shelved.

For the fourth year in a row, Apple CEO Tim Cook is participating in a charity auction through CharityBuzz, offering whoever bids the most the chance to eat lunch with him at Apple's headquarters in Cupertino. As with last year's auction, Cook is also offering tickets to an unspecified Apple keynote event.

Two people will be able to attend the lunch meeting with Cook, with the experience set to last for approximately one hour. Lunch is included in the price of the auction, but travel and accommodations are not. The offer expires on May 5, 2017, and will be scheduled at a "mutually agreed upon date."

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With the expiration date set to happen in May of 2017 and the second Apple campus set to be finished in late 2016, there's a chance the auction winner could be invited to the second Apple Campus, though the auction makes no mention of this.

The auction, which will last until May 5, has an estimated value of $100,000, but bids have already reached $110,000. All proceeds from the auction will be donated to the Robert F. Kennedy Center for Justice and Human rights, a charity that aims to achieve a "just and peaceful world by partnering with human rights leaders, teaching social justice and advancing corporate responsibility." Tim Cook has supported the RFK Center for several years running and was recently elected to the board of directors.

In 2015, Cook's charity lunch raised $200,000, while the 2014 auction brought in $330,001 and the 2013 auction brought in $610,000.

Apple today uploaded two new iPhone 6s ads to its YouTube channel, highlighting built-in features including Touch ID and the video taking capabilities of the iPhone 6s, including 4K video capture.

The first video, "Fingerprint," focuses on all of the things that can be done with Touch ID beyond unlocking a device, including opening passcode protected apps, checking into flights, signing documents, making purchases with Apple Pay, and starting cars.

With Touch ID on iPhone 6s, your fingerprint does way more than just unlock your phone.

The second video, "Onions," features the 4K video capturing functionality included in the iPhone 6s. In the hyperbolic and humorous video, a child captures her mother cutting onions, which goes viral because of its impressive quality.

4K video on iPhone 6s makes whatever you shoot look amazing. Even onions.

Unlike other recent iPhone 6s ads Apple has uploaded, these new videos focus on features and do not feature celebrities, aside from a cameo from Neil Patrick Harris in "Onions." Apple's most recent iPhone 6s spots have covered features like hands-free Hey Siri functionality, the photo taking abilities of the device, and Live Photos.

Related Forum: iPhone