MacRumors

German carrier Deutsche Telekom is planning to lure new customers by offering six months of Apple Music service for free, reports iPhone-ticker.de [Google Translate]. Aimed at customers who have not yet tried Apple Music, the offer will be announced at IFA in Berlin, set to take place from September 2 to September 7.

According to the report, new Apple Music subscribers on Deutsche Telekom will get the standard three-month free trial and then an additional three months of service paid for by the carrier.

applemusic
Following the conclusion of the six month trial period, customers will be able to continue their subscriptions and pay for them via their personal phone bill, making it easier to maintain a subscription. It is not known if Deutsche Telekom will only be covering individual subscriptions or if customers are also eligible for family plans.

For its Apple Music service, Apple offers extended three month free trial periods in an effort to get people accustomed to using the service, a longer trial period than the one month offered by most streaming services. Apple's strategy has been somewhat successful, and as of June 2016, Apple Music had more than 15 million paying subscribers.

Just weeks before the European Commission is expected to make a decision in its landmark Apple tax probe, the U.S. Treasury department has criticized the Brussels-based body for "threatening international agreements on tax reform," and warned that a decision against the iPhone maker could "set an undesirable precedent."

Apple Ireland

Apple's offices in Cork, Ireland

According to Financial Times, the U.S. Treasury said the European Commission is becoming a "supranational tax authority," going beyond acceptable enforcement of competition and state aid law. The U.S. has previously called out Brussels for setting unfair and "disturbing" precedents and singling out U.S. companies.

Brussels has accused Apple of sheltering tens of billions of dollars in Ireland, partly in exchange for creating jobs in the country, a deal that could be considered illegal state aid. Apple operates multiple subsidiaries in Ireland to pay significantly less tax outside of the U.S., where it earns up to two-thirds of its revenue.

Apple's $64.1 billion in profits generated from 2004 to 2012 could be subject to a higher 12.5% tax rate, compared to the sub-2% it has paid in Ireland, in which case it could owe more than $8 billion in back taxes. Apple insists that it is the largest taxpayer in the world and pays every cent of tax it owes under current laws.

A decision in the tax probe is expected in September or October, according to Ireland's finance minister Michael Noonan. Apple CEO Tim Cook said last month that the company would appeal any unfavorable ruling against the company.

Note: Due to the political nature of the discussion regarding this topic, the discussion thread is located in our Politics, Religion, Social Issues forum. All forum members and site visitors are welcome to read and follow the thread, but posting is limited to forum members with at least 100 posts.

In the wake of the much-anticipated launch of Frank Ocean's new album "Blonde," Universal Music Group CEO Lucian Grainge has sent out an email to UMG executives, saying that the company is prohibiting the practice of exclusive music streaming moving forward (via The Lefsetz Letter). The email officially ends "all future exclusives with Universal artists," meaning popular artists like Kendrick Lamar, Taylor Swift, and The Weeknd could all be affected by the change since they each belong to labels owned by UMG.

apple music ios 10 update
The news was shared by Bob Lefsetz, a music industry analyst and critic, who penned a letter over the weekend in response to Blonde's exclusive home on Apple Music for the first two weeks of its release. Lefsetz said that the heavy reliance of streaming services on exclusive content, and how the practice is becoming increasingly normal among consumers, will ultimately hurt the industry in the long run. Halfway through, he particularly sets his sights on Apple:

Because there’s a conspiracy between Apple Music and the industry to change the game, to get everybody to pay for a subscription by putting hit content behind a paywall.

Apple should be investigated by the government for antitrust. How do you compete with the world’s richest company that’s got endless cash on hand? You can’t. It’d be like expecting hillbillies to get into Harvard if slots went to the highest bidder. The rich get richer and the rest of us…we’re left out, just like in America at large, [...] the usual suspects doing it for themselves have rigged the game in their favor, and now the music industry is trying to do this too.

According to Lefsetz, Apple's practices not only lock off entire albums to non-subscribers, but grant greater showcase to its exclusive artists -- like the Frank Ocean-centered carousel currently in the app -- consequently hurting the chances for indie musicians to break out. He calls Ocean "complicit" in Apple's schemes, and shames "everybody else who takes money from Apple and screws fans."

With exclusives popping up every few weeks over Apple Music's short fourteen-month lifespan, Kanye West even voiced frustration with the model, hoping to end the fight between Apple Music and Tidal and "let the kids have the music." Among recent artists with an exclusive Apple Music deal are Britney Spears, Frank Ocean, Katy Perry, and Drake.

You can read Lefsetz's full letter here.

Steven Levy has published an in-depth article about Apple's artificial intelligence and machine learning efforts, after meeting with senior executives Craig Federighi, Eddy Cue, Phil Schiller, and two Siri scientists at the company's headquarters.

backchannel-apple-machine-learning
Apple provided Levy with a closer look at how machine learning is deeply integrated into Apple software and services, led by Siri, which the article reveals has been powered by a neural-net based system since 2014. Apple said the backend change greatly improved the personal assistant's accuracy.

"This was one of those things where the jump was so significant that you do the test again to make sure that somebody didn’t drop a decimal place," says Eddy Cue, Apple’s senior vice president of internet software and services.

Alex Acero, who leads the Siri speech team at Apple, said Siri's error rate has been lowered by more than a factor of two in many cases.

“The error rate has been cut by a factor of two in all the languages, more than a factor of two in many cases,” says Acero. “That’s mostly due to deep learning and the way we have optimized it — not just the algorithm itself but in the context of the whole end-to-end product.”

Acero told Levy he was able to work directly with Apple's silicon design team and the engineers who write the firmware for iOS devices to maximize performance of the neural network, and Federighi added that Apple building both hardware and software gives it an "incredible advantage" in the space.

"It's not just the silicon," adds Federighi. "It's how many microphones we put on the device, where we place the microphones. How we tune the hardware and those mics and the software stack that does the audio processing. It's all of those pieces in concert. It's an incredible advantage versus those who have to build some software and then just see what happens."

Apple's machine learning efforts extend far beyond Siri, as evidenced by several examples shared by Levy:

You see it when the phone identifies a caller who isn’t in your contact list (but did email you recently). Or when you swipe on your screen to get a shortlist of the apps that you are most likely to open next. Or when you get a reminder of an appointment that you never got around to putting into your calendar. Or when a map location pops up for the hotel you’ve reserved, before you type it in. Or when the phone points you to where you parked your car, even though you never asked it to. These are all techniques either made possible or greatly enhanced by Apple’s adoption of deep learning and neural nets.

Another product born out of machine learning is the Apple Pencil, which can detect the difference between a swipe, a touch, and a pencil input:

In order for Apple to include its version of a high-tech stylus, it had to deal with the fact that when people wrote on the device, the bottom of their hand would invariably brush the touch screen, causing all sorts of digital havoc. Using a machine learning model for “palm rejection” enabled the screen sensor to detect the difference between a swipe, a touch, and a pencil input with a very high degree of accuracy. “If this doesn’t work rock solid, this is not a good piece of paper for me to write on anymore — and Pencil is not a good product,” says Federighi. If you love your Pencil, thank machine learning.

On the iPhone, machine learning is enabled by a localized dynamic cache or "knowledge base" that Apple says is around 200MB in size, depending on how much personal information is stored.

This includes information about app usage, interactions with other people, neural net processing, a speech modeler, and "natural language event modeling." It also has data used for the neural nets that power object recognition, face recognition, and scene classification.

"It's a compact, but quite thorough knowledge base, with hundreds of thousands of locations and entities. We localize it because we know where you are," says Federighi. This knowledge base is tapped by all of Apple's apps, including the Spotlight search app, Maps, and Safari. It helps on auto-correct. "And it's working continuously in the background," he says.

Apple, for example, uses its neural network to capture the words iPhone users type using the standard QuickType keyboard.

Other information Apple stores on devices includes probably the most personal data that Apple captures: the words people type using the standard iPhone QuickType keyboard. By using a neural network-trained system that watches while you type, Apple can detect key events and items like flight information, contacts, and appointments — but information itself stays on your phone.

Apple insists that much of the machine learning occurs entirely local to the device, without personal information being sent back to its servers.

"Some people perceive that we can't do these things with AI because we don't have the data," says Cue. "But we have found ways to get that data we need while still maintaining privacy. That's the bottom line."

"We keep some of the most sensitive things where the ML is occurring entirely local to the device," Federighi says. As an example, he cites app suggestions, the icons that appear when you swipe right.

The full-length article on Backchannel provides several more details about how machine learning and artificial intelligence work at Apple.

A handful of photos claimed to show packaging for a device called the "iPhone 6 SE" have surfaced online today, presumably countering rumors that the next iPhone will be called the iPhone 7, but the photos have quite clearly been digitally altered.

The photos have circulated on a number of sites with varying amounts of redaction, but the highest quality, least edited versions we've found were shared by frequent Weibo leaker "KK", who notes he collected them from other users and doesn't believe Apple will use the "iPhone 6 SE" name.

iphone_6se_box_fake
On the rear of the box shown in the photos, multiple lines of text have been Photoshopped, including both mentions of the name "iPhone6 SE," placing the six on the tail end of "iPhone" with none of Apple's traditional spacing. There are also font and background color discrepancies in the areas of the crucial text, telltale signs of manipulation.

In addition to the iPhone 6 SE name, other text lines appearing to be Photoshopped include a 2016 copyright date at the very bottom and an A1758 model number halfway through the large block of text at the top.

iPhone 6se package 1
The other angles of the package have slightly skewed typography for the iPhone 6 SE title, further confirming the name's blend of text and logos from the iPhone 6 and iPhone SE packaging, which would be easily obtained online and used to edit a photo of an older model box.

The front of the box is also curiously omitted from the images shared today. Although the front-facing part of the iPhone 7 is expected to be largely similar to the iPhone 6 and 6s, subtle clues like glimpses of the rearranged antenna bands or a potentially flush Home Button could be harder to pull off in Photoshop. In addition, Apple will undoubtedly use a different wallpaper presentation for the new phone to differentiate the box from prior models.

iPhone 6se package 3
As a whole, the iPhone 7 and iPhone 7 Plus are believed to be modest updates to last year's iPhone 6s and iPhone 6s Plus. Visual overhauls will be kept to a minimum and should include reduced antenna bands, a potential flush Home button, and a larger camera bump, while the most notable and controversial change may be the omission of a 3.5 mm headphone jack.

iPhone 6se package 2
Leaks and rumors of varying quality will no doubt continue in the lead-up to Apple's rumored September 7 media event, which is now just two weeks away. Following the event, pre-orders are expected to begin on September 9 with a potential launch on September 16 or September 23.

Related Forum: iPhone

Twelve South has announced that its BookBook and SurfacePad covers are now available for the 9.7-inch iPad Pro.

BookBook-iPad-Pro
BookBook is a leather case reminiscent of a vintage sketchbook and includes a built-in kickstand and Apple Pencil holster. The case retails for $79.99 for the 9.7-inch iPad Pro, while the Rutledge Edition is $99.99.

SurfacePad is a Smart Cover-like leather cover with a built-in kickstand for multi-angle viewing and magnets for automatic sleep/wake functionality. SurfacePad for the 9.7-inch iPad Pro is available in Camel and Jet Black colors for $79.99.

SurfacePad-iPad-Pro
BookBook is also available for the 12.9-inch iPad Pro, while the SurfacePad is compatible with the iPad Air, iPad Air 2, and all iPad mini models.

Jackery has introduced the Jewel, claimed to be the first-ever Apple-certified Lightning-to-USB cable with a built-in battery for iPhone, iPad, and iPod models.

Jackery-Jewel
The 3.2-foot cable features an integrated 450mAh battery that can, for example, fast charge an iPhone 6s up to 26% or an iPhone 6s Plus up to 16%. Like any other Lightning cable, the Jewel can provide a 1 amp charge from any USB power outlet or transfer data from the iPhone, iPad, or iPod to a connected Mac or PC.

The cable also has a built-in LED charging indicator:

A built-in LED on the battery and charger case gives users information on battery levels. In charging mode, an LED flashes and illuminates in red, green or blue to indicate levels, and users can also push the cable's power button to check battery levels. The LED also indicates levels in recharging mode and will continue flashing until the battery is fully charged.

The cable is available now for $19.99 from Jackery or Amazon in the United States. The cable is coming soon to Canada and the United Kingdom.

Update: As several readers have pointed out, Native Union also offers an MFi-certified JUMP Cable with integrated 800 mAh battery for $50.

cook_heroToday marks the fifth anniversary since Tim Cook was named Apple CEO on August 24, 2011, the same day that late co-founder Steve Jobs stepped down as chief executive for the final time and recommended the board of directors appoint Cook as his permanent successor.

Upon reaching the five-year mark, Cook has today unlocked previously awarded stock bonuses currently worth over $100 million. The bonuses are tied to both his tenure and Apple's performance under his leadership, including its total shareholder return relative to the S&P 500 index.

Cook's bonus includes 700,000 tenure-based restricted stock units that vested today as part of a larger compensation package of over 4.7 million shares awarded on August 24, 2011, in addition to his first of six annual installments of 280,000 tenure-based restricted stock units that vested today. The combined 980,000 shares are valued at nearly $106.7 million based on AAPL's closing price of $108.85 on Tuesday.

Cook's bonus could be even higher if Apple's total shareholder return is in the middle third or top third relative to other companies in the S&P 500 from August 25, 2013 through August 24, 2016. He will receive another 140,000 RSUs for middle third performance, or 280,000 RSUs for top third performance. AAPL has risen around 52% since August 25, 2013, while the S&P 500 has risen around 32% in the same time period, making at least a middle third finish a strong possibility.

A restricted stock unit, or RSU, is a form of compensation valued in terms of company stock, but the stock is not issued at the time of the grant. Instead, the recipient gets shares of stock at a later date, generally only if they are still employed by the company. Cook personally requested that his award be modified to adhere to a more performance-based compensation system in 2013. Another 700,000 of his RSUs are scheduled to vest on August 24, 2021, plus 280,000 RSUs each August 24 through 2021.

Cook's net worth, assuming he remains with the company through August 24, 2021 and meets performance targets, is estimated to be over $500 million based on his current stock options and RSUs awarded. He has previously pledged to donate the vast majority of his wealth, including stock bonuses like these, to charities in his lifetime. In May 2015, for example, Cook donated approximately 50,000 shares of Apple stock, then worth approximately $6.5 million, to undisclosed charities.

Cook has overseen the launch of the Apple Watch, MacBook Pro with Retina display, ultra-thin 12-inch MacBook, iPad Pro, several iPhone and iPad models, Apple Maps, Apple Music, Apple Pay, Siri, and many other products and services since taking over the reigns in 2011. Apple became the world's most valuable company in 2012 under his leadership, and it continues to hold that title today. Apple stock has risen over 132% since Cook was appointed as CEO five years ago.

Update: Cook has netted another 280,000 shares of Apple stock, as the company returned 61% during the past three years, placing it in the top-performing third of the S&P 500 index, according to data compiled by Bloomberg. The additional shares were valued at approximately $30 million based on AAPL's closing price of $108.03 on Wednesday.

Tags: AAPL, Tim Cook

Popular photo manipulation app Prisma has been updated to allow offline processing of images for the first time.

The photo app recreates images in the style of famous artists and gives shots a painterly aesthetic using neural networks, but up until now users needed an internet connection and had to wait for the app's Moscow-based servers to process their pictures.

prisma
The latest update doesn't bring offline mode to the whole collection of Prisma's filters, but the developers say more is to come on that front, and the change means server-side video manipulation is just around the corner.

"Now that we've implemented neural networks right to the smartphones, we have enough server capacity to run full videos on them in the near future," said the Prisma team.

Prisma Labs says "repainting" times have been reduced to five seconds on Apple's latest iPhones and that there should be no increase in handset battery usage.

Prisma is a free download on the App Store for iPhone and iPad. [Direct Link]

A Kickstarter project for a high-performance desktop GPU that can plug into a MacBook via Thunderbolt and is compatible with the Oculus Rift VR headset has raised its backing target of $50,000 in less than 24 hours.

The Wolfe is a portable box that contains an Nvidia desktop-class graphics card and connects to a MacBook or other laptop via Thunderbolt 2 (or potentially Thunderbolt 3), and promises vastly improved performance for gaming, virtual reality, graphic design, and video editing.

Wolfe GPU box
The team behind the Wolfe claims owners of newer laptops can expect performance increases up to 500 percent when using a Wolfe box, or up to 1000 percent with the Wolfe Pro, while older computers are said to see even more dramatic performance gains.

  • The Wolfe contains an NVIDIA GTX 950 GPU - 768 cores operating at 1024MHz, for a peak compute power of 1.57 TeraFLOPS.
  • The Wolfe Pro runs on an NVIDIA GTX 970 GPU - 1664 cores operating at 1050MHz, for a peak compute power of 3.49 TeraFLOPS.

What about NVIDIA's 10-series GPUs? As of right now, The Wolfe Pro includes an NVIDIA GTX 970. However, it's more than likely that Wolfe Pro level backers will be able to opt for the new GTX 1060 in our post-campaign survey for even better performance.

The box runs off a 220W PSU and has three DisplayPort 1.2 connections, one HDMI 2.0 and one DVI-I port. The Thunderbolt connection also offers the potential for more than one Wolfe box to be used with one laptop, for building a render farm or for a multi-monitor setup, say the makers.

Kickstarter early-bird pledges of $399 or more get backers a Wolfe box powered by a GTX 950 with the option of Thunderbolt 2 or 3 connectivity, while a standard pledge costs $449. An early-bird pledge for the Wolfe Pro is $549 ($599 for a standard pledge). A Wolfe DIY pack for modders who want to use their own GPU costs $269.

The makers note that while the Wolfe will increase laptop display performance, the best results are expected to come with using an external monitor or VR headset, due to the inherent bandwidth restrictions in Thunderbolt 2.

The project was conceived by a group of Harvard computer science graduates and Mac-owning gaming enthusiasts, after they hacked together a prototype GPU box in a DeWolfe dorm room at Harvard.

The team has continued to improve the hardware and software at the Harvard Innovation Lab, with the aim of making Macs "performance powerhouses" and "to stop big companies from charging outrageous prices for minuscule upgrades" by letting users take control of their computer's performance. The Kickstarter project page quotes a shipping aim of February 2017.

The project comes five months after Oculus Rift founder Palmer Luckey suggested VR headset support for the Mac was "up to Apple," and that the company needed to "prioritize higher-end GPUs." If Apple builds a machine that can handle the hardware, Oculus VR would "love to support Mac," said Luckey.

Update September 23: The Wolfe team has canceled its Kickstarter campaign and refunded all pledges due to uncertainty over product certification.

We’re writing today to share some important news: we are going to be cancelling our Kickstarter campaign, and refunding your pledges in full. Our success has attracted the attention of some big players in the industry, who recently reached out to us about the Wolfe. Through these conversations, it became clear there would be some uncertainty in attaining the product certifications essential for the Thunderbolt 2 (and thus macOS) versions of the Wolfe.

The team notes it remains committed to the project and is working with "new partners in the industry" to develop "an even better product."

Australian retail giant Coles, the Australian Payments Clearing Association (APCA), and the Australian Retailers Association have all expressed their support to allow some of the country's banks to collectively negotiate with Apple over access to its NFC-based digital payment technology (via ZDNEt).

Last month, Commonwealth Bank, National Australia Bank (NAB), and Westpac lodged a joint application with the Australian Competition & Consumer Commission (ACCC) to negotiate with Apple because they want to be able to use digital wallets they have already financed and developed, rather than be tied into using just Apple Pay.

Apple-pay-in-stores-amex
Apple lambasted the banks over the application, and last week the request was denied by the ACCC to give the antitrust regulator more time to consult and consider the views of all the parties involved.

However, in a letter of support sent to the ACCC, retailer Coles argued that giving the banks the ability to negotiate with Apple will enhance the experience for customers, as well as improve the transparency of costs related to credit card processing fees.

We believe the ability to tailor solutions for customers and provide them with greater value should be the driver for customer choice and not a technical lockout that many consumers may not have realized would be imposed when they purchased their mobile device.

The APCA also backed the banks, claiming enabling them to negotiate will encourage greater innovation and enhance competition in the payments markets, and ultimately deliver benefits to consumers and merchants.

"We consider that the exclusivity and restrictions on access to platforms and functionality, by contrast, may tend to stifle innovation and competition," it said.

Meanwhile, retail body ARA argued that if Apple allowed the banks to put their mobile banking apps onto the iPhone, it would give consumers the option to choose.

"We would like to see all customers have a choice of mobile wallets and payment services using the mobile phone they already have and the bank debit and credit cards and loyalty cards they already use," the ARA wrote.

PayPal also wrote to the ACCC, but rather than endorsing the banks' request for negotiations, it said the original application's definition of "mobile wallet" was too broad. The digital payments giant also wrote that the APCA's voluntary Third Party Digital Wallet Security Industry Guidelines should not be mandated without open discussions on standards.

Apple's opinion on the matter remained the same: the company believes the original application shows the banks want to maintain complete control over their customers and blunt Apple's entry into the Australian market.

Related Roundup: Apple Pay

Apple co-founder Steve Wozniak has predicted a consumer backlash if Apple drops the headphone jack in the upcoming iPhone 7 in favor of an all-in-one Lightning connector for audio output, charging, and accessory connectivity.

"If it's missing the 3.5mm earphone jack, that's going to tick off a lot of people," claimed Woz, speaking to The Australian Financial Review.

wozniak
"I would not use Bluetooth – I don't like wireless," he said. "I have cars where you can plug in the music, or go through Bluetooth, and Bluetooth just sounds so flat for the same music."

With Apple widely expected to drop the headphone jack in next month's iPhone 7, rumors indicate the company will include Lightning-equipped EarPods in the box, as well as a Lightning-to-jack adapter to allow users like Woz to connect their existing wired earphones to the device.

"Mine have custom ear implants, they fit in so comfortably, I can sleep on them and everything. And they only come out with one kind of jack, so I'll have to go through the adapter," he said.

Asked what would have to change for him to consider using wireless in the future, Woz added: "If there's a Bluetooth 2 that has higher bandwidth and better quality, that sounds like real music, I would use it. But we'll see."

Bluetooth 5, announced in June, is expected to be faster, with longer range and a higher transfer rate, but when the standard will be ready for adoption remains unclear.

While the consensus is that Apple will remove the headphone jack in favor of Lightning, Intel continues to position USB-C as the open standard of the future for digital audio. The port is seeing wider adoption in popular Android-based smartphones.

"I think USB-C is going to be the future," said Woz. "One of my favorite Android phones, the Nexus 5X, uses that connector. It gives it a higher level in my own thinking."

Related Forum: iPhone

Popular augmented reality game Pokémon Go was today updated to version 1.5.0, adding new features to make gym battling more straightforward. New to the game is a "Pokémon Appraisal" feature, which will see in-game Team Leaders offering tips on each Pokémon's attack and defense abilities to help trainers determine which Pokémon to use in gym battles.

While longtime Pokémon players are often already aware of which Pokémon are ideal to use against other Pokémon in a battle, the appraisal tool offers valuable information on abilities and weaknesses for those who are newer to the Pokémon universe.

pokemonappraisal
According a blog post on the update, it also includes unspecified "minor bot fixes" and a promise that Niantic is working hard on "new and exciting features" that will be added to Pokémon Go in the future.

- Implemented Pokémon Appraisal: Trainers will now be able to learn about a Pokémon's attack and defense capabilities from their Team Leader (Candela, Blanche, or Spark) to determine which of their Pokémon have the most potential for battle.
- Fixed a bug that kept defeated Pokémon at 1HP; these Pokémon will now return as fainted Pokémon. We're working on rebalancing the training battle, stay tuned.fixes

Earlier today, a report suggested interest in Pokémon Go is steadily declining, so Niantic will need to implement new features to keep players interested. Daily active users, downloads, and the amount of time users are spending on Pokémon Go each day are said to be "well off their peaks and on a downward trend."

Pokémon Go can be downloaded from the iOS App Store for free. [Direct Link]

Back in 2015, Jawbone sued Fitbit for "systematically plundering" confidential information, stealing patented technology, and acquiring trade secrets from former Jawbone employees, and since then, the two have been embroiled in an ongoing legal dispute.

It looks like Fitbit is temporarily off the hook, though, as the United States International Trade Commission today said Fitbit did not steal Jawbone's trade secrets, putting an end to Jawbone's efforts to win an import ban against Fitbit. Without the ban, Fitbit will be able to continue importing and selling its fitness trackers in the United States.

jawboneup3
U.S. judge Dee Lord ruled there was no violation of the Tariff Act and that neither party "has been shown to have misappropriated any trade secret." The International Trade Commission previously invalidated Jawbone's patent claims and said Jawbone was "seeking a monopoly on the abstract ideas of collecting and monitoring sleep and other health-related data."

In a statement given to Business Insider, Jawbone said it would seek a review of the ruling before the full Commission and will proceed with its trade secret case against Fitbit, which is set to be heard by a jury in California. Fitbit, unsurprisingly, said it was pleased with the decision.

"We are pleased with the ITC's initial determination rejecting Jawbone's trade secret claims," said James Park, CEO and Co-Founder of Fitbit. "We greatly appreciate the ALJ's time and diligent work on this case. From the outset of this litigation, we have maintained that Jawbone's allegations were utterly without merit and nothing more than a desperate attempt by Jawbone to disrupt Fitbit's momentum to compensate for their own lack of success in the market. Our customers can be assured that we remain fully committed to creating innovative products that consumers love, and that we areexcited about the pipeline of new products coming out this year."

Both Jawbone and Fitbit make popular fitness tracking devices, but while Fitbit has continued to produce new activity trackers, Jawbone has not released a new fitness-related product since 2015. Earlier this year, following reports suggesting it was going out of business, Jawbone said it was committed to creating new wearable products. Jawbone is now said to be working on a clinical-grade health tracking device related to heart monitoring.

Sony today announced the upcoming launch of a new DualShock 4 USB Wireless Adapter, which will allow Mac and PC users to wirelessly connect a DualShock 4 controller to their machines.

The adapter will enable all DualShock 4 features, including buttons, analog sticks, touch pad, light bar, motion sensors, vibration, and stereo headset jack so long as games support the feature.

dualshockadapter
Currently, the DualShock 4 controller can connect to Macs via Bluetooth or a USB cable, but the adapter will allow for access to all controller functions. The adapter can also be used for PS4 Remote Play, which allows games to be streamed from the PS4 to a Mac or PC.

Sony has also announced imminent PlayStation Now availability for Windows PCs, which will allow PCs to play PS3 exclusive titles. PlayStation Now will be launching soon in Europe and a wider release in the United States will follow. Sony says it is "evaluating" Mac support for PS Now, but has nothing to announce at this time.

Sony will begin selling the DualShock 4 USB Wireless Adapter in early September for $24.99.

Spotify-Apple-Music-logosSeveral of Spotify's contracts are up for renewal and the high rates Apple pays record labels are affecting Spotify's negotiations, reports MusicBusinessWorldwide. As it considers a future IPO, Spotify is aiming to strike long-term deals with record labels at lower rates, while labels want Spotify to pay as much as Apple does.

Spotify reportedly pays record labels 55 percent of its revenue, while Apple Music pays 58 percent (Apple is also said to pay more to publishers than Spotify does). Spotify was initially given a "marketing discount," but now record labels want Spotify to pay what Apple pays. Meanwhile, Spotify, in an effort to become profitable, wants to pay less.

The major labels, unimpressed with some of Spotify's recent spending decisions, believe that now's the time to up this figure. So where do they want to take it?

Well, it's common knowledge that Apple Music is paying 58% of revenue to labels - after users' free trial periods have finished. The majors want Spotify to move its revenue share up towards that point.

Loss-making Spotify, though, is attempting to push this revenue share down, say MBW's sources. Yup: that means paying labels and artists a smaller slice of the proceeds.

Spotify is arguing that Apple's revenue share rate only applies after a three-month free trial and that it simply doesn't have the spending power of Apple, Google, or Amazon, three of its main competitors all with deep pockets, large user bases, and other sources of revenue.

Negotiations remain "optimistic" according to MBW's sources, and the "likely outcome" is a licensing deal similar to the one Spotify has had for the last few years, but a deal has yet to be struck. Spotify is said to be considering "windowing" or making some new releases temporarily exclusive to paying customers as a way to lure labels into accepting a lower rate.

Spotify's contracts with Universal Music Group, Warner Music Group, and Sony Music Group are all expired, and while Spotify continues to license content on a month to month basis, the absence of a long-term plan could potentially affect the company's IPO plans. It is, however, said to be "out of the question" that the three major music labels will pull their content from Spotify.

instapapericonPopular app Instapaper, designed to allow users to save notable news articles to read at a later time, has been acquired by Pinterest. Created by Marco Arment in 2008, Instapaper was one of the first apps that implemented read-it-later functionality, and it was certainly one of the most widely used and well-known apps in the genre.

Instapaper, available on iOS, Android, Kindle, and the web, was first sold to Betaworks in 2013 and now it belongs to Pinterest. Pinterest plans to use Instapaper to encourage Pinterest users to save more articles to the site, a feature that's existed for several years but isn't often used, and some of Instapaper's search functionality will be integrated into Pinterest. In a blog post, Instapaper said the acquisition would also give it the resources to grow its core mission -- "allowing our users to discover, save, and experience interesting web content."

Instapaper provides a compelling source for news-based content, and we're excited to take those learnings to Pinterest's discovery products. We'll also be experimenting with using our parsing technology for certain Rich Pin types.

Instapaper will continue to operate as a standalone app and service, and no changes are expected for end users. The company will, however, be ending development on Instaparser on November 1, 2016.

As the iPhone 6 and 6 Plus approach their second birthday, a growing number of users are suffering from what appears to be a latent manufacturing issue that presents as a gray flickering bar at the top of the screen and a display that's unresponsive or less responsive to touch.

In a new blog post and video, repair site iFixit says a number of third-party repair outlets have seen iPhone 6 and 6 Plus models affected by the bug, which appears to be very common. STS Telecom owner Jason Villmer says he sees faulty iPhone 6 and 6 Plus models multiple times a week, while another repair tech in Louisiana sees up to 100 iPhone 6 and 6 Plus devices that don't respond well to touch.

"This issue is widespread enough that I feel like almost every iPhone 6/6+ has a touch of it (no pun intended) and are like ticking bombs just waiting to act up," says Jason Villmer, owner of STS Telecom--a board repair shop in Missouri. [...]

iFixit is calling the problem "Touch Disease," and says Apple appears to be aware of the issue based on dozens of complaints on Apple's support forum, but isn't "doing anything about it." Multiple people who brought their iPhones to Apple Stores were told that Apple doesn't recognize it as an issue and nothing could be done as their iPhones were out of warranty.

Putting pressure on the display of an affected iPhone or twisting the device appears to reverse the issue for a short period, but the gray bar returns and touch functionality grows worse and worse until the touchscreen stops functioning entirely.

Replacing the display doesn't work as the problem is said to be caused by the touchscreen controller chips soldered to the logic board of the phone, and it's possible the damage is caused by the same structural design flaw that caused the major "Bendgate" controversy.

In both the iPhone 6 and 6 Plus, the Touch IC chips connect to the logic board via an array of itty-bitty solder balls--"like a plate resting on marbles," Jessa explains. Over time, as the phone flexes or twists slightly during normal use, those solder balls crack and start to lose contact with the board.

"At first, there may be no defect at all. Later you might notice that the screen is sometimes unresponsive, but it is quick to come back with a hard reset," Jessa explains. "As the crack deepens into a full separation of the chip-board bond, the periods of no touch function become more frequent."

According to iFixit, the only way to fix the problem is to replace the iPhone, replace the logic board, or replace the Touch ICs on the logic board, something Apple's in-house repair staff is not able to do. iFixit recommends users who are experiencing early symptoms of Touch Disease -- an intermittently non-functional touch screen or hints of a gray bar -- get their iPhones replaced outright if they're still under warranty.

For those without a warranty, iFixit suggests taking an affected iPhone 6 or 6 Plus to an electronics repair shop able to replace the chips. Apple doesn't approve of third-party repairs, but it may be the only solution until the problem is officially acknowledged by the company.

The iPhone 6s and iPhone 6s Plus are not affected by the same issue as Apple strengthened the body and changed the position of the Touch IC chips in those devices.

Related Forum: iPhone