MacRumors

VirnetX, currently embroiled in a patent dispute with Apple over FaceTime and iMessage, today asked the judge presiding over the case for additional damages and an injunction to block Apple's popular messaging services.

According to Law360, VirnetX argues that an injunction is appropriate because Apple's infringement on VirnetX's patents, which relate to virtual private networking (VPN) protocols, has caused irreparable harm to the company. The Nevada-based patent holding company also called Apple the "poster child" for unreasonable litigation tactics and asked the court to increase its damages award by at least $190 million.

virnetx

At a post-trial hearing Wednesday, Texas technology company VirnetX argued that although an injunction blocking Apple's popular video chatting and messaging features, along with a virtual private network on demand feature, may seem like a harsh remedy, it is necessary because of the irreparable harm Apple's infringement caused the company.

Apple is currently appealing a February ruling that awarded VirnetX $625 million in damages, and VirnetX likely wants an injunction put in place to speed along the appeal process and force Apple into paying royalties. Apple has filed for a mistrial on the basis that VirnetX "blatantly misrepresented" the testimony of Apple's witnesses and used "arguments outside the evidence."

If an injunction is granted, Apple will be forced to shut down key features in Messages and FaceTime or find a workaround to avoid using functionality patented by VirnetX.

apple_tv_squareEarlier this week, The Information said Apple was actively developing an in-home hub that would compete with the Amazon Echo and the Google Home, and now VentureBeat has shared new details on the product and its prospective features.

Citing an unnamed source, VentureBeat says rather than developing a new product, Apple could add Echo-like features to a revamped version of the Apple TV. The Amazon Echo, for those unfamiliar, is an in-home personal assistant device with a built-in speaker and a robust AI system. The Echo is able to perform a wide range of functions, from giving weather reports and answering queries to controlling smart home devices.

A future version of the Apple TV may gain a dedicated microphone and speaker, along with deeper Siri integration to allow it to function like the Echo. Processing queries and serving up results is said to require additional computing infrastructure, which Apple is working on. It is not clear what extra computing infrastructure is needed as the fourth-generation Apple TV includes the same A8 processor that was used in the iPhone 6 and the iPhone 6 Plus, two devices more than capable of processing Siri inquiries.

The company will build on its enhancements to the Apple TV announced last year, which brought the Siri virtual assistant to the set-top box. A new version of the Apple TV will solve problems with the existing box and remote control, a source familiar with the matter claims.

"They want Apple TV to be just the hub of everything," the source told VentureBeat.

Apple reportedly considered several options, ranging from a more comprehensive Siri implementation in the Apple TV to an improved Siri Remote to a standalone Echo-like product, but the standalone option was dropped in favor of furthering development on the Apple TV.

VentureBeat's report does not include details on when a next-generation Apple TV box with the aforementioned features could be released, but a late 2015 rumor from DigiTimes suggested Apple was already at work on a fifth-generation Apple TV with a new CPU and redesigned heat-dissipation solution to go along with it.

Turning the Apple TV (or another hardware product) into an Amazon Echo competitor will require more robust Siri capabilities, which could come as soon as iOS 10. Apple is said to be working on a Siri SDK, allowing third-party developers to build Siri support into their apps.

Related Roundups: Apple TV, HomePod

PayPal recently announced that it plans to pull support for its apps on the Windows Phone, BlackBerry, and Amazon Kindle Fire mobile platforms, as the company doubles down on its new and updated apps for iOS and Android (via CNET). Users on the three operating systems in question have until June 30 to access the PayPal app.

In the blog post announcing the impending sunset of PayPal's app on Windows Phone, BlackBerry, and Kindle, the company mentions that on each platform users will still be able to access the money transferring service, through various internet browsers on PayPal's mobile web experience. PayPal said it hopes this move will help it put all its focus on "creating the very best experiences for our customers."

paypal-logo

It was a difficult decision to no longer support the PayPal app on these mobile platforms, but we believe it’s the right thing to ensure we are investing our resources in creating the very best experiences for our customers. We remain committed to partnering with mobile device providers, and we apologize for any inconvenience this may cause our customers.

In addition to internet browsers, those with BlackBerry devices can still send peer-to-peer PayPal payments through the BlackBerry Messenger app, and Outlook users can enable the PayPal add-in feature to deliver payments within the email client.

PayPal's announcement comes a few days after Microsoft confirmed the company is scaling back its mobile phone business. Both Windows Phone and BlackBerry devices have been in a last place competition behind Android and iOS for the past few years, with Windows devices dropping from 2.5 percent of the worldwide smartphone market share in Q1 2015, to 0.7 percent in Q1 2016. BlackBerry fell from an already-miniscule 0.4 percent to 0.2 percent in the same time frame.

The closing of the BlackBerry, Windows Phone, and Kindle Fire apps will allow PayPal to renew focus on its popular iOS and Android applications, which it hopes to "innovate and make enhancements" to as the digital payment landscape continues to evolve. In the same blog post, the company reminds customers that they will have to update to version 6.0 of the PayPal app [Direct Link] between June 3 and June 30. The updated app includes a renewed priority on sending and requesting money along with a cleaner aesthetic.

After a few weeks of news surrounding Nintendo's continued push into smartphone gaming, the company's first app -- Miitomo -- slowly started to disappear from the conversation as users began to abandon the app. Nintendo celebrated an impressive 10 million user downloads a few weeks after Miitomo's release, but since then little news or talk has been circling from Nintendo itself or the game's original downloaders.
Miitomo
A new report by SurveyMonkey attempts to drill down to the reasoning behind Miitomo's rise and fall, which occurred all in the span of about two months. To do so, the site compared Miitomo to King's Candy Crush Saga and Supercell's Clash of Clans, two games which not only debuted big, but kept players engaged frequently on a week-by-week basis. All three games had a similar huge download spike at launch, with Candy Crush Saga topping the charts, followed by a downturn in downloads in the subsequent weeks.

The difference between the games is that those belonging to King and Supercell saw continued user engagement by the gamers who originally downloaded them. According to SurveyMonkey's numbers, Clash Royale is played on average 4.2 days per week by its users, while Candy Crush Saga is played 3.3 days each week. Miitomo, on the other hand, sees users returning just 2.3 days per week. The site's leading theory on this low return rate statistic is a fanbase that "didn't really get Miitomo."

miitomo WAU

In Miitomo’s case, this lower-than-peers engagement translates into higher churn. The game’s weekly churn more than 50% means that over half of the users of Miitomo on a given week won’t come back and play it again the following week. For some apps that don’t need frequent use this isnt a problem, but for games like Miitomo that are designed for frequent use, churn at this level foreshadows a quick decline.

As others have described it, SurveyMonkey calls Miitomo a social game, whose main value lies in the interaction and presence of friends who can witness the customization of your Mii and the answers you give to the app's questions. Since the only reason for return is content updates centered around avatar clothes and new "Miitomo Drop" levels, the game's feedback loop dissatisfies gamers whose only reason for weekly revisiting is to dress up their Mii to be seen by seen by no one in particular, since they "end up living in a ghost town."

After initial heavy interest in the app, most likely due to its status as Nintendo's first original smartphone game, it appears that most users have decided to simply wait for the company's promise of "pure game applications." What that will take the form of isn't exactly clear yet, but we do know it'll be centered around the Animal Crossing and Fire Emblem franchises to start.

Time-Warner-AppleiTunes and services chief Eddy Cue proposed the idea of Apple bidding on media conglomerate Time Warner at the end of last year, according to the FT.

The discussions reportedly never progressed beyond the preliminary stage, however, and did not involve Apple CEO Tim Cook or Time Warner CEO Jeff Bewkes.

The meetings had reportedly been arranged for the companies to discuss other partnerships, such as the inclusion of Time Warner assets in Apple's much-rumored streaming TV service.

Time Warner and its subsidiaries own several iconic media properties, including CNN, HBO, TBS, and TNT, that would be appropriate for a Netflix-like service streamable on the Apple TV, Mac, iPhone, iPad, and other devices. The company also holds the broadcast rights for the NBA in the United States.

The report adds that Apple plans to ramp up spending on original content to "several hundred million dollars a year" in order to better compete with rivals like Amazon and Netflix, both of which offer a growing number of exclusive TV series.

Earlier this year, it was reported that Apple executives met with TV producers and Hollywood studios about developing original TV shows that it would offer exclusively to its iTunes customers. Those discussions were also reportedly led by Cue and Robert Kondrk, vice-president of iTunes content.

The original content could spearhead Apple's plans to launch its streaming TV service, which has been delayed due to its difficulties in securing deals with media providers like CBS, ABC, Fox, Disney, Discovery, and Viacom.

Earlier reports claimed that Apple would offer a skinny bundle of channels for around $30 to $40 per month, while the original content would presumably be available to stream or purchase on the iTunes Store.

In April 2015, Time Warner CEO Bewkes said he was "pretty confident" that Apple will eventually launch a streaming TV service.

Popular image editing app Pixelmator was today updated to version 3.5, adding two impressive new tools to improve selections and a new Pixelmator Retouch extension for the Photos app.

Pixelmator's new Quick Selection Tool, which is smarter than the existing tool, makes it much easier to select large areas of an image with a single brushstroke. The tool is designed to analyze color, texture, contrast, shadows, and highlights in an image to automatically detect an object that's being selected.

pixelmatorquickselection

"With the Quick Selection Tool, we wanted to create a totally unique experience for selecting objects," said Simonas Bastys, lead developer of the Pixelmator Team. "For more than 6 months, our team worked on developing a unique and incredibly smart algorithm, which used advanced machine-learning techniques to figure out for itself the best possible way to select objects. The results are stunning, and we're really happy to introduce this next-generation selection tool to all of our users."

Alongside the Quick Selection Tool, a new Magnetic Selection Tool is designed to automatically snap to the edges of an object being traced, so a detailed selection can be made much more quickly. According to Pixelmator's developers, the algorithm behind Magnetic Selection is based on A* Pathfinding and ensures a perfect outline around nearly any object.

pixelmatormagneticselection
For the built-in Photos app on the Mac, there's a Pixelmator Retouch extension that adds a number of retouching tools that can be used directly in Photos. With the extension, it's possible to remove objects, clone areas, adjust lightness and saturation, sharpen details, and more. Pixelmator Retouch was built to take advantage of Metal, Apple's graphics processing technology, so edits can be done speedily.

pixelmatorphotosextension
Other improvements in the new Pixelmator update include a new Stroke effect that's 15 times faster, improved Refine Selection performance, auto-adjusting brush size for the Distort extension, and content-aware outline smoothing for selections made via Color Selection, Paint Bucket, and Magic Eraser. A long list of bug fixes is also bundled into the release.

Pixelmator for Mac can be downloaded from the Mac App Store for $29.99, and today's update is free for existing users. [Direct Link]

An Apple patent was published today detailing a headset and communications platform that uses point-to-point network technology instead of cellular (via AppleInsider).

The application published by the U.S. Patent and Trademark Office, called "Point-to-Point ad hoc voice communication", describes a headset invention capable of connecting with similar devices over local wireless ad hoc networks, or peer-to-peer links.

Patent Headset
The proposed headset comes with an assortment of audio hardware including the requisite microphone and speaker, and also features a communications module that enables it to interface with other headsets in close proximity.

Patent Headset
In some versions, the device connects via Lightning or standard headphone jack to a mobile device, allowing for the possibility of special interfacing software. The use of Wi-Fi, Bluetooth or similar protocols are favored over typical cellular or satellite communications, allowing for extremely low latency communications and reduced delay between devices in close proximity.

Patent Headset-3
The exhaustively detailed patent was drafted by a former Sennheiser engineer, and amounts to what could be described as an enhanced walkie-talkie system with touch-enabled, icon-based GUI for establishing connections between peers.

As with all patents, the invention may never see the light of day in any consumer product, but the device does hold interesting possibilities for use by Apple Store staff or between development teams in Apple headquarters.

Tag: Patent

Holiday booking service Skyscanner has announced a chat bot that enables users to book their vacation and search for holiday inspiration from within Facebook Messenger.

The conversation bot's main function is to search for flights on request and redirect users to the Skyscanner website to confirm their booking and complete payment.

Skyscanner bot
Users can also ask the bot to search for holiday inspiration and find destinations they might be interested in based on their departure location.

The bot searches using current trends and cheap offers to offer up getaway inspiration, which can be activated by users in chat by tapping "Don't know" when asked where they would like to go.

Users can find the bot by typing "Skyscanner" into Messenger's search field. Users without the Facebook Messenger app can still converse with the bot by going to a browser redirect link that takes them to the web version of the social media company's messaging platform.

Skyscanner follows the likes of Poncho, KLM, 1-800-Flowers, CNN, and Foursquare in launching a dedicated bot. Facebook brought the bot support to its Messenger platform last month, allowing approved developers direct access to toolkits and live chat APIs so they can build chat programs for companies that let them interface with customers. Botlist is just one dedicated store that has recently arisen where users can discover chat bots they can interact with through the app.

Facebook Messenger is free on the App Store for iPhone. [Direct Link]

Ride hailing company Uber has agreed a deal with Foursquare to use its location information in Uber's app to enhance its address finding capabilities (via Mashable).

Uber's deal with the local search and discovery service will see its app incorporate Foursquare's Places data, so that riders can find the addresses for exact locations simply by typing in the restaurant or venue name.

Uber
Currently, the app is consistently able to find addresses to popular destinations like airports and chain restaurants, but can struggle to find relevant addresses for specifically-named, lesser known venues.

"Foursquare will enable Uber to customize, improve and increase the breadth of our non-personal POI [points of interest] location data to enhance Uber's rider and driver experience," Foursquare wrote in a blog post. "Also, these modifications will be incorporated into Foursquare's venue database going forward."

The deal was described by Foursquare as a "global, multi-year agreement", but the company declined to give financial figures.

Uber follows the likes of Microsoft and Pinterest in leveraging Foursquare's location data over the years, but according to Mashable, the Uber deal is a significant milestone in Foursquare's transition towards a more data-driven, Yelp-like business model, away from its original strategy as a check-in service – a feature no longer included in the Foursquare app.

Earlier this week, Foursquare announced the launch of a new, separate app called Marsbot, which the company billed as "your trusted friend that can recommend places to you by learning from your preferences and the places you go every day." The app is still in the early phases of testing and requires users to sign up to a wait list, but Foursquare hopes the app's digital concierge smarts will catch on, thanks to its tight integration with the company's established location tracking technology.

Apple's plan to open three Apple Store locations in India may fall through following a ruling from the Indian finance ministry that says Apple must sell locally sourced goods if it wants to open stores in the country, reports Reuters.

In India, 30 percent of goods sold by foreign companies must be manufactured or produced in the country, a requirement Apple does not meet as its products are largely made in China. India last year exempted retailers selling state-of-the-art goods from the rule, prompting Apple to file a new application with the Indian government.

indian_flag
Apple was expected to receive an exemption from the rule, earning a recommendation from country's Department of Industrial Policy and Promotion, but the ministry of finance has decided Apple's products do not fall into the cutting-edge technology category. A source told Reuters Apple did not provide enough material to justify the exemption.

"They did ask for a waiver but didn't provide any material on record to justify it. The decision was taken only after a thorough examination of their application," the source said.

The waiver is available only for investment in "state of the art" or "cutting-edge technology", he added.

Without the ability to open its own retail stores in the country, Apple will need to continue selling iOS and Mac devices in India through third-party distributors. Apple is eager to expand its business in India as it is a largely untapped market. Last quarter, Apple saw its revenue from India grow 56 percent, surpassing $1 billion.

The ministry of finance's ruling comes just after Tim Cook spent several days in India, where he met with Prime Minister Narendra Modi and other local business leaders, actors, politicians, and developers.

Apple has also announced the launch of a Maps development center in Hyderabad and an iOS app and design accelerator in Bangalore.

Tag: India

safaripreviewiconApple today released a new update for Safari Technology Preview, the experimental browser Apple first introduced on March 30. Apple uses Safari Technology Preview to test features that may eventually be introduced in the release version of Safari.

Safari Technology Preview release 5 includes a bug fixes and updates for JavaScript, CSS, web APIs, Web Inspector, media, security, networking, and accessibility.

The Safari Technology Preview update is available through the Mac App Store to anyone who has downloaded the browser. Full release notes are available on Apple's Safari Technology Preview website.

Apple's goal with Safari Technology Preview is to gather feedback from developers and users on its browser development process. Safari Technology Preview can be run side-by-side with the existing Safari browser and while aimed at developers, it does not require a developer account to download.

Beta testing of the upcoming Pokémon GO game for iOS kicked off in the United States today, with Niantic Labs sending out beta invites to customers who signed up to be field testers earlier this month. Beta testing is already underway in Japan, Australia, and New Zealand.

Pokémon GO, first announced last year, is being developed by Niantic Labs in collaboration with The Pokémon Company. It will allow Pokémon fans to search real world locations to collect, battle, and trade more than 100 different Pokémon.

As was detailed in previous posts, Pokémon Go will notify players when they're near a catchable Pokémon, with the iPhone used to throw a Poké Ball. PokéStops around the world, located at places like public art installations and historical markers, will allow players to stock up on Poké Balls and discover Pokémon Eggs.

Alongside the launch of the U.S. beta test, more details have been revealed about the way the battle mechanics will work in the game. Each Pokémon Go user will be encouraged to join one of three teams to engage in Gym battles with other teams. Gym battles can be undertaken once a team is joined, and Gyms, like Pokémon, are located in real world locations around the world. Evolving Pokémon has also been added to the game.

pokemongobattle

Battling is essential to any Pokémon game, and Pokémon GO is no different. Players can battle using the Pokémon they've caught to gain control of a Gym. By using their own Pokémon's attacks and dodging incoming attacks by swiping left and right on the screen, Pokémon GO players can defeat the defending Pokémon to reduce the Gym's Prestige.

Once the Gym's Prestige reaches zero, the defending team loses control of the Gym, and the victor's Pokémon can be assigned to defend the Gym. When a team has control of a Gym, team members can increase its Prestige and level by training their Pokémon with other defending Pokémon. As the Gym gets to a higher level, the defending team gains the ability to assign more Pokémon to defend it. They can also team up with friends and battle together at a rival Gym to take down stronger Gyms faster.

Pokémon Go will be free to download when it launches later in 2016. In-app purchases will be available, allowing players to buy PokéCoins for power-ups and extra items. No concrete release date has been provided for Pokémon Go, but with the expansion of the beta test, a launch is growing closer. Customers who want to sign up for the field test can do so on the Niantic Labs website.

Tesla-SuperchargerApple has been engaged in discussions with charging station companies about their underlying technologies, according to Reuters.

The talks are largely unsurprising given that Apple is widely believed to be researching and developing its own electric vehicle, which could enter production by 2020.

Apple would of course need to provide a way to charge the so-called Apple Car's battery, possibly akin to Tesla's network of Supercharger partners in the U.S. and around the world.

Charging firms are treading carefully, the person added, wary of sharing too much with a company they view as a potential rival.

It is unclear whether Apple would want its own proprietary technology, such as Tesla Motors' Supercharger network, or design a system compatible with offerings from other market players.

The report offers few specific details about the discussions, but it does confirm that a "global engineering and construction firm" has already contacted Apple to offer its services. It remains unclear, however, if Apple would be open to a charging partner or prefer to create its own proprietary network.

"It would be natural to assume if Apple is going to have a full battery electric vehicle that creates a seamless consumer experience the way Apple does, the charging infrastructure and its availability would be of paramount importance," the source said.

The report also reflects upon a series of charging-related hirings that Apple has made in recent months, based on LinkedIn profiles, such as Nan Liu, described as "an engineer who researched a form of wireless charging for electric vehicles," and former Google charging expert Kurt Adelberger.

As more electric vehicles begin to arrive on the roads, it is expected that EV automakers will have to expand their charging stations to accommodate. Tesla, for example, currently has around 600 charging stations worldwide, which pales in comparison to the nearly 400,000 reservations for its lower-priced Model 3.

Apple is on track to spend a record $10 billion on R&D this year, which analyst Neil Cybart believes is a clear indicator of its electric vehicle plans. Cybart predicted the odds of Apple releasing an electric vehicle are at least 80 percent, adding that Apple has likely already spent at least a few billion dollars on the project.

"Apple is not spending $10 billion on R&D just to come up with new Watch bands, larger iPads, or a video streaming service," he wrote. "Instead, Apple is planning on something much bigger: a pivot into the automobile industry."

The majority of R&D may be taking place in Sunnyvale and the surrounding Santa Clara Valley area, near Apple headquarters in Cupertino, California, with a recent report claiming the company is looking to purchase "large expanses of real estate" in the San Francisco Bay Area for the project.

A new wearable Bluetooth earpiece has been gaining traction on the crowdfunding site Indiegogo, recently surpassing $1 million in funding and easily breaking its original goal of $75,000 from its backers. Called the "Pilot," the insertable earpiece translates languages in real time between users speaking with one another, all through a connected smartphone app.

The Pilot comes with two earpieces, and when used together the system can function as a traditional set of wireless earbuds with basic audio and music playback through a Bluetooth-connected smartphone. When in need of its translation ability, users can hand off one of the earbuds to another person so their conversation is filtered and translated to each user through the Pilot's real-time language translator.


To start off, the earpiece's creators -- Waverly Labs -- will include language packages for English, Spanish, French and Italian, with other languages introduced as paid downloads in the future. The app will initially be required to connect online when it launches this summer (as a basic translator sans Pilot earpieces), but will eventually store its language database offline so users won't have to worry about a constant internet connection fueling Pilot. There's even an option to funnel the translated conversation through a smartphone's speaker so everyone nearby can hear what a foreign speaker is saying.

The Pilot's FAQ mentions that translation isn't currently perfect, but that the more people use the device, the smarter Pilot will become. There's also "a couple of seconds of delay" between when a user speaks in their native tongue, and when it is translated to the second Pilot earbud wearer, which Waverly Labs says will be an aspect of the device it works hard at shortening through app updates.

pilot earpiece
Although there were early bird specials at discounted prices, all of them are sold out. Pilot is currently selling for $199 as a pre-order on its Indiegogo page. With that bundle users will get the two earpieces, a portable charger, and three different sized eartips. Other backer levels include bundles of extra Pilot earpieces, and the chance to meet the team at Waverly Labs and get a glimpse behind the scenes of the technology's creation.

The Pilot could be delivered, at the earliest, by Christmas of 2016, although Waverly Labs is telling backers to expect the first shipment of Pilot earpieces to arrive in Spring of 2017.

X12While several rumors point towards Apple switching to Intel as its primary supplier of LTE modems for the iPhone 7 series, the consensus remains that longtime supplier Qualcomm will continue to share a portion of orders.

Assuming at least a percentage of orders go to Qualcomm, which has been the exclusive provider of LTE modems in iPhones for over three years, its X12 modem is a likely candidate for LTE and Wi-Fi connectivity on iPhone 7.

Qualcomm's X12 chipsets, announced in September 2015, feature theoretical LTE category 12 download speeds up to 600 Mbps and LTE category 13 upload speeds up to 150 Mbps. The lineup, including the MDM9x45 and MDM9x40 chipsets, also support LTE Advanced carrier aggregation, 4x4 MIMO, LTE-U small cells, and automatic LTE and Wi-Fi switching.

4G+

LTE Advanced enables data transfer across multiple frequencies to allow for higher data rates with lower latency across the network, translating to faster speeds for browsing the web, downloading apps, streaming video, and other data-related tasks.

The MDM9x45 would be an appropriate successor to Qualcomm's MDM9635 modem in the iPhone 6s series, which provides theoretical downlink speeds up to 300 Mbps and uplink speeds up to 50 Mbps. The X12 has already been adopted in several flagship Android smartphones equipped with the Snapdragon 820 processor, including the Samsung Galaxy S7, LG G5, and Xiaomi Mi5.


Comparatively, Apple is rumored to use Intel's XMM 7360 LTE modem [PDF] with theoretical download speeds up to 450 Mbps and upload speeds up to 100 Mbps. The chip also features LTE Advanced with 3x carrier aggregation and support for up to 29 LTE bands overall, VoLTE, dual SIM cards, and LTE and Wi-Fi interworking.

Provided that rumors about Apple sourcing LTE modems from both Intel and Qualcomm are accurate, it remains unclear how the chipsets will be divided. The split could be based on certain iPhone models or SKUs, or perhaps Apple will elect to use Intel modems in certain regions and Qualcomm modems in others.


Qualcomm also introduced the X16, the world's first announced Gigabit-class LTE modem, in February 2016, but the chipset is unlikely to make its way into iPhones until at least late 2017. The X16 supports 4x20 MHz carrier aggregation to achieve unprecedented theoretical download speeds up to 1 Gbps and peak upload speeds up to 150 Mbps. Real-world speeds, however, are often limited by carriers.

The bottom line for end users is that the iPhone 7 and iPhone 7 Plus/Pro will likely have much faster peak LTE and Wi-Fi speeds, regardless of whether the chipsets are sourced from Intel, Qualcomm, or a combination of the two. While true speeds ultimately rely upon carriers, the upgrade should be a welcomed improvement for data-heavy users in the U.S. and around the world.

Tags: LTE, Qualcomm
Related Forum: iPhone

Kanex has introduced a new GoPower rechargeable 15,000 mAh USB-C battery pack capable of delivering one full charge to the 12-inch Retina MacBook.

The slim aluminum battery pack also has a traditional USB port that can provide multiple charges to iPhones, iPads, and other USB devices.

Kanex-GoPower-MacBook
USB-C to USB-C and USB-C to USB-A cables are included for charging the GoPower itself. A four-LED status indicator lets users know the power level of the battery pack based on 25 percent, 50 percent, 75 percent, and 100 percent intervals.

Kanex has also included a built-in circuit protection board with priority charging detection technology that enables pass-through charging to plugged in devices when the battery pack itself is plugged into a power source.

K181-1010_V3
The battery pack's USB-C output is 5V at 3 Amps, while its USB output is 5V at 2.4 Amps.

GoPower retails for $99.95 on Amazon and Kanex's website.

Related Forum: MacBook

Hugely popular toys-to-life business Skylanders announced its first mobile card game on iOS yesterday, as its seeks to further penetrate the $1.2 billion digital card market.

Officially launched by parent company Activision Blizzard, Skylanders Battlecast takes the traditional formula established by the former's wildly successful Hearthstone: Heroes of Warcraft and injects a grab bag of classic RPG elements into its cartoonish game environment.

Skylanders Battlecast
Players control a team of three characters and compete with another group in turn-based combat. Each character represents one of eight different combat elements, and players can change which character takes the lead role for each round, which affects which cards can be played. The goal is to knock out the opposing group by casting spells with cards and directing characters to attack individual opponents.

As with most card games, Skylanders Battlecast is free to play, but expanding card collections requires players to spend money to buy the game world's virtual currency. A 22-card "battle pack" for instance costs 1,400 virtual coins, or $14.99 in real terms.

Skylanders also lets players buy packs of physical cards which they can then import into the game world using their device's camera. The scheme works out cheaper than buying digital cards, with $4.99 for booster packs and $9.99 for battle packs.

Skylanders Battlecast_08
Mobile card games have experienced seemingly unstoppable growth in recent years, with Activision Blizzard's Hearthstone reportedly earning $20 million a month. Translating the toys-to-life Skylanders franchise into the digital arena will likely drive even more growth for the parent company as it seeks to reach a new audience.

Skylanders Battlecast is a free download for iPad and iPhone on the App Store. [Direct Link]

Microsoft has laid off hundreds of employees tied to its smartphone business, as the company finally exits the consumer phone market and attempts to streamline its worldwide mobile division (via The Verge).

The move will impact up to 1,850 jobs worldwide, said Microsoft's head of Windows and devices Terry Myerson, while up to 1,350 of the positions will be in Finland. The cuts are expected to be completed by the year's end.

Microsoft Logo
The move signals the final nail in the coffin for Microsoft's Nokia business, which the company acquired under former CEO Steve Ballmer's management for $7.2 billion in 2014. Today's announcement will see $950 million written off, adding to the $7.6 billion the company wrote off last year when it cut 7,800 jobs to refocus its Windows Phone plans.

Microsoft is now shorn of almost all of its 25,000 former Nokia employees, and will only retain a small number in R&D roles. Last week, the company announced it was selling off its feature phone business to FIH Mobile, a subsidiary of Foxconn, for $350 million.

All indications point to an end of Microsoft's Lumia phones and a focus on a single Surface phone, with Myerson promising "great new devices" in an internal memo to employees, although he withheld any specific timeframe. The immediate focus for Microsoft and its new CEO, Satya Nadella, is more likely to remain on bringing the company's software and services to iOS and Android devices, rather than risk another consumer phone failure anytime soon.

Microsoft has been scaling back its consumer phone ambitions ever since its ill-fated Nokia mobile acquisition two years ago. Nokia meanwhile has shown far loftier ambitions, last month announcing its acquisition of French health tracking company Withings for an estimated $192 million, as it seeks to expand into the consumer electronics market while maintaining its networking and commercial VR business.