MacRumors

Pokémon Go recently announced that Sprint and Starbucks locations have officially been added into the game as Pokéstops and Gyms. The Sprint collaboration began yesterday with over 10,500 Sprint locations around the United States supporting the GPS-based game, including Sprint, Boost Mobile and Sprint at Radioshack stores. In-store charging stations are also being offered to players so they can keep playing the game longer.

Today, another U.S.-based collaboration will begin at 11 a.m. PST, where 7,800 Starbucks stores around the country will turn into Pokéstops and Gyms to entice players to visit the popular coffee shop more often. In celebration of the partnership, the company has also created a new Pokémon Go Frappuccino for customers to try out while they hunt Pokémon in the game.

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By locating a Starbucks® store within Pokémon GO, players will discover the Pokémon GO Frappuccino® blended beverage. The Pokémon GO Frappuccino® starts with a Vanilla Bean Frappuccino® blended beverage and raspberry syrup blended with freeze dried whole blackberries and topped with whipped cream. It's the perfect treat for any Pokémon Trainer on the go.

The Pokémon GO Frappuccino® blended beverage will be available at participating Starbucks® stores for a limited time while supplies last.

The partnership news this week precedes a new generation of Pokémon coming to the game sometime soon. In the Sprint press release, Niantic CEO John Hanke teased fans and said to "keep an eye out on our social media channels on December 12th for details about the first addition of more Pokémon into Pokémon Go." The specific amount and generation of Pokémon that will be added to the game was not given, so fans will have to wait until next Monday to find out.

Pokémon Go can be downloaded from the iOS App Store for free. [Direct Link]

Samsung as rumored last month has announced the Galaxy S7 edge will be available in a new "Black Pearl" color in select markets starting tomorrow. The glossy finish, exclusive to 128GB versions of the smartphone, will inevitably draw comparisons to the Jet Black iPhone 7 and iPhone 7 Plus.

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Samsung already offered the Galaxy S7 edge and ill-fated Galaxy Note7 in a somewhat glossy Black Onyx finish, so we will have to wait for actual photos of the new Black Pearl color to see the difference between the two colorways. Samsung said the all-black finish "radiates quality and luxury."

Black Pearl was designed to be modern and striking. The sleek black finish blankets the entire device – edges and all – and adds depth to its glass design. The result is a stylish all-black aesthetic that captures the essence of the color in its purest form.

The new color arrives nearly two months after Samsung permanently discontinued the Galaxy Note7 following battery-related safety risks.

Samsung following in the footsteps of iPhone colors is not unprecedented. Earlier this year, it released the Galaxy S7 in Pink Gold after Apple launched the iPhone 6s in Rose Gold last year. However, in Samsung's defense, it has offered some variation of a pink smartphone in select markets since at least 2012.

The new color follows reports Samsung's next-generation Galaxy S8 will not include a headphone jack, following in the footsteps of the Moto Z in June and iPhone 7 in September. The Galaxy S8 is also said to have a bezel-free display and virtual home button, two features rumored for Apple's next iPhones.

Rockstar Games has officially released Bully: Anniversary Edition on mobile devices for $6.99, including iOS [Direct Link] and Android. The launch of the mobile app for the game comes ten years after Bully originally launched in the fall of 2006 for the PlayStation 2.

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Images via TouchArcade

The new "Anniversary Edition" includes all of the content from the game's "Scholarship Edition" -- which was a graphical enhancement that added a few more features onto the game two years after its original release -- as well as including a few new mobile-focused updates of its own. Bully: Anniversary Edition has gained support for high-resolution displays, enhanced graphics, improved lighting and textures, and controls redesigned for touch gameplay.

On top of all of its new graphic overhauls, a new multiplayer component has also been added, called "Friend Challenges." The turn-based mode lets players compete in head-to-head "arcade style mini-games," using Bully's prep school classroom theme to see who can dissect frogs the fastest, solve word problems, and more. The full list of features for Bully: Anniversary Edition are listed below:

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Features:
• Includes the complete Bully story with extra missions, characters, classroom mini-games, and unlockable items from Bully: Scholarship Edition
• Gorgeous graphics: high resolution textures, dynamic lighting, shadows and particle effects
• Native support for high resolution displays
• Challenge your friends anywhere with turn based multiplayer Friend Challenges. Play on the go and get notified when it’s your turn
• Intelligent touch controls with contextual buttons only when you need them
• Seamlessly continue your game across all your devices with cloud saves via the Rockstar Games Social Club
• Physical controller support
• Taptic Engine Feedback for all buttons on iPhone 7 class devices
• Capture your gameplay with Replay Kit support on iPhone 6S and greater class devices

Previously, Rockstar Games released Grand Theft Auto III, Grand Theft Auto: Vice City, Grand Theft Auto: San Andreas, and more, on the iOS App Store.

Rockstar Games noted that Bully: Anniversary Edition requires 2.4 GB of space and is supported on the iPhone 5 and newer, iPod Touch 6th Gen, iPad 4th Gen and newer, iPad Mini 2 and newer, and iPad Pro.

For a deeper dive into the mechanics of the game, check out TouchArcade's review of Bully: Anniversary Edition right here.

Apple recently struck a deal with Xinjiang Goldwind Science & Technology, known as the world's largest wind turbine maker, which will bring clean energy into the production processes and manufacturing plants of Apple's partner facilities in China (via South China Morning Post).

Specifically, Goldwind's wholly-owned subsidiary Beijing Tianrun New Energy Investment will transfer a 30 percent stake each in four project companies to Apple. The subsidiary of Goldwind is focused on the construction and operation of wind power farms and will likely assist Apple in providing clean energy to its many iPhone manufacturing facilities in the region, potentially including well-known assemblers Foxconn and Pegatron.

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“Apple is committed to powering all of its facilities around the world with 100 per cent renewable energy, and is now working with its suppliers to power Apple’s product manufacturing with renewable energy,” Goldwind said.

The details of exactly which supplier, and how much money Apple will spend on the project, were left undisclosed. In the filing sent to the Hong Kong stock exchange yesterday by Goldwind, which revealed its partnership with Apple, it was also mentioned that each of the projects will be "cooperative joint ventures" that won't be consolidated solely in Goldwind's financial statements. Both Goldwind and Apple will have more of an equal presence, "since important matters will require unanimous approval by their directors."

Apple has always been a proponent of clean energy and general environmental friendliness, this year joining global renewable energy initiative RE100 and replacing its retail stores' plastic bags with paper bags made from 80 percent recycled materials. The cooperation with Goldwind is a new step in Apple's attempts to introduce clean energy into the manufacturing processes of its supplier partners, last year announcing the installation of 200 megawatts of solar projects in the northern, eastern and southern regions of China, as well as encouraging partners like Foxconn to be more energy efficient.

Pebble CEO and founder Eric Migicovsky took to the company's blog yesterday to personally confirm its imminent closure, following media reports earlier on Wednesday that Fitbit has acquired its technology, software assets, and other intellectual property.

Pebble

Dear Pebblers,

Thank you all for being such loyal supporters and champions of the Pebble community and brand. You helped start something fantastic when you backed our first Kickstarter project (and shout-out to the first inPulse users). Since then, we’ve shipped over 2 million Pebbles around the world!

However — due to various factors — Pebble is no longer able to operate as an independent entity. We have made the tough decision to shut down the company and no longer manufacture Pebble devices.

Migicovsky went on to cover the buyout, earlier confirmed by Fitbit in a press release, and said that many members of his team would be joining the company to continue their work on wearable software platforms. Migicovsky also said that Pebble devices will continue to work as normal, thanks to "close collaboration with the Fitbit team", but warned that functionality or service quality may be reduced in the future.

The blog post also lists a number of bulleted "need-to-knows" for customers, including further details on refunds for Kickstarter backers awaiting pre-orders of devices including the Pebble 2 and Core wearables. Customers can read the list here.

Tags: Fitbit, Pebble

iOS devices in brick-and-mortar Apple Stores around the world are running playable demos of Nintendo's highly anticipated Super Mario Run from today, December 7, for those eager to get an early taster of the new game.

The announcement was made by Nintendo of America president Reggie Fils-Aime on Wednesday evening's The Tonight Show starring Jimmy Fallon, during which a playable version of the company's upcoming Switch console was also shown.

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Super Mario Run is Nintendo's first major attempt to crack mobile gaming and is the first of many titles planned for the platform. Driven by its iconic character, the game is expected to generate millions of dollars in revenue for the company. Engadget has posted a remarkably positive hands-on of the free runner title for anyone interested to learn more.

Super Mario Run is set to debut on the App Store on December 15 for iPhone and iPad. The game will be a free download with a $10 in-app purchase required to unlock the full content.

Samsung will beat Apple to the punch in next year's smartphone wars by including features in its Galaxy S8 handset that have long been rumored for the 2017 "iPhone 8", such as a bezel-free wraparound OLED screen with a virtual home button embedded in the display.

Bloomberg on Thursday referred in its favored manner to "people with direct knowledge of the matter" who said that Samsung is targeting a March release for the redesigned S8, but that launch could be delayed by about a month as the company adopts tougher testing procedures in the wake of the Note 7 debacle. Apple's smartphone launch cycle usually runs on a yearly September release.

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Samsung is understandably wary of the dangers of rushing its smartphone development after quality control reportedly suffered in the company's race to release the feature-rich, but ultimately fire-prone, Note 7.

"Since the phones have a record of burning up, it needs time for these phones to be verified as safe. How safe the phones turn out to be is more important than any hardware innovation," said Greg Roh, an analyst at HMC Investment Securities Co. "It will take about a month or two for people to actually start opening their pockets," he said.

The bezel-less devices will come in sizes similar to Samsung's 5.1-inch and 5.5-inch S7 Edge models. Samsung is also said to be introducing a "significantly differentiated" voice-activated personal AI assistant in the handsets that will be able to send text messages, make phone calls and manage calendar schedules. The AI technology will come courtesy of Viv Labs, which was founded by the developers of Apple's Siri and acquired by Samsung in October. Samsung is considering scrapping dual-cameras on the S8 due to high manufacturing costs, Bloomberg sources said. According to a separate report, the models will also drop the headphone jack.

Chinese phone maker Xiaomi made a splash back in October by debuting an almost bezel-less display with the Mi Mix "concept phone", boasting a screen that covers 91 percent of the front of the handset. While Xiaomi's limited-availability phone was more a proof of concept than a device ready for the mass market, both Samsung and Apple will be relying on the mainstream appeal of similarly standout features to boost unit sales in a stagnant market short on innovation.

In the near term, Samsung is desperate to bounce back from the impact of this year's Note 7 recall and discontinuation, which could end up costing the company more than $6 billion. The Korean-based firm reported a 17 percent drop in net income in the three months ending September, and has advised investors to expect a multibillion dollar slump in earnings in the December and March quarters as its market share struggles to recover.

As well as a bezel-free OLED display and virtual home button, Apple is said to be readying an all-glass casing and wireless charging for its 10th anniversary iPhone, with the possibility of a new 5-inch premium model and two lower tier aluminum models also in the offing.

The Bluetooth Special Interest Group today announced that the Bluetooth 5 standard has been officially adopted, which means manufacturers are now able to build it into their devices.

The next-generation Bluetooth standard offers longer range, faster speed, a larger broadcast message capacity, and better interoperability with other wireless technologies.

bluetooth5
Compared to existing Bluetooth 4.2 protocol, Bluetooth 5 offers four times the range, two times the speed, and eight times the broadcast message capacity, bringing whole home coverage and more reliable connections between connected devices.

"This means whole-home and building coverage, as well as new use cases for outdoor, industrial, and commercial applications will be a reality. With the launch of Bluetooth 5, we continue to evolve to meet the needs of IoT developers and consumers while staying true to what Bluetooth is at its core: the global wireless standard for simple, secure, connectivity."

With the debut of Bluetooth 5, SIG's Bluetooth naming convention will drop all references to version and point number going forward, simplifying marketing.

Devices that adopt Bluetooth 5 will be available within two to six months, meaning the next-generation products Apple plans to debut in 2017, including the iPhone 8, may offer Bluetooth 5 support.

Apple is in late-stage discussions with the National Hockey League regarding a "major partnership" that could see iPads and other technologies implemented on team benches and elsewhere in arenas, according to Canadian sports network TSN.

The report claims the NHL has been in negotiations with Apple and Microsoft for several years, adding that talks with Apple have accelerated recently after similar talks between Apple and the National Basketball Association failed to materialize.

“The NHL Apple deal is more a major partnership than a sponsorship,” said a source familiar with the NHL’s plans. “Right now, some teams have iPads or other tablets and some don’t. Some have good Internet connections, some don’t. This deal is about having a consistent platform that every team can use in every rink.”

Major League Baseball's digital operation BAMTech has been involved in the negotiations, after reaching a six-year deal with the NHL last year for the rights to distribute live out-of-market games, according to the report.

BAMTech's parent division MLB Advanced Media also owns the rights to the NHL's website, mobile apps, operations, and distribution of the league's streaming platform NHL GameCenter Live, available on iPad and other Apple devices.

The deal could resemble a $400 million partnership between the National Football League and Microsoft, ongoing since 2013, which provides team coaches with Surface tablets to use on the sidelines during football games.

The Walt Disney Company acquired a minority 33% stake in BAMTech earlier this year.

Tag: NHL

Following yesterday's launch of Single Sign-on for iOS and tvOS, two major content providers have implemented support for the feature - Disney and ABC.

According to The Verge, the Watch ABC and Watch Disney apps now work with Single Sign-on, so customers who have cable through a supported provider can log into those apps automatically without needing to re-enter their cable credentials.

singlesignon
Single Sign-on, for those unfamiliar, is a new feature that allows cable subscribers to log into the Apple TV and iOS devices with their credentials one time, with those credentials then able to authenticate their subscription in all supported apps.

At the current time, Single Sign-on is only available for the following cable providers: CenturyLink, DirecTV, Dish, GVTC, Hawaiian Telcom, GTA, Hotwire, MetroCast, and Sling.

Single Sign-on is also limited to apps that have implemented support for the feature, which is a small list at the current time, limited to channels like Lifetime, NBC, History, Syfy, USA Now, Food Network, and a handful of others.

Now that Single Sign-on is available, additional apps will likely begin implementing support for the service, making it more useful to cable subscribers.

Update: Freeform has also added Single Sign-on support for iOS devices, while FXNOW has added support on tvOS. Disney Channel, Disney Junior, and Disney XD are the three Disney channels that now support Single Sign-on, on both iOS and tvOS.

Service Electric has also been added as a new provider that supports Single Sign-on.

Related Roundup: Apple TV
Buyer's Guide: Apple TV (Don't Buy)

Apple in the latest macOS Sierra beta appears to have fixed a common issue where transferring files to an external hard drive or SSD connected to a Thunderbolt 3 port caused the new MacBook Pro to crash for some users.

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MacRumors forum member Dave Miles claims he received an email response from Apple's software engineering chief Craig Federighi, who apologized for the inconvenience and confirmed the issue has been fixed in the fifth macOS 10.12.2 beta seeded to developers and public testers on Monday.

While we have not been able to verify the authenticity of the email beyond a reasonable doubt, the issue does appear to be fixed regardless.

At least a half-dozen users claim the fifth beta of macOS 10.12.2 addresses the crashing issues, which most often affected users backing up their new MacBook Pro to an external drive with Time Machine using a wired connection. Some users also reported crashing issues when transferring files between two external drives.

MacRumors forum member TreadEverSoLightly succinctly described the dilemma that a number of other users faced:

I'm already on my 2nd MacBook Pro. Picked up last Wednesday and swapped it for another model 2 days later after experiencing crashing while my laptop backs up via Time Machine to an external HD. Computer freezes up during data transfer and refuses to acknowledge my inputs. Then crashes and restarts itself.

It is unclear what the underlying problem was, with some users speculating it could have been related to USB driver, firmware, or software issues. Others believe large file transfers contributed to the problem. Ultimately, what matters the most is the issue now appears to be resolved.

MacRumors forum member saba01 is one of several users who delivered the good news today following weeks of complaints:

I had the same issue. My MacBook Pro crashed when transferring large files (over 4TB). I installed macOS 10.12.2 and the problem is solved! Yesterday I did a 40TB backup with no problems at all!

macOS Sierra 10.2.2 will likely be publicly released as a free software update later this month following completion of beta testing.

Related Roundup: MacBook Pro
Related Forums: MacBook Pro, macOS Sierra

Apple wants to bring new movies to iTunes more quickly, and is in talks with several film studios over rights that would allow it earlier access to content, reports Bloomberg.

Warner Bros, Universal Pictures, and 21st Century Fox are all seeking deals to offer higher-priced rentals of new movies as soon as two weeks after they debut in theaters, and the studios are said to be considering an offer from Apple.

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Like Apple Music exclusives, access to earlier releases could draw more people to Apple's platform, but encryption is said to be a concern. Studios aren't sure whether iTunes will be a secure platform for showing movies that are still in theaters, because content can be recorded and leaked online.

The most recent talks are part of longer-running efforts by Cupertino, California-based Apple to get new movies sooner, two of the people said. Such an arrangement could help iTunes stand out in a crowded online market for movies, TV shows and music. While the iTunes store helped Apple build a dominant role in music retailing, the company hasn't carved out a similar role in music and video streaming.

Most major movies that debut in theaters are not available on iTunes and other streaming platforms for a period of 90 days, but film companies are said to be looking to expand beyond theaters to find new revenue streams.

At least one option studios are considering involves a $25 to $50 fee for a new rental, which is potentially more affordable than a movie theater ticket depending on how many people are watching a film.

No deal has been established as of yet, and it's possible the film studios could decide to offer the rights to a competing company.

Related Roundup: Apple TV
Buyer's Guide: Apple TV (Don't Buy)

At an exclusive invitation-only lunch at an AI conference in Barcelona, Spain that took place on December 6, Apple head of machine learning Russ Salakhutdinov and other Apple employees talked about their work on artificial intelligence.

Quartz has obtained some of the slides that Salakhutdinov used during the presentation, giving us a glimpse at the advancements Apple is making in AI and machine learning.

Based on one of the slides, topics at the lunch were wide-ranging, including health and vital signs, volumetric detection of LiDAR, prediction with structured outputs, image processing and colorization, intelligent assistant and language modeling, and activity recognition.

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One of the slides, related to Apple's LiDAR work, featured a picture of two cars, but Apple engineers did not mention cars or any automotive research, such as self-driving vehicles. Another slide focused on Apple's image recognition algorithms, which are able to process 3,000 images per second, twice as fast as Google's capabilities. Apple's work on smaller neural networks that can run directly on devices was also covered.

Another slide focused on Apple's ability to build neural networks that are 4.5 times smaller than the originals with no loss in accuracy, and twice the speed. The technique, not unknown in AI research, uses a larger, more robust neural network to teach another network the decisions it would make in a variety of situations. The "student" network then has a streamlined version of the "teacher" network's knowledge. In essence, it predicts the larger network's predictions about a given photo or audio sample.

The discussion also covered some of Apple's research focus areas:

- Deep generative models
- Model compression
- Holistic scene understanding
- Model reliability
- Deep reinforcement learning
- Unsupervised learning, transfer learning, one-shot learning
- Reasoning, attention & memory
- Efficient training on distributed computing

Going forward, Apple plans to allow its AI and machine learning researchers to start publishing papers, marking its willingness to contribute to the research community. Apple has always been notoriously secretive, but allowing researchers to publish could attract top talent that would not otherwise want to join the company.

A full rundown of the slides from Apple's presentation can be seen over at Quartz.

T-Mobile is famous for uncoupling device costs from mobile service plans through its "Uncarrier" initiatives, a move that changed the entire smartphone industry, and now the company is aiming to do the same thing with phone numbers.

T-Mobile's newly announced "Digits" service lets customers use their phone number across multiple devices, including smartphones, tablets, wearables, and PCs, while also allowing multiple phone numbers to be used on a single device.

Many people have separate phone numbers for work and personal use, and the Digits service, which is a souped-up blend of AT&T's NumberSync and Google Voice, puts both numbers on one smartphone. And then those numbers can be used on any device a customer owns, even if it's not on the T-Mobile network.

"Simply put, DIGITS is breakthrough technology that won't be replicated any time soon," said Mike Sievert, Chief Operating Officer of T-Mobile. "This isn't the first time you can add extra numbers to a device, but this IS the first time you can do it all -- multiple numbers on one device and one number on multiple devices - and do it with carrier-grade quality. DIGITS is your real T-Mobile number with every bit of the reliability, call prioritization, services and mobility you expect."

While Digits is built directly into newer Samsung smartphones like the Note 5 and Galaxy S6 and later (purchased on the T-Mobile network), on iOS devices, Digits will be available through an iOS app. On the Mac, Digits will work through the browser.

When Digits is used on a device without cellular service, voice calls and texts will be received over a Wi-Fi connection, delivering "crystal clear HD voice quality."

Simple Choice and T-Mobile ONE customers can sign up to test a beta version of the Digits service. iOS 9 and newer, Android 5.0 and newer, and Firefox or Google Chrome are required.

During the beta testing phase, Digits is free, but it will require customers to pay an additional fee when it launches next year. Pricing has not yet been announced.

safaripreviewiconApple today released a new update for Safari Technology Preview, the experimental browser Apple first introduced in March of 2016. Apple designed the Safari Technology Preview to test features that may be introduced into future release versions of Safari.

Safari Technology Preview release 19 includes bug fixes and updates for HTML Form Validation, Pointer Lock API, Input Events, URL Parser, Web Inspector, Shadow DOM, Rendering, and more. Preview 19 also adds Touch Bar support in Webkit.

The Safari Technology Preview update is available through the Software Update mechanism in the Mac App Store to anyone who has downloaded the browser. Full release notes for the update are available on the Safari Technology Preview website.

Apple's goal with Safari Technology Preview is to receive feedback from developers and users on its browser development process. Safari Technology Preview can run side-by-side with the existing Safari browser and while designed for developers, it does not require a developer account to download.

Apple today seeded the seventh beta of an upcoming iOS 10.2 update to developers and public beta testers, two days after seeding the sixth beta of iOS 10.2 and more than a month after releasing iOS 10.1, the first major update to iOS 10.

Registered developers can download the seventh beta of iOS 10.2 from the Apple Developer Center or over-the-air with the proper configuration profile installed.

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iOS 10.2 introduces new emoji, such as clown face, drooling face, selfie, face palm, fox face, owl, shark, butterfly, avocado, pancakes, croissant, and more.

There are dozens of new Unicode 9 emoji, plus several profession emoji available in both male and female genders, such as firefighter, mechanic, lawyer, doctor, scientist, and more. Apple has also redesigned many existing emoji, adding more detail to make them look more realistic.

Along with new emoji, iOS 10.2 includes new wallpaper, new Music sorting options and buttons for Repeat and Shuffle, new "Celebrate" and "Send with Love" Screen Effects, an option for preserving camera settings, Single-Sign On support for watching live TV via apps, and the official "TV" app that was first introduced at Apple's October 27 event.

The TV app serves as an Apple-designed TV guide that aims to simplify the television watching experience and allow users to discover new TV shows and movies to watch.

The TV app is available on both iOS devices and the Apple TV (in the tvOS 10.1 beta), and in iOS 10.2, the "Videos" app has been replaced entirely with the new "TV" app, which will now serve as the iOS TV and movie hub.

Apple has called iOS 10 its "biggest release ever" for iOS users, with a revamped lock screen, a Siri SDK for developers, an overhauled Messages app, a dedicated "Home" app for HomeKit users, new facial and object recognition capabilities in Photos, and redesigned Maps and Apple Music apps.

Related Forum: iOS 10

Last week, we reported an increasing number of early adopters experiencing concerning graphics issues on the new MacBook Pro.

All late 2016 MacBook Pro models appear to be affected, including standard 13-inch and 15-inch configurations with AMD Radeon Pro 450 or AMD Radeon Pro 455 graphics, but the issues appear to be most prevalent on the high-end 15-inch model with built-to-order AMD Radeon Pro 460 graphics.

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15-inch MacBook Pro with Touch Bar exhibiting graphics issues (jscooper22)

User complaints have continued to surface over the past five days, with new videos emerging showing the usual symptoms, ranging from brightly colored flickering and full-screen checkerboard patterns to screen tearing and visual artifacts. Affected systems sometimes become unresponsive or crash due to a kernel panic, requiring some new MacBook Pro users to perform a hard restart.

Separately, a number of users continue to report brief glitches during the boot up process on new MacBook Pro models, particularly along the bottom of the screen. It appears this issue is related to FileVault 2 startup disk encryption, as the glitches go away for many of these users once the feature is disabled.


Apple has yet to publicly acknowledge or comment on the graphics issues, but in a supposed email response to a MacRumors forum member, Apple software engineering chief Craig Federighi allegedly said he believes the problems have been resolved in the latest macOS Sierra 10.12.2 beta released on Monday. As a point of emphasis, this email response has not been verified.

Hi,

Thanks for your note! We believe we have addressed all of these graphics issues in the latest beta of Sierra 10.12.2 (available at beta.apple.com).

I hope that you enjoy your new MacBook Pro — it’s a fantastic machine!

- craig

While we have yet to verify the authenticity of the email beyond a reasonable doubt, there is some unscientific evidence to suggest it could be real:

• Although it could easily be faked, the response appears to resemble previous email responses sent by Federighi
• The user who shared the email response is a longtime MacRumors forum member who registered his account in June 2007
• Apple executives appear to be increasingly using email as a vehicle to subtly address customer questions and concerns
• MacRumors viewed a lengthy follow-up email the user received from Apple's Executive Relations team, which appears to be legitimate

Reports from affected users running the latest macOS Sierra beta are slim at this point, but at least one forum member claims to still be experiencing graphics issues on the fifth and latest macOS Sierra beta.


macOS Sierra 10.12.2 should be publicly released later this month, so additional user reports should soon prove if the graphics issues have truly been fixed.

Related Roundup: MacBook Pro
Related Forums: MacBook Pro, macOS Sierra

appstoreApple's senior vice president of worldwide marketing Phil Schiller today tweeted out that November 2016 had "the highest monthly sales ever in App Store history." Schiller didn't offer any specific numbers in regards to the company's record-breaking month.

Earlier in January, Apple announced that customers spent $1.1 billion on apps and in-app purchases in just two weeks over the holiday season.

The news comes after Apple updated its various storefronts, including the App Store, iBooks Store, and iTunes Store, with all of the company's Best of 2016 lists. Apple also gave out designated App of the Year and Game of the Year rewards for the iPhone, iPad, Apple TV, Apple Watch, and Mac. Some of the more notable apps mentioned were Prisma, Clash Royale, Life is Strange, and MySwimPro.