MacRumors

During a quarterly earnings meeting yesterday, Facebook founder and CEO Mark Zuckerberg briefly commented on the status of the company's mobile app experience, mentioning a belief that "a text box is still the default way we share." As reported by Bloomberg, the CEO said that the next step for Facebook on smartphones is a camera-first experience that changes status updates from simple written posts to dynamic photos and videos.

As it stands, when the Facebook app is opened today users must click on "Photo" at the top of the app to begin a status update, then navigate to the Camera icon among their photos in order to take a picture or record a video. Zuckerberg's vision is one more akin to Snapchat's camera-first user interface, but on Facebook it's described as "a swipe away," hinting that it could be introduced as a new left-to-right swipe, replace the friends list currently in the menu that appears after a right-to-left swipe, or come in from the top of the screen.

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Facebook's Olympics update in Canada and Brazil introduced a camera-first experience

"In most social apps today, a text box is still the default way we share,” Zuckerberg said. “Soon, we believe a camera will be the main way that we share.”

The Facebook camera itself will be updated with new features as well, including new augmented reality filters -- like the ones that appeared on Halloween -- and "have many of the same features Snapchat has," according to AdAge. Facebook's move to put itself more in line with Snapchat has stretched into its other apps, including Instagram, and the new camera-first mindset from the social media company is said to be something it's looking to implement in Facebook Messenger (which it's already begun to do) as well as WhatsApp.

For the third quarter, Facebook reported that sales grew 56 percent to $7.01 billion, 84 percent of which was generated on mobile devices. In total, advertising sales account for more than 97 percent of the company's revenue, but CFO David Wehner mentioned that the company will begin "limiting its ad load" so as not to turn away daily users, which rose to 1.18 billion in Q3 2016.

In regards to the new camera-focused update, Zuckerberg said that "it will start to roll out broadly across the world, hopefully sooner rather than later." In a small test in Brazil and Canada, Facebook tried out a Snapchat-like experience in its iOS app over the summer, updating it in those countries with a front-facing camera that appears when users open the app and letting them add various themes and filters onto their selfies inspired by the Olympics.

HypeThe creators of discontinued short-form video service Vine have announced a new live streaming app for iOS called Hype.

Hype will have to compete with existing live video streaming platforms including Periscope and Facebook Live, but its creators Colin Kroll and Rus Yusupov are betting on its success because it offers some additional features that the others don't have.

Going in its favor, Hype lets users add media to their live video streams, such as photos, music, and animated GIFs. Users can also play music from their iTunes library and choose themed backgrounds for their streams where text and emojis can be added.

Viewers meanwhile can comment on streams and participate in polls, while broadcasters can favorite comments, offering more interaction than Hype's rival live streaming platforms.

Twitter announced plans to shut down Vine last week. The social media company plans to discontinue the mobile app in the coming months, but did not give a specific timeline.

Hype is a free download for iPhone and iPad from the App Store. [Direct Link]

Elgato today announced the latest product in its line of HomeKit accessories, debuting the Eve Motion wireless motion sensor. The Eve Motion is a small square-shaped accessory that can be put anywhere in your house, indoors or outdoors.

It works in tandem with other HomeKit accessories, allowing you to create scenes that can be set off using automatic triggers. When placed in an entry way, for example, the Eve Motion can automatically turn on the lights and raise the thermostat when it detects that you've entered the house. It works with the Eve HomeKit app, Apple's own Home app, and with other HomeKit apps that support third-party accessories.

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"Motion sensors are an indispensable part of a home automation setup," said Markus Fest, General Manager of Elgato. " With no wires attached, Eve Motion is a versatile trigger for a host of unique and creative scenarios."

Eve Motion connects to a HomeKit setup using Bluetooth and like the rest of Elgato's products, it does not require a bridge. It runs off of two replaceable AA batteries, so it doesn't need to be charged, and it has a 120 degree field of view and a range of nine meters with a response time of two seconds. An IPX3 water resistance means it's resistant to small splashes of water and moisture, but it shouldn't be outside in a torrential downpour.

Eve Motion joins Elgato's other HomeKit-enabled products, including the Eve Energy smart outlet, the Eve Room indoor sensor, the Eve Weather outdoor sensor, the Eve Door & Window door sensor, and the Eve connected Light Switch.

The Eve Motion is available from the Elgato website or from Amazon.com for $49.95.

The latest data from market research firm Strategy Analytics claims Android captured a record 87.5% share of the worldwide smartphone market in the third quarter, reflecting the period between late June and late September.

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Strategy Analytics director Woody Oh on Android's continued dominance:

Android's leadership of the global smartphone market looks unassailable at the moment. Its low-cost services and user-friendly software remain attractive to hardware makers, operators and consumers worldwide. However, several challenges remain for Google. The Android platform is getting overcrowded with hundreds of manufacturers, few Android device vendors make profits, and Google's new Pixel range is attacking its own hardware partners that made Android popular in the first place.

While most of Android's gains can be attributed to the continued demise of BlackBerry and Windows smartphones, which are now practically non-existent on the market, iOS adoption remains at its lowest levels since mid 2014.

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iOS recorded 12.1% market share in the quarter, down slightly from 13.6% in the year-ago quarter, allegedly due to a lackluster performance in China and Africa. That nearly mirrors the platform's 12.2% market share in Q3 2014.

iOS and Android together account for 99.6% market share in what has become a two-horse race over the past several years. Windows Phone is virtually dead, and BlackBerry recently said it is done designing its own smartphones.

Apple today seeded a second version of the initial macOS Sierra 10.12.2 beta, which comes two days after the macOS Sierra 10.12.2 beta was originally seeded to developers.

The build number of today's update is 16C32f, while the original 10.12.2 beta build number was 16C32e, indicating a small incremental update that does not count as a full second beta release.

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Because the new beta is not showing up as an over-the-air download in the Mac App Store for developers who have already installed macOS Sierra 10.12.2, it likely only includes minor tweaks and will be provided only to developers who are downloading the beta for the first time.

macOS Sierra 10.12.2 includes the same new emoji and emoji updates that are present in the iOS 10.2 beta, introducing support for Unicode 9 emoji and new profession emoji. Some of the new emoji characters include selfie, face palm, crossed fingers, shark, owl, butterfly, bacon, avocado, and croissant.

Apple has also updated many existing emoji with new artwork, adding detail and making them look brighter and more realistic.

The 10.12.2 update also includes under-the-hood bug fixes and performance improvements to address issues discovered since the release of macOS Sierra 10.12.1.

Update: The macOS Sierra 10.12.2 update is now available as an over-the-air download for developers, but it is still labeled as "Beta 1."

Apple today shared a new television ad on its YouTube channel, designed to show off several key iPhone 7 and 7 Plus features, including the improved waterproofing and the device's speakers.

In the video, a man sets his iPhone to play dramatic music (La Virgen de la Macarena by Arturo Sandoval) while at the pool. He then proceeds to climb up to the high dive, jumping off as the music climaxes. The iPhone is splashed with water during the process, highlighting its water resistance.


The iPhone 7 and the iPhone 7 Plus are Apple's first iOS devices with superior waterproofing, offering IP67 water and dust resistance. The two iPhones can withstand being submerged in up to a meter of water for 30 minutes, and are resistant to splashes and accidental spills. Intentional water exposure is still not recommended, however, as Apple's warranty does not cover water damage.

As for the speakers, the iPhone 7 and iPhone 7 Plus include one speaker at the bottom of the phone and one speaker at the top of the phone, introducing stereo sound in the iPhone for the first time. The speakers put out twice the volume of the single speaker in the iPhone 6s and have been designed to offer superior sound in both landscape and portrait mode.

Apple has thus far produced several ads showing off the iPhone 7, highlighting features like waterproofing, the camera and its ability to capture low-light images, and its longer battery life. The iPhone 7 has also been featured in an ad focusing on the Messages Screen Effects available in iOS 10.

Related Forum: iPhone

Earlier this year, Apple posted an open casting call for its upcoming original TV show Planet of the Apps, an unscripted series about apps and the talented developers who make them. The show will serve as a "launch pad" and "accelerator" for up to 100 developers, who will receive mentorship from influencers and entrepreneurs such as Gary Vaynerchuk, Gwyneth Paltrow, Jessica Alba, and will.i.am.

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Details surrounding the show are still vague, including when it will air in 2017 and how it will be distributed, but the basic premise draws similarities to Shark Tank. Developers will pitch their apps, and those who make it to the final round will meet with top-tier venture capitalists investing up to $10 million over the course of the season, and receive featured placement in the App Store at the end of the show.

Apple accepted applications to be on the show until late September, and we have since learned some of the details about the step-by-step process from a developer selected to be on the show.

The person, who wishes to remain anonymous due to their involvement, said the application process involved four stages:

First Round: The developer submitted a standard online application on the Planet of the Apps website, including a one-minute video, basic information about the app, and screenshots. Shortly afterwards, he received a phone call from a casting director in Los Angeles, who notified him that he was selected to move on to the next round. The casting director asked him several questions about how he thought of the idea, and why he wanted to be on the show.

Second Round: The developer was instructed to pitch his app by creating a longer 5-10 minute unedited video that would be professionally edited by the show's staff and then shown to the producers directly. His team was given two weeks to finish this video. The producers provided a checklist of topics to focus on in the video, including how the app works, what makes it unique, how much money desired, and how the money would be used.

In addition, the developers were required to mail in a lengthy application package about the app and an Audition Release granting Apple permission to edit or use the video in any way.

Third Round: The developer was given one week to sign a lengthy contract covering all of the legal issues behind being on the show, such as accepting equity from investors or Apple. The contract package consisted of forms such as a Participant Agreement, Emergency Medical Release, and App Idea Information Form. The contract was accompanied by another short questionnaire about the app, including how many times it has been downloaded.

In addition, the developer was asked to inform the casting coordinators about his team's availability over the next few months. He said developers will be flown out to Los Angeles on three separate occasions, filming for three days upon each visit for a total of nine days of filming.

Fourth Round: The developer was subjected to a background check. He said the show's coordinators made it clear that, even at this stage, some of the developers would be selected as standby and would not be guaranteed an appearance on the show. Nevertheless, the show's travel team reached out to the developer to begin the process of booking flights for his team in anticipation of them being accepted on the show.

Principal filming of Planet of the Apps will begin in Los Angeles later this year and may continue until early 2017. The developer who spoke to us believes the first episodes could air around March or April of next year.

Some second and third-generation Apple TV owners have started experiencing a mysterious bug over the last few days, which seems to have essentially disabled the device for a number of users. Affected Apple TV models are only able to display Computers, Music, and Settings, with no other channel options available.

Customers who are seeing the issue have had all of their menu options suddenly disappear, leaving them unable to watch Netflix, Hulu, and other Apple TV channels.

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Image via MacRumors reader Gabbisonn

This seems to be a bug that's been around for awhile, but has become more prevalent over the last day or two. MacRumors has received several complaints via email, and there are threads outlining the problem both on our forums and on Reddit.

Restarting the Apple TV, resetting a router, and resetting the Apple TV don't seem to work. A region change offers a temporary solution, but ultimately, the channels disappear again for many users. Some users have partially fixed the issue by changing DNS settings, but this doesn't work for all users. A MacRumors reader describes the problem:

All I see is a computer and settings option. In the settings option I have access to everything except the main menu setting. There's absolutely nothing in there as an option. I've restarted my Apple TV as well as my AirPort Extreme. I've reset the Apple TV and I inserted all the info back in like my iCloud acct etc. it obviously is logging onto the Internet since I was able to connect my iCloud account. One other strange thing is that my iTunes won't recognize the Apple TV when I plug it in directly to my Mac mini via a USB cable. It just doesn't show up. What the heck happened? Apple do you have an explanation for this one?

Not all Apple TV users are affected by the issue, but it appears to be fairly widespread. Only the Apple TV 2 and 3 are impacted -- the fourth-generation Apple TV is functioning fine.

Apple's support staff told a Reddit user that a fix was in the works, and to expect a software update in the near future. A MacRumors reader received similar information, with Apple suggesting a fix would be pushed within the next few hours.

Related Roundup: Apple TV
Buyer's Guide: Apple TV (Don't Buy)

Microsoft today debuted its latest product, Microsoft Teams, which is a chat-based workspace designed for Office 365 users.

Designed to compete with chat platforms like Slack and HipChat, Microsoft Teams provides a chat interface that integrates with Office 365 apps and services and other third-party services like Zendesk, Asana, Hootsuite, and Intercom.

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According to Microsoft, Teams is designed to provide a "modern conversation experience" in the workplace. It supports both persistent and threaded chats, along with public and private conversations. Skype integration allows teams to quickly initiate voice and video conferences, and each digital workspace can be highly customized with emoji, stickers, GIFs, extensions, open APIs, and more.

At Microsoft, we are deeply committed to the mission of helping people and organizations achieve more--and reinventing productivity for the cloud and mobile world is core to our ambition. We built Microsoft Teams because we see both tremendous opportunity and tremendous change in how people and teams get work done.

Teams are now more agile and organizational structures more flat to keep communications and information flowing. With Microsoft Teams, we aspire to create a more open, digital environment that makes work visible, integrated and accessible--across the team--so everyone can stay in the know.

Word, Excel, PowerPoint, SharePoint, OneNote, Planner, Power BI, and Delve are built into Microsoft Teams, and it supports Microsoft's cross-application membership program, Office 365 Groups, so people can easily move from conversations to collaborating on documents.

Microsoft Teams is designed for Microsoft's enterprise customers, and it includes enterprise-level security with two-factor authentication, single sign on through Active Directory, and data encryption. Teams is available for Windows, Mac, Android, iOS, and the web.

Ahead of Microsoft's announcement, competing chat platform Slack took out a full page ad in the New York Times welcoming Microsoft to the chat space, offering some "friendly advice," and signaling that it's worried about competition from Microsoft.

In the piece that ends with a warning that "Slack is here to stay," Slack says an open platform, love, and thoughtfulness and craftsmanship are essential to a successful communication product.

One final point: Slack is here to stay. We are where work happens for millions of people around the world.

So welcome, Microsoft, to the revolution. We're glad you're going to be helping us define this new product category. We admire many of your achievements and know you'll be a worthy competitor. We're sure you're going to come up with a couple of new ideas on your own too. And we'll be right there, ready.

A preview of Microsoft Teams is available in 181 countries and 18 languages starting today for Office 365 enterprise customers (Business Essentials, Business Premium, El, E3, and E5). It will officially launch early next year.

Twelve South today unveiled its latest Apple accessory, a headphone charging stand designed to cut down on desktop clutter.

Available in black or silver, the Fermata is crafted from aluminum and is designed to house a set of on-ear or over-ear headphones such as Apple's Beats Solo2 and Solo3 wireless models. The headphones rest on a leather-covered hook, which is designed to make sure the headphones don't rub against anything.

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The Fermata is more than just a simple stand -- it can also charge headphones. There's a reversible micro-USB connector built into the arm of the Fermata, which can be pulled out to connect to headphones that are charged via USB. When not in use, the charging cable tucks back into the back of the stand.

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If you don't have wireless headphones, the Fermata can still serve as a standard stand, as there's an optional accessory that allows you to wind up a headphone cable to keep it out of the way when not in use.

An extra USB port is included at the base of the Fermata, which is able to charge an iPhone or iPad, so you're getting two devices charged from a single outlet. Extra cable is wound into the base of the stand, so there's no clutter of wires on your desk. The Fermata itself charges via a standard wall outlet with an included AC wall charger and a two-meter charging cable.

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Twelve South's Fermata headphone charging stand is available for purchase in the United States and Japan starting today from the Twelve South website. It's priced at $79.99. An international version will be available in the future.

Wireless headphone company Bragi today announced an incoming update to its flagship Bluetooth device, The Dash, which will bring with it an all-new way for users to interact with Bragi's "Kinetic User Interface." Coming November 21, Bragi OS 2.2 will introduce users to a beta of "MyTap," which lets them control the headphones through tap-based gestures placed directly on their cheek and not on The Dash itself.

KUI will also bring about gestures like nodding to accept a phone call from a smartphone connected to The Dash, activating Siri with the tap of a cheek, and even various music playback controls. When it begins rolling out on November 21, KUI will only encompass voice assistant controls (for Siri and Google Now), and the other gestures will arrive in future firmware updates.

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“The Dash was envisioned as a platform offering a lot of hardware capabilities, but not all of this hardware was used from the beginning. Over time, we can let the software grow and enable more features.” – David Dohmen, Sensorics & Data Science at Bragi

“You are way more accurate tapping your own cheek than an external device. That makes it easier to hit it during activities like cycling or running.” - David Dohmen, Sensorics & Data Science at Bragi

Other parts of the update include "Windshield," which Bragi says will improve listening quality and audio transparency in gusty conditions, improved voice quality during phone calls and heart rate measurements, and upgraded Bluetooth capabilities. Previously, OS 2.1 introduced new languages support, "Touch Lock," and integration with Apple HealthKit.


The Dash and The Headphone (Bragi's entry-level Bluetooth headset) have been compared to Apple's upcoming AirPods frequently, enough for Bragi to create a comparison chart between the three devices following Apple's announcement of the AirPods in September. The Dash's premium $299 price tag and high-end activity tracking features are more difficult to compare with the AirPods, which fall in line slightly more with The Headphone. However, only The Dash can receive Bragi's OS updates.

Previous Coverage - Bragi Dash Impressions: Wireless Earphones Offer Enough Quality Features to Counter Small Battery

Apple is "not interested" in buying media company Time Warner currently, according to "people familiar with the thinking at the company" who spoke today with CNBC. Two weeks ago, AT&T announced its interest to purchase Time Warner for $85.4 billion, but as noted today, the regulatory process taken in such acquisitions "could last for months," and at any time another company could swoop in with a better offer. As of now, that won't be Apple.

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The news comes from David Faber on CNBC's market coverage business show "Squawk on the Street:"

The question of course that has come back to focus on Apple. In fact Bewkes asked on the call were there any companies this year that showed interest in acquiring Time Warner. Mr. Bewkes' answer was let's focus on AT&T. What I can tell you about Apple guys, is right now, according to people familiar with its thinking, it's not interested. Apple is not interested in buying Time Warner at present. Now, these things go on for months and months, this regulatory review's going to take at least a year. The deal will not close. Certainly if you're in Apple, things could change. You watch the stock price as you see how things progress.

But anybody expecting an overbid from Apple at this point, certainly, it is not coming. Again, they are sort of not interested at this time. And it doesn't appear that there would be any other potential interest. Google certainly had been mentioned at one point or another. But right now, it's AT&T's, it will be AT&T's, and the question is do they get it through, what conditions do they agree to in order to get it through the regulators.

On the same day of AT&T's deal, it was reported that Apple was closely "monitoring" the workings between AT&T and Time Warner, especially due to its potential impact in regards to television deals that Apple could make with both companies. Back in January, an initial rumor suggested Apple was looking to buy Time Warner itself, most likely to bolster its rumored cord-cutting streaming TV service, but negotiations eventually stalled and the two companies ceased discussing a potential partnership.

Following the news coming out of AT&T's offer, last week investment banking firm Goldman Sachs reportedly began pushing Apple to put in a rival bid to beat AT&T's and acquire Time Warner for itself. Goldman Sachs was "left on the sidelines" as an advisor in AT&T's bid, but it's still unclear why the firm would heavily encourage Apple to enter an acquisition offer of its own.

Sources were reported as saying that Goldman Sachs was "freaking out trying to convince Apple to come in." A connection between the banking firm and Apple lies in the latter company's 2009 hiring of Goldman Sachs banker Adrian Perica, who now heads up Apple's mergers and acquisitions practices.

Networks like CNN, HBO, TBS, TNT, NBA TV, Cartoon Network, and Warner Bros. are all under Time Warner's umbrella, making it an enticing acquisition for multiple companies looking to bolster an existing, or upcoming, streaming package. Although AT&T appears to be the frontrunner, The Wall Street Journal originally reported that "a host of other contenders" were interested in Time Warner, including Google at one point.

Announced back at CES earlier this year, Netatmo today is officially launching its smart outdoor security camera, called "Presence," for $299.99. Using a "breakthrough deep-learning algorithm," the Presence security camera detects people, cars, and animals that appear outside the home, and reports all activity via notifications and recordings through the connected Netatmo Security app. [Direct Link]

The camera's smart learning algorithm allows it to decipher between objects, people, and animals, and subsequently send notifications that dynamically warn users of exactly what's appearing outside their home with the text: "Person seen," "Car seen," or "Animal seen." The company said this provides peace of mind for everything from everyday to vacation homes, and can alleviate worry for problems when users aren't home, such as warning when a delivery driver has dropped off a package.

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Presence captures 1080p videos "under any light conditions" with an extensive 100 degree field of view and 65 foot detection range. The Wi-Fi connected camera is waterproof and can resist sun, ice, rain and wind.

"Presence marks a new step forward for consumer security cameras. Unlike existing surveillance systems that need human analysis, Presence understands what’s happening outside the house and operates without requiring a subscription. The camera instantly detects unusual situations and sends precise notifications to the users’ smartphone. Presence offers peace of mind to the users: it alerts them in real time if there’s a break-in, an intruder, or property damage", explains Fred Potter, Founder and CEO of Netatmo.

In terms of the camera's push notifications, Netatmo says they're "entirely customizable," so each person can decide whether they want to automatically record movement caught by the camera, only get notifications for people arriving, only record wandering animals, etc. With a feature called "Alert Zones," users can also designate Presence to warn them of activity in up to four specific places like a yard, property gate, garage door, or other areas. If users choose to begin recording video footage, Netatmo provides free video storage with the Presence.

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There's also a time lapse feature so users can catch up on the last 24 hours of activity caught on the camera, through one picture taken each minute, so it's easy to discover and evaluate any potentially dangerous activity taking place outside a home. This includes nighttime activity, because the Presence has a powerful infra-red night vision mode, as well as an integrated smart floodlight "that can detect and scare off any unwanted visitors or light the way when it’s dark."

Additionally, Presence is compatible with IFTTT, a connected smart platform that allows users to connect hundreds of different services together in one place in order to string together smart "Recipes." According to Netatmo, this can result in a variety of useful commands to make life easier for Presence users.

They can then use simple "if this, then that" statements called Recipes to automate and control different aspects of their connected home. For example, an IFTTT user could say "if Presence detects a car in my driveway, then open my connected garage door." Other practical Recipes include, "If Presence detects an animal in the garden, then turn off the sprinkler," and "if Presence is disconnected from WiFi, send me a notification."

In terms of storage, Presence stores videos locally on an internal micro SD card, but users can also choose to transfer them to their Dropbox account or their personal FTP server. For those worrying about the addition of another subscription fee with Netatmo's outdoor camera, the company confirms that "storage is entirely free and does not incur any additional subscription or fee." The camera is also secured by end-to-end encryption when data is transmitted between it and the smartphone app.

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Netatmo said that installation is easy because the Presence simply replaces an existing outdoor light. With iOS 10, the Netatmo Security app also supports rich notifications so users can catch glimpses of each recording of the camera without unlocking their phone. The company's notification range extends to apps on the Mac and Apple Watch, as well.

Anyone interested can pick up a Netatmo Presence beginning today from Apple, Amazon, and Home Depot for $299.99.

In a wide-ranging interview with The Independent, Apple marketing chief Phil Schiller said the company has received more online orders for the new MacBook Pro so far than any previous-generation MacBook Pro.

And we are proud to tell you that so far our online store has had more orders for the new MacBook Pro than any other pro notebook before. So there certainly are a lot of people as excited as we are about it.

2016_macbook_pro_lineupSchiller said the early criticism and debate about the new MacBook Pro has been "a bit of a surprise" to him, but said "that's cool" and common for new Apple products. He attributed the response to a "passionate" customer base.

Are you surprised by how vocal the critics have been?

To be fair it has been a bit of a surprise to me. But then, it shouldn’t be. I have never seen a great new Apple product that didn’t have its share of early criticism and debate — and that’s cool. We took a bold risk, and of course with every step forward there is also some change to deal with. Our customers are so passionate, which is amazing.

We care about what they love and what they are worried about. And it's our job to help people through these changes. We know we made good decisions about what to build into the new MacBook Pro and that the result is the best notebook ever made, but it might not be right for everyone on day one. That’s okay, some people felt that way about the first iMac and that turned out pretty good.

Schiller went on to say the new MacBook Pro is "the best notebook ever made," but admitted it "might not be right for everyone on day one."

I hope everyone gets a chance to try it for themselves and see how great the MacBook Pro is. It is a really big step forward and an example of how much we continue to invest in the Mac. We love the Mac and are as committed to it, in both desktops and notebooks, as we ever have been.

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Whereas some companies are blurring the lines between notebooks and tablets, Schiller said the basic L shape "makes perfect sense and won't go away."

You have a surface that you type down on with your hands, with a screen facing you vertically. That basic orientation, that L shape makes perfect sense and won’t go away. The team came up with this idea that you can create a multi-touch surface that’s coplanar with the keyboard and the trackpad but brings a whole new experience into it, one that’s more interactive, with multi-touch.

That response is part of Apple's belief that the Mac and iOS devices are "fundamentally two different products."

Here’s one example of how they should remain distinct: the Mac from the very first has had a menu bar fixed at the top. It’s core to the identity and the experience you get. But iOS doesn’t have a menu at the top. It never will. The thought of pointing at a menu at the top of an iPhone feels wrong.

If you made the Mac a touchscreen you’d have to figure out how to make it a good experience with your finger on a touchscreen. Trust me, we’ve looked at that — it’s a bad experience. It’s not as good or as intuitive as with a mouse and trackpad.

Also interesting: Schiller noted the new MacBook Pro still has a 3.5mm headphone jack because it is a "pro machine," but lacks an SD card reader because it's a "cumbersome" slot best left to adapters or wireless transfers.

Full Article: Apple’s Philip Schiller talks computers, touchscreens, and voice on the new MacBook Pro

Related Roundup: MacBook Pro
Buyer's Guide: MacBook Pro (Neutral)
Related Forum: MacBook Pro

Password manager LastPass today announced that all users are now able to sync their passwords across multiple devices for free, whereas previously the service's multi-device feature was locked behind its $1 per month subscription service. Now, users can gain access to their most secure sign-in information on a smartphone, tablet, desktop, or laptop using any of the company's free mobile and computer apps.

The new LastPass free plan works without any user input needed, so anyone who doesn't have the app downloaded can do so and begin using the service across all devices LastPass is available on. The $1 per month premium option is still available and includes exclusive features including family sharing with up to five users, no ads, priority tech support, 1GB of encrypted file storage, and more.

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LastPass founder Joe Siegrist mentioned in a blog post that the company hopes the move makes it "easier for everyone to make good password habits," since it'll be much less of a hassle to create, store, and discover passwords.

From day one here at LastPass, we’ve been on a mission to help you simplify your online life, and make it a whole lot easier to achieve strong password security. By offering LastPass for free across all your devices, we’re making it that much easier for everyone to make good password habits the norm. Because when you have a password manager that goes everywhere you do, you have a strong foundation for securing and taking control of your identity.

Besides the main LastPass iOS [Direct Link] and macOS [Direct Link] apps, the company has made its password managing service available to download as extensions on Chrome, Safari, Firefox, and Opera web browsers.

Adobe's MAX creativity and design conference is set to kick off this morning, and during the MAX event, Adobe plans to show off several upcoming software updates and new software experiences that are coming to its product lineup later this year.

All of Adobe's Creative Cloud apps are being updated with new features. Photoshop, for example, is gaining a new universal search bar with visual search options, stock templates, tighter integration of SVG elements, and better support for SVG color fonts, while Illustrator is gaining font, text, and glyph enhancements along with new alignment tools for creating pixel-based artwork.

Adobe Experience Design CC (XD), Adobe's tool for designing and prototyping, is gaining support for layers and symbols, along with the ability for users to comment on shared designs, making it easier to get feedback from clients. During the first half of 2017, XD will also support real-time sharing and collaboration features along with visual versioning to make it easier to keep track of changes.

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After Effects features a new 3D rendering engine that can render 3D elements up to 20x faster, while Premiere Pro is gaining new virtual reality capabilities and optimized video publishing for social networks. The new software is able to auto detect virtual reality video, applying the proper settings. Character Animator is getting faster puppet creation and animation that better integrates with Photoshop and Illustrator. Team and Enterprise users will soon be able to co-edit video files in Premiere Pro, After Effects, and Prelude with updated workflows.

Mobile apps are also being updated. Photoshop brushes will be able to be used in Sketch, and both Sketch and Draw will gain layer blend modes. Comp, meanwhile, will gain auto mockups and the ability to copy/paste within and across documents.

Project Felix, being unveiled at MAX, is an upcoming tool that allows graphic designers to make high-quality photo-realistic images using 2D and 3D assets, even without experience using 3D software. Project Felix includes 3D models, materials, and lights sourced from Adobe Stock, and there are options do to things like adjust camera angles and lighting to make the perfect product shot.

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Adobe Spark, available today as a free service, is designed to allow Adobe Creative Cloud users to create social graphics, web stories, and animated videos. Spark is available to everyone, but paid members will have exclusive features, including the ability to remove Adobe branding from projects.

Adobe is officially bringing its Adobe Stock Contributor site out of beta, allowing Adobe users to sell their photographs and design work to other Adobe users. Adobe Stock is gaining an improved image search feature and a new auto-keyword option that makes it easier to find what you're looking for.

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Adobe is also announcing a new partnership with Reuters, incorporating Reuters video and photography of news, sports, and entertainment events, and it is introducing a new way to purchase fonts through the Adobe Typekit marketplace.

Adobe's Creative Cloud updates will be available to Creative Cloud subscribers before the end of the year. For more details on the upcoming features that will be available in Adobe's range of Creative Cloud apps, make sure to check out Adobe.com.

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Glide recently announced a new Apple Watch band that includes both a 2MP front-facing camera, as well as an 8MP outward-facing one, with the ability to capture crisp images and HD videos "in a tap." Called the "CMRA," users simply have to tap a button built into the band to snap a photo or long-press to begin recording a video, and on one charge the CMRA can take "hundreds of photos," or about 30 minutes of video (via Re/code).

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The sole button housed on the band also switches it between the two cameras with a double-tap. Any pictures or videos taken with the band are seamlessly integrated with Apple's stock Photos app, so it's easy to store, edit, and share moments captured on the CMRA. Glide says that the cameras on its band include tilt-balancing, lens correction, noise reduction, and pixel optimization features to provide enhanced shots on the fly. In terms of storage, the CMRA has 8GB of onboard flash memory.

The band's video conferencing feature uses Glide's iPhone and Apple Watch chat app to let users talk in real time, or send recorded video messages to one another. When the Apple Watch app launched last year, it set itself up as a companion to the iPhone app, notifying users of live Glides, missed messages, and let users watch videos right on their wrists. With CMRA, now users can begin recording those videos without needing to grab an iPhone.


For charging, pre-orders of the device will come with a custom dual-charging dock that charges both the Apple Watch and CMRA together, and the dock itself includes a battery pack so it can recharge the two devices twice during travel. Speaking with Re/code, Glide CEO Ari Roisman explained that the company is offering up pre-orders months in advance (CMRA is predicted to launch in Spring 2017) to test the waters and see how much interest the product gathers online.

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As for why it is taking orders so early, Roisman offers up the standard answer for small companies looking to do hardware: It needs to know how many to build, and the best way to do that is to sell them publicly before the first units roll off the manufacturing lines.

“The camera is only valuable when it is out and ready to take a photo or video,” says Glide CEO Ari Roisman. “Our phones live in our pockets.”

For those interested, the CMRA can be pre-ordered from Glide's website at an early bird price of $149.00 in both 38mm and 42mm. The device is expected to sell at $249.00 once it launches, and the company will mark it down to $199.00 for later pre-orders.

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KGI Securities analyst Ming-Chi Kuo has released a new research report outlining why he believes Apple has shifted its focus from its original rumored car project in favor of augmented reality technology.

According to Kuo, reports that Apple has turned its attention to developing a software-based autonomous driving system "make sense", given that the system will support augmented reality and provide an "innovative user experience".

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All of Apple’s past successes were related to human-machine interfaces, such as mouse for Mac, click wheel for iPod, and multi-touch for iPhone and iPad.

Assuming Apple successfully develops AR, we predict the firm will enjoy the following competitive advantages: (1) redefining existing key products and leading competitors by three to five years. For instance, this could happen for iPhone, iPad and Mac; (2) eliminating obstacles of Apple Watch and Apple TV by offering an innovative user experience; and (3) entering new business fields, such as autonomous driving system.

We expect Apple to generate preliminary results for AR in the next 1-2 years at the earliest and working with iPhone may be the first step.

Kuo thinks the AR market will increase significantly in 2018 and will replace VR to become the mainstream market focus as Apple enters the field. Kuo predicts the AR and VR markets combined will grow from $40-50 billion in 2018 to $150 billion in 2020, with the majority increase coming from AR.

Apple's increased interest in augmented reality is no secret. CEO Tim Cook has spoken about AR on a number of occasions over recent months, hinting that the company's approach to AR should encourage, not replace, human contact.

In July, Cook said Apple was "high on AR in the long run" and that the company continues "to invest a lot in [AR]." He said he believes augmented reality "can be huge," and in August, he called it a "core technology", while in September Cook said he believes that between VR and AR, the latter "is the larger of the two," because it allows people to "be very present," engaging with one another while having other visual things to see.


According to rumors, Apple has a research team working on augmented and virtual reality, exploring the AR/VR field and investigating how the company could embrace augmented or virtual reality in the future. Apple has reportedly built prototype virtual reality headsets, but Cook's continued comments on augmented reality indicate Apple is more heavily invested in that technology.

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Buyer's Guide: Vision Pro (Neutral)
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