MacRumors

Apple today seeded the fourth beta of an upcoming macOS High Sierra update to developers, less than a week after releasing the third macOS High Sierra 10.13.1 beta and a month after releasing the new High Sierra operating system to the public.

The fourth macOS High Sierra 10.13.1 beta can be downloaded from the Apple Developer Center or through the Software Update mechanism in the Mac App Store with the proper profile installed.

macos 10
macOS High Sierra 10.13.1 focuses primarily on bug fixes, performance improvements, security enhancements, and other under-the-hood changes.

It includes a fix for a serious vulnerability in the WPA2 Wi-Fi standard that protects many modern Wi-Fi networks. Using a key reinstallation attack or "KRACK," attackers can exploit weaknesses in the WPA2 protocol to decrypt network traffic to sniff out sensitive information. This attack is not possible with the patch in macOS 10.13.1.

The update also introduces a range of new Unicode 10 emoji like crazy face, pie, pretzel, t-rex, vampire, exploding head, face vomiting, shushing face, love you gesture, brain, scarf, zebra, giraffe, fortune cookie, pie, hedgehog, and more. The new emoji are also available in iOS 11.1 and watchOS 4.1.

macOS High Sierra is a major update that introduces APFS, a new more modern file system, HEIF and HEVC photo and video encoding improvements for smaller file sizes without compromising quality, Metal 2, and several new features for Safari, like autoplay blocking for videos and Intelligent Tracking Prevention to better protect user privacy.

For more on what's new in macOS High Sierra, make sure to check out our macOS High Sierra roundup.

Update: There's a new public beta of macOS High Sierra 10.3.1 available for public beta testers.

Related Forum: macOS High Sierra

Apple today seeded the fourth beta of an upcoming tvOS 11.1 update to developers for testing purposes, one week after seeding the third tvOS 11.1 update and more than a month after releasing tvOS 11 to the public.

Designed for the fourth and fifth-generation Apple TV models, the tvOS 11.1 beta can be downloaded onto the Apple TV via a profile that's installed using Xcode on the Mac.

tvos 11
The tvOS 11.1 update appears to focus on bug fixes and performance improvements rather than outward-facing design changes, and no new features were found in the first three betas. Should anything notable surface in the fourth tvOS 11.1 beta, we'll update this post.

While there are no major outward-facing changes, Apple says the update addresses a serious vulnerability in the WPA2 Wi-Fi standard that protects many modern Wi-Fi networks.

tvOS 11 introduces features like full support for AirPods, automatic switching between light and dark mode based on local time, Home screen syncing options designed to keep multiple Apple TVs in a single household in sync, and new background modes and notification support.

Update: Apple has also made a new public beta of tvOS 11.1 available for public beta testers.

Related Roundup: Apple TV
Buyer's Guide: Apple TV (Don't Buy)

Apple today seeded the fifth beta of an upcoming iOS 11.1 update to developers, a few days after releasing the fourth iOS 11.1 beta and over a month after releasing the iOS 11 update to the public.

Registered developers can download the fifth iOS 11.1 beta from Apple's Developer Center or over-the-air once the proper configuration profile has been installed from the Developer Center.

ios 11
iOS 11.1 introduces hundreds of new Unicode 10 emoji like crazy face, pie, pretzel, t-rex, vampire, exploding head, face vomiting, shushing face, love you gesture, brain, scarf, zebra, giraffe, fortune cookie, pie, hedgehog, and more.

ios11emoji1
Several emoji also feature some small design changes in iOS 11.1, including the dolphin, octopus, bee, snail, and whale characters, among others. The new designs are more detailed and realistic than existing designs.

The update also introduces a fix for a Reachability bug that's been present since the release of iOS 11 and it brings back the 3D Touch App Switcher gesture that has been missing from iOS 11 since its release. With the return of the gesture, iPhone users can once again 3D Touch at the left edge of the display to bring up the multitasking App Switcher interface.

A few other small features are included in the iOS 11.1 beta. The built-in keyboard in iOS 11.1 now offers up multiple emoji symbols when using an emoji-related word, there's an updated camera icon under Restrictions, a new animation when tapping the status bar to scroll upwards, and a faster unlock animation.

As for security fixes, iOS 11.1 addresses a serious vulnerability in the WPA2 Wi-Fi standard that protects many modern Wi-Fi networks. Using a key reinstallation attack or "KRACK," attackers can exploit weaknesses in the WPA2 protocol to decrypt network traffic to sniff out sensitive information.

Though not in the developer/public beta right now, the iOS 11.1 update could introduce the Apple Pay Cash feature, which Apple employees are currently testing in a special version of the beta.

iOS 11 marks a major update to the operating system with systemwide design tweaks, a new Lock screen experience, a revamped Control Center, ARKit, new app features, and an entirely new interface for the iPad that includes a Dock, Drag and Drop support, and a redesigned App Switcher for better than ever multitasking.

Update: Apple has also released a new beta of iOS 11.1 for public beta testers.

Update 2: Many public beta testers are having trouble installing the beta. The update appears to download, reboots back to the home screen, and re-downloads the beta again without installing it.

Update 3: The issue appears to be fixed, so public beta testers should be able to install the new beta over the air.

Related Forum: iOS 11

Multiple reports have surfaced over the past few days about potential screen burn-in or image retention issues with Google's new Pixel 2 XL smartphone.

pixel 2 xl burn in

Pixel 2 XL with apparent screen burn-in via Michael Kukielka‏

Android Central's Alex Dobie‏ shared a photo on Twitter on early Sunday that shows faint outlines of Android's navigation buttons at the bottom of the display. 9to5Google, The Verge, and Ars Technica also experienced the issue.


In a statement to The Verge, Google said it is "actively investigating" the reports.

The Pixel 2 XL screen has been designed with an advanced POLED technology, including QHD+ resolution, wide color gamut, and high contrast ratio for natural and beautiful colors and renderings. We put all of our products through extensive quality testing before launch and in the manufacturing of every unit. We are actively investigating this report.

Google hasn't confirmed how many users are currently affected.

Google sourced the Pixel 2 XL's plastic OLED display from LG, which could be the root of the problem, given that the smaller Pixel 2 and original Pixel's Samsung-supplied OLED displays have experienced far fewer issues.

Apple is also sourcing OLED displays exclusively from Samsung, so if the issue stems from LG, then the iPhone X shouldn't be affected either.

LG's own V30 smartphone has suffered from many of the same display issues, which has also included banding and uneven colors.

Screen burn-in is typically a result of static images or on-screen elements displaying on the screen uninterrupted for a prolonged period of time. The issue can result in persistent discoloration or a "ghosting" effect on the screen.

Apple's operating chief Jeff Williams was in Taiwan today to attend the 30th anniversary ceremony of Taiwanese Semiconductor Manufacturing Corporation, more commonly abbreviated as TSMC. There, he spoke about artificial intelligence, the future of the semiconductor industry, and more.

jeff williams iphone x
Williams first reflected on how Apple and TSMC began working together seven years ago. Today, TSMC is the exclusive supplier of the A10X Fusion and A11 Bionic processors in the latest iPhones and iPads.

First off, thank you. It's a real honor to be here with this distinguished group, and we're here of course to celebrate TSMC's 30 years. And it's amazing as you've seen in the slides, how far technology has been driven over that time. TSMC got its start shortly after the introduction of the legendary Cray II supercomputer, and 25 years later we put this same processing power in people's pockets with an iPhone 4 in 2010. It really is remarkable, and it was actually 2010 that the first seeds of our partnership between Apple and TSMC were planted.

I had flown to Taiwan and had dinner with Dr. Chang and Sophie at their house. It was a wonderful dinner. We were not doing business with TSMC at the time, but we had a great conversation. We talked about the possibilities of doing stuff together, and we knew the possibilities would be great if we could take leading edge technology and marry it with our ambitions. And what seems obvious now, wasn't then, because the risk was very substantial.

The nature of the way Apple does business is we put all of our energy into our new products, and we launch them, and if we were to bet heavily on TSMC, there would be no backup plan. You can not double plan the kind of volumes that we do. We want leading edge technology, but we want it at established technology kind of volumes, and so that may be want Dr. Chang is referring to when he says "intense."

Williams said Apple and TSMC have gone on to ship over half a billion chips as part of a "wonderful partnership" between the two companies, in which billions of dollars has been invested to fulfill Apple's significant production demands.

…Together we decided to take the bet, take the leap, and Apple decided to have 100 percent of our new iPhone and new iPad chips, application processors, sourced at TSMC. And TSMC invested $9 billion and had 6,000 people working 'round the clock to bring up a Tainan fab in a record 11 months. And, in the end, the execution was flawless. And we've gone on together to ship over half a billion chips together in that short window. And I think TSMC has invested $25 billion. $9 billion on that first venture — there are very few companies in the world that $9 billion in capital across everything, not a single bet. So for that, we thank you, Dr. Chang, and everybody at TSMC. It's been a wonderful partnership.

Williams was asked to describe his vision of the next ten years in silicon, but he chose to reframe the question as "do we have enough processing power in our silicon to match our ambitions?" and answered accordingly.

It's interesting, when we look back a decade ago, the question we had was "do we have enough processing power in our silicon to match our ambitions?" The big challenge we had as we moved into the mobile revolution was this tradeoff between performance and power, and the view at the time is you had to choose — you've got one or the other.

Largely as a result of what the fabless model has done, what TSMC has done, what many people in this room have done, Simon and his organization from ARM — we have reached a point where those tradeoffs are not necessary. We have performance in thermally constrained environments. And so this opens up for the next decade a whole new world. So for the next decade, the question is not so much "Do we have enough processing power to meet our ambitions?" Though we need to keep working, of course we need to drive better lithography — don't slow down! — but I think the question for us is "Do we have the right ambitions to go utilize this technology in front of us?"

Williams went on to say that Apple thinks artificial intelligence and on-device processing will be key to the future of the semiconductor industry. He believes these advances will help to "revolutionize healthcare" for one example.

We at Apple are not concerned about the talk of a slowing semiconductor industry. Not the case at all. We think the potential is huge. We believe strongly in both the cloud side, but the future will be a lot of on-device processing. We believe this is the best way to deliver great features without sacrificing the responsiveness and the privacy and the security. We see in our brand-new A11 Bionic chip, which is made right here at TSMC, every time somebody takes a photo, there's over 100 billion operations. That's just mind-boggling. In a single photo, over 100 billion operations. The potential is limitless.

We put a neural engine on the chip, and I won't repeat some of the things that Jensen shared, but we have the same view and vision of the potential of AI to deliver a much safer and efficient autonomous system. The neural engine on our chip has already enabled Face ID, processed locally. And so we view that the next ten years is about the ambition to do what Simon's daughter is asking for, to make life better. And probably one of the most significant examples of this is our opportunity to use transistor technology advances and power scaling to revolutionize healthcare. We think the industry is ripe for change. We think there is tremendous potential to do on-device computing, to do cloud computing as well, and to take that learning, and through machine learning, deep learning, and ultimately artificial intelligence, change the way healthcare is delivered. And we can't think of anything more significant than this.

So I think the question in front of us is "Do we have the right ambitions, and can we go do this?" And there is no such thing as autonomous innovation. Human beings dream it. Human beings drive it. And sure, we'll have deep learning, but there's not autonomous innovation, so it's up to us, this generation over the next ten years, to take advantage of what is in front of us in the silicon world. We at Apple are really inspired, for those of us who started many years ago on a green monochrome computer screen, we're super inspired with the state we're in, and I'll just say this: If in the next ten years, from a society standpoint, we just do a few "gee-whiz" things like flying car kind of dreams, and then the rest of the time we're using the faster chips to do the same things we're doing faster, we will have squandered one of the biggest opportunities in front of us. I think we're at an inflection point, much like my colleagues, with on-device computing, coupled with the potential of AI, to really, really change the world. And we couldn't be more excited about it at Apple, and thank you for your time.

China's Economic Daily News reported that Williams also met with iPhone assembler Foxconn's chairman Terry Gou, but no further details were shared. An earlier report speculated that iPhone X production issues could be one focus.

TSMC provided a live stream of the event that remains available to watch for those who prefer to listen to Williams' comments.

Google today announced the launch of its new mobile app payment platform "Pay with Google," following a sneak peek of the feature during its I/O conference this past May. Using Pay with Google, Android smartphone owners can access any of the credit or debit cards they've added to their Google Account -- sourcing products like Google Play, YouTube, Chrome, and Android Pay -- and quickly choose these cards to purchase items in apps.

When the Pay with Google button is available, Google sends the merchant each user's payment info and shipping address based on the information from their Google Account, so users don't have to type in any additional information. Then, according to Google, the merchant will handle the rest of the checkout process "just like any other purchase."

pay with google

If you’ve ever paid for something on your phone or tablet, you know just how frustrating checkout can be. Maybe you had to fill in a bunch of forms. Maybe your session timed out. Maybe you encountered an error and had to start all over again. Back in May, we shared a sneak peek of how paying with Google would help you skip all that. And starting today you can now speed through online checkout on many of your favorite apps and websites with a few quick clicks.

Paying with Google makes checkout so fast and easy, you can make the most of every moment—whether you’re grabbing a dinner spot or a parking spot.

There are a few app launch partners, including DoorDash, Dice, Yelp Eat24, Fancy, Gametime, Hotel Urbano, Instacart, Kayak, Postmates, Wish, and more. Pay with Google uses the Google Payment API, which has launched globally -- making it available in Brazil with partners like iFood -- but still requires merchants to support the API in their apps.

Google said that its partnership with various payment providers will make integration with the new platform "even simpler." At launch these include Adyen, Braintree, Vantiv, and Stripe. Like merchant support, Google will be adding more payment providers in the future.

Besides Pay with Google, which focuses on online shopping within mobile apps, Android smartphone owners have had the contactless payments solution Android Pay over the past few years. Similar to Apple Pay, Android Pay fuels checkouts both in stores and online, stores multiple cards, and is exclusive to its platform. The next major addition to Apple Pay will be peer-to-peer payments with Apple Pay Cash, coming in a future update to iOS 11.

Life insurance provider John Hancock has announced that new and existing members of its Vitality program can receive an Apple Watch Series 3 with GPS only for an initial payment of just $25 plus tax. Additional fees apply for customers who choose a cellular model or other more expensive models.

john hancock apple watch
The cost of the Apple Watch is actually split up into 24 monthly payments, which can be paid off by walking, running, biking, swimming, or completing various other exercises. Vitality members must earn at least 500 fitness-related Vitality Points per month over two years to avoid owing any of the instalments.

By connecting the Vitality Today app to Apple's Health app and confirming data sharing, customers can earn Vitality Points for Light, Standard, and Advanced Workouts towards the monthly goal. Customers can share steps measured by their iPhone or Apple Watch, as well as active calories from the Apple Watch.

The Vitality program is available with select John Hancock life insurance policies in the United States. The free Apple Watch Series 3 offer will be available starting November 6 everywhere except New York.

John Hancock, owned by Manulife Financial, first started offering Apple Watches to a limited number of members last year. About half of the people who received the device achieved their monthly goals and did not pay for the device, John Hancock senior vice president Brooks Tingle told CNBC.

John Hancock is the first life insurance provider to offer the Apple Watch at a discounted rate to its members. Health insurance provider Aetna offers a similar program to its employees, and may expand it to 23 million customers soon.

Related Roundup: Apple Watch 10
Buyer's Guide: Apple Watch (Buy Now)

Today marks the 16th anniversary of the debut of the first iPod, which was introduced by Apple on October 23, 2001. Then Apple CEO Steve Jobs stood on stage at the Apple Town Hall in Cupertino and showed off a device that could fit in a pocket but hold an entire music library.

ipod original
The first-generation iPod, which Apple advertised with the tagline "1,000 songs in your pocket," was a rectangle-shaped device with a 5GB 1.8-inch hard drive capable of holding 1,000 songs.


It featured a black and white LCD and the first click wheel, a mechanical scrolling interface that let users quickly and conveniently scroll through long lists of music. The click wheel also included easy access buttons for playing, pausing, rewinding, and fast forwarding through music content. The first iPod's battery lasted for up to 10 hours before needing to be recharged, and the device was priced at $399.

When Steve Jobs introduced the iPod, he called it a quantum leap forward and outlined three major breakthroughs: ultra-portability, Apple's legendary ease of use, and auto-sync with iTunes.

iPod is an MP3 music player, has CD quality music, and it plays all of the popular formats of open music. The biggest thing about iPod is that it holds a thousand songs. Now this is a quantum leap because for most people, it's their entire music library. This is huge. How many times have you gone on the road with a CD player and said 'Oh God, I didn't bring the CD I wanted to listen to.' To have your whole music library with you at all times is a quantum leap in listening to music. The coolest thing about iPod is that your whole music library fits right in your pocket. Never before possible.

New versions of the iPod were released on a yearly basis following the launch of the original device, and other notable launches included the iPod Photo in 2004, which had the first color display, the smaller iPod mini in 2004, the tiny iPod nano in 2005, the even smaller iPod Shuffle, also in 2005, and the first iPod touch, which came out in 2007 following the launch of the iPhone.

iPod nano Hero PRINT

An early version of the iPod Nano

Today, the iPhone, unveiled six years after the iPod, has largely replaced Apple's original music device. The iPhone does everything the iPod did and more, and has served as an iPod replacement since its debut.

iphone x display
Over the course of the last 16 years, Apple has stayed at the forefront of music technology with the debut of Apple Music, a streaming music service that now has more than 30 million paid subscribers.

Apple retired the iPod nano and the iPod shuffle in July of 2017, and now the iPod touch is the sole remaining iPod the company has for sale. The iPod touch was last updated in July of 2015 and it is not clear if the product will see additional updates in the future.

ipod touch 6 lineup
The iPod touch is available in 32GB and 128GB capacities for $199 and $299, respectively.

Related Forum: iPod touch and iPod

Quicken today announced the launch of the 2018 version of its popular finance and budgeting software for the PC and Mac.

Quicken 2018 introduces access to online bills from more than 11,000 companies, all of which are integrated into a streamlined bill and payment dashboard. The bill management center is designed to let Quicken users manage all of their bills in one place, with features like downloading PDFs of each bill.

quickenmac2018
The software also includes expanded investment capabilities with more specific lot tracking and a more customizable portfolio view, along with new loan tracking features that include "what-if" loan analysis.

"We are always listening to customer feedback and the 2018 releases of Quicken reflect the balance of new features and refinements to existing capabilities that we know our users want," said Eric Dunn, chief executive officer of Quicken. "With our latest products, Mac offerings are more robust, our interfaces are more intuitive, and our new membership program ensures that customers always have the latest and greatest Quicken without the pain of manually upgrading."

Quicken 2018 for Mac offers Mac users access to Quicken Starter, Quicken Deluxe, and Quicken Premier for the first time, allowing Mac users to choose the best Quicken software to meet their financial needs. Previously, these separate versions of Quicken were limited to Windows users.

The software offers different features depending on version, with Deluxe and Premier offering features for creating budgets, creating multiple savings goals, and tracking loans and investments. Premier offers investment evaluations, tax reports, and automatic updates to estimated home value.

With this change also comes a shift to a subscription-based service. Instead of purchasing upgrades each year, Quicken customers will automatically receive the latest version of Quicken as long as a membership is maintained, with one and two-year memberships available.

All of the 2018 versions of Quicken will include 5GB of cloud storage for Quicken backups provided through Dropbox.

Quicken 2018 Starter is priced at $34.99 for a one-year membership and $49.99 for a two-year membership, while Quicken Deluxe is priced at $49.99 for one years and $79.99 for two years.

Quicken Premier, the highest tier software available for Macs, is priced at $74.99 for a one-year membership and $119.99 for a two-year membership.

Tag: Quicken

Following Miitomo, Fire Emblem Heroes, and Super Mario Run, Nintendo appears finally ready to reveal details for its fourth iOS gaming app, Animal Crossing. The company has confirmed on its Japanese website [Google Translate] that a new Animal Crossing-focused Nintendo Direct will debut this Wednesday, October 25 at 12 p.m. local time in Japan, meaning the direct will take place on October 24 in the United States at 8 p.m. PT (via GameSpot).

The announcement has so far been shared through Nintendo's Japanese and Animal Crossing UK Twitter accounts. Anyone will be able to watch the broadcast worldwide on Nintendo's Japanese YouTube channel right here, and the company's English language YouTube channel should see the new Direct posted around the same time.

animal crossing direct


The pre-recorded broadcast will last 15 minutes and will focus on Animal Crossing's iOS application, with no news coming at this time for 3DS or Switch versions of the franchise. There also won't be any details on any other smartphone apps, according to the company's website.

Animal Crossing for iOS was first announced in April 2016, alongside Fire Emblem's iOS game, as the two newest titles in Nintendo's original goal to release five smartphone apps before March 2017. When Animal Crossing didn't show up for its original fall 2016 launch window, Nintendo delayed the game in January 2017 until its next fiscal year, running from April 2017 to March 2018. So, with the upcoming Nintendo Direct, it appears that the company is ready to debut Animal Crossing as its next iOS game, potentially before the end of the year.

After Animal Crossing -- which will be the fourth game in Nintendo's partnership with iOS developer DeNA -- rumors have suggested that the final fifth game will be one set in The Legend of Zelda universe. Sources speaking to The Wall Street Journal in May predicted that Animal Crossing will hit iOS sometime "in the latter half of 2017," and a smartphone version of The Legend of Zelda would launch afterwards, so if the Animal Crossing release window is accurate there may be some veracity to Zelda being the next Nintendo IP to come to iOS devices.

Apple Pay is rolling out to all Saks Fifth Avenue, Albertsons, and Dick's Sporting Goods locations across the United States. It's also coming to McDonald's and Chipotle's order-ahead apps in several cities later this year.

apple pay hand
Meanwhile, contactless tickets supported in Apple's Wallet app are coming to all Ticketmaster sports and concert venues in the United States.

Jennifer Bailey, Vice President of Apple Pay, revealed the news at the Money20/20 conference in Las Vegas over the weekend. On stage, she also revealed several other statistics about Apple's mobile payments service.

Namely, she said Apple Pay will be available in 20 markets after it launches in Denmark, Finland, Sweden, and the United Arab Emirates as early as this week. We've also heard rumors about Apple Pay coming to the Netherlands, Poland, and Norway, but Apple has yet to confirm a rollout to those countries.

Bailey said that Apple Pay now works with over 4,000 banks and other participating issuers around the world. She added that 50 percent of retailers in the United States now accept the mobile payments service.

As mentioned during Apple's most recent earnings call, Bailey echoed that Apple Pay is by far the most popular contactless payment service on mobile devices, accounting for nearly 90 percent of all transactions globally.

In related news, payment processor First Data today announced that Clover Go, its all-in-one contactless, chip, and swipe card reader, will be available in the coming weeks on Apple.com and in Apple retail stores across the United States.

clover go
First Data also said more than one million of its business clients now accept Apple Pay. The company plans to enable Apple Pay support for loyalty and gift cards at these merchants through integration with its Clover platform.

Meanwhile, Apple Pay Cash could launch alongside iOS 11.1 or shortly afterwards in the United States. Apple has invited both its corporate and retail employees to test the feature in beta over the past few weeks.

Related Roundup: Apple Pay

The iPhone 8 and iPhone 8 Plus accounted for 16 percent of total iPhone sales in the July-September 2017 quarter, which means the new smartphones "look much more like an 'S' model" in terms of sales. According to a report sent to MacRumors today by Consumer Intelligence Research Partners, the new devices actually represented a smaller sales percentage than 'S' devices have in past years, particularly in comparison to the iPhone 6s with 24 percent of iPhone sales in 2015.

In terms of each model, the iPhone 8 had 6 percent of iPhone sales and the iPhone 8 Plus had 10 percent in the fiscal quarter ending October 1, 2017. While the smartphones' small share makes sense, because they were only available for about a week (shipping September 22) in the quarter that CIRP analyzed, previous generation iPhones were notably higher at the same points over the past few years.

iphone8plusrearcameraspacegray
The iPhone 7 and iPhone 7 Plus accounted for 43 percent of sales during this period in 2016, while the iPhone 6s and iPhone 6s Plus had 24 percent of the iPhone sales in this period two years ago. In 2014, the iPhone 6 and iPhone 6 Plus represented 46 percent of iPhone sales in their launch quarter.

“iPhone 8 and 8 Plus accounted for only 16% of total sales, compared to a 24% share for the iPhone 6S and 6S Plus two years ago," said Josh Lowitz, CIRP Partner and Co-Founder. "While it’s a little early to know, it appears that this even lower share relative to that earlier ‘S’ model probably resulted from some buyers delaying a purchase, we think in anticipation of the new iPhone X.”

So, in terms of consumer demand and reception, the 8 and 8 Plus have a share of total sales that makes them look much more like an ‘S’ model, while the 7 and 7 Plus was closer to the very well-received 6 and 6 Plus. This is not surprising, as the form factor remained the same, and the improvements in features were incremental and internal.”

CIRP co-founder Mike Levin mentioned that Apple's dual-announcement of the iPhone 8 and iPhone X "changed the market dynamic" for 2017, echoing previous sentiments that many users are not ordering the former smartphone because they're waiting for the latter device. The new report is based on a survey of 500 Apple customers who made a purchase between July and September of this year.

CIRP iphone 8
In the 2017 quarter, the iPhone 7 and iPhone 7 Plus continued seeing strong demand, with both devices accounting for 58 percent of sales. In total, older models like the iPhone 6s, 6s Plus, and SE represented 25 percent of sales in the quarter. Levin explained that "rather than waiting for and buying the iPhone 8, it looks like buyers in this quarter either bought existing models, or decided to wait for the iPhone X, later in the year."

Tag: CIRP
Related Forum: iPhone

Apple's over six year old legal battle with Samsung for copying the iPhone's design is headed back to court yet again.

U.S. District Court Judge Lucy Koh on Sunday ordered that a new trial is required to determine whether Apple's $399 million award for Samsung's design patent infringement should stand or whether a new damages trial is required.

samsung 800 new
Apple and Samsung have until Wednesday to propose a retrial date, according to intellectual property analyst Florian Mueller, but he believes there is about a 30 percent chance the two parties could settle out of court before then.

The lawsuit dates back to 2011, when Apple successfully sued Samsung for infringing upon the iPhone's patented design, including its rectangular front face with rounded edges and grid of colorful icons on a black screen.

Apple's damages were awarded based on Samsung's entire profit from the sale of its infringing smartphones, but Samsung argued that the amount should be a percentage based on individual components like the front bezel or display.

Last December, the U.S. Supreme Court recommended that the U.S. Court of Appeals reconsider the damages amount that Samsung owes.

Apple's statement at the time:

The question before the Supreme Court was how to calculate the amount Samsung should pay for their copying. Our case has always been about Samsung's blatant copying of our ideas, and that was never in dispute. We will continue to protect the years of hard work that has made iPhone the world's most innovative and beloved product. We remain optimistic that the lower courts will again send a powerful signal that stealing isn't right.

Calvin Klein, Dieter Rams, and over 100 other top designers backed Apple last year, arguing the iPhone maker is entitled to all profits Samsung has earned from infringing designs. They cited a 1949 study stating that more than 99 percent of Americans could identify a bottle of Coca-Cola by shape alone.

Apple was initially awarded nearly $1 billion in damages, but a significant part of the decision was reversed in 2015, leaving Samsung owing $548 million. The amount was eventually lowered to $399 million in subsequent retrials.

Apple and AT&T have been working together to improve cellular connectivity for iPhone users in Puerto Rico who have been largely without cellular service since Hurricane Maria hit a month ago.

The two companies are enabling LTE Band 8, a provisional LTE band that's been approved but not activated or licensed in the United States or Puerto Rico, reports TechCrunch.

iphone8gold
LTE Band 8 will work with the iPhone 5c and up on iOS 10 or higher in Puerto Rico following a carrier update. Band 8 is a 900Mhz band with improved range to better reach cell towers that are located further away.

"We are working with AT&T to activate cellular service for iPhone users in Puerto Rico as the island recovers from Hurricane Maria," read an Apple statement. "Apple engineers have created a special carrier settings update which users connected to Wi-Fi or who are connected to a cellular network will automatically be prompted to download throughout the week. The update allows iPhone customers with iPhone 5c and later models running iOS 10 or higher, to connect to a provisional band on the AT&T network so they can be in touch with loved ones and get services in this time of need."

iPhone owners in Puerto Rico will need to go to Settings --> General --> About when connected to Wi-Fi or cellular to download the carrier update.

Once the new carrier data has been installed, iPhones will be able to use Band 8 where available to connect to cellular towers and Project Loon balloons being deployed by Google to improve cellular service in Puerto Rico.

Project Loon balloons support basic communication and internet activities for sending text messaging and accessing information online over LTE.

projectloonballoon
Following the devastation caused by Hurricane Maria on September 20, much of Puerto Rico continues to be without power, and millions are also without running water. Many areas are also without cellular service and Wi-Fi connectivity with up to 75 percent of antennas currently down, making it difficult for families to stay in touch.

Note: Due to the political nature of the discussion regarding this topic, the discussion thread is located in our Politics, Religion, Social Issues forum. All forum members and site visitors are welcome to read and follow the thread, but posting is limited to forum members with at least 100 posts.

Tags: AT&T, LTE

Like most (all?) weeks in the world of iOS gaming, there's no shortage of things happening and games being released. I spent last weekend at the Hearthstone Summer Championship and wrote about the experience. It's downright incredible to see how huge esports are getting, particularly when Blizzard invites you to hang out in their real-deal esports arena they just built inside of the studio that was once home to The Tonight Show. Last weekend was packed with mobile esports in general, as Las Vegas was home to Amazon's Mobile Masters. I'm curious to see how Mobile Masters evolves over the years as esports over-saturation is definitely a thing.


Anyway, my favorite game that was released this week is Layton Hawkes' Campfire Cooking. It's a super clever puzzler that focuses on managing food you're cooking over a campfire by moving things around on a grid. We've got a great interview over on TouchArcade digging into the background of the game, along with some early concept art and work in progress shots. If nothing else, it's super refreshing to just play a $4 puzzle game that feels like a complete game experience instead of being packed with freemium shenanigans.


Another really cool game that came out this week is Guns Royale, which as of right now is the closest thing to a bite-sized mobile version of Playerunknown's Battlegrounds. Instead of 100 players, it's 16, and it takes place on a top-down Minecraft-y island. Aside from that limitation, it follows the Battle Royale format exactly with looting, killing, and surviving.


The sequel to the incredible Warhammer Quest was also released this week. We've got a review up for Warhammer Quest 2 where we gave it five stars. It's a beautiful turn-based strategy game where players make their way through various Warhammer adventures. There's one minor caveat to this recommendation though, as a few people in the TouchArcade community with older iOS devices that aren't running iOS 11 are experiencing crashes. The developers are totally aware of this problem and are actively working on a fix. So if you're running iOS 10 still, and end up having problems, it'll be updated soon.


We've been following the development of the upcoming global Minecraft event MineCon Earth for a while now, which takes place on November 18th. It's going to be a global event, streamed live, that everyone can participate in and they just announced that Will Arnett will be hosting it. When you consider that Minecraft is a worldwide phenomenon worth quite literally billions, I guess it makes a lot of sense that they're pulling out all the stops for MineCon.


One of my favorite games on mobile is Kairosoft's Game Dev Story, which is a pretty simple game where you're in charge of a game studio. I spent years saying that I wish someone would take that same gameplay formula and flesh it out, which is exactly what the guys behind Game Dev Tycoon did. It's been on Steam for a few years now, and is headed to iOS on November 28th. If this is the first you've heard of this game, you need to read about the absolutely hilarious stunt the developers pulled to screw with pirates.


Last, but not least, is the reveal of some art for the upcoming Banner Saga 3. Banner Saga and its sequel blends tactical gameplay with a fabulous story. They got their starts on Kickstarter and have been super successful since. The Banner Saga games are always on short lists of the best modern tactical RPG's, and I'm sure the third one will be just as good as the previous two (which you should totally play, or at least look into).

That's it for us this week, and remember, if you're at all interested in mobile gaming be sure to come check out TouchArcade where we post this sort of stuff day in and day out, with tons more details.

Mac owners who have recently downloaded Elmedia Player or Folx from Eltima Software may have unwittingly installed malware on their machines, reports ZDNet.

Downloads of Folx and Elmedia player were infected with Proton, a Remote Access Trojan, after Eltima's servers were hacked. The Proton backdoor lets attackers access browser information, keylogs, usernames, passwords, macOS keychain data, and more.

elmediaplayer

In an email to ZDNet, an Eltima spokesperson said that the malware was distributed with downloads as a result of their servers being "hacked" after attackers "used a security breach in the tiny_mce JavaScript library on our server."

The compromised software was discovered on October 19, and customers who downloaded software from Eltima on that date before 3:15 p.m. Eastern Time may be affected by the malware. The following files will be found on an infected system:

- /tmp/Updater.app/
- /Library/LaunchAgents/com.Eltima.UpdaterAgent.plist
- /Library/.rand/
- /Library/.rand/updateragent.app/

Apple and Eltima have disabled the developer ID that was used to sign the Proton-infected software bundle, and Eltima is working with Apple to figure out what happened.

Anyone who was impacted by the malware will need to reinstall macOS to get rid of it. Eltima says it has taken action to prevent against further attacks and improve its server security. Clean versions of Elmedia Player and Folx are now available from the Eltima website.

Starting on Monday, October 23, iPhone Upgrade Program customers will be able to get a "head start" on the iPhone X pre-order process by getting pre-approved for an iPhone Upgrade Program loan.

Apple started notifying customers about the option this morning through its website and via a notice in the Apple Store app.

iphoneupgradeprogramheadstart
Customers will need to download the Apple Store app and choose their preferred iPhone X model to get pre-approved for a loan ahead of the launch of iPhone X pre-orders. Apple says this process, which was also offered for the iPhone 8 and 8 Plus, will let customers "speed through checkout on 10/27."

Once approved for a loan on a device, customers can use the Apple Store app when iPhone X pre-orders kick off to complete the purchase, making the pre-order process faster for iPhone Upgrade customers as no approval will need to be completed at the time orders are placed.

Apple's iPhone Upgrade Program is designed to allow customers to upgrade to a new iPhone after at least 12 payments have been made towards an existing iPhone. The Upgrade Program, which includes AppleCare+, requires customers to trade-in their current phones to get a new phone. Customers can choose to make payments for 24 months and keep their devices, however.

iPhone Upgrade Program members are able to use a Trade-in Kit this year to return their existing devices to Apple, alleviating the need to visit an Apple Store to purchase a new device.

Apple has made marked improvements to the iPhone Upgrade Program since last year. In 2016, new customers were forced to reserve an iPhone from a local Apple retail store due to in-store trade-in requirements, which left upgrade customers with limited stock to choose from.

A smooth and quick pre-order process for iPhone Upgrade customers will be important when it comes to the iPhone X, as rumors have suggested supplies are heavily constrained. It's likely available stock will sell out quickly, so it could be difficult to get an iPhone X for the remainder of the year.

Related Forum: iPhone

morganwandellFormer Amazon Studios executive Morgan Wandell is Apple's latest hire for its video team, reports Variety. Wandell will take on the role of head of international creative development for worldwide video at Apple, reporting directly to Jamie Erlicht and Zack Van Amburg, former Sony execs who now lead Apple's original programming efforts.

Wandell will start work at Apple's new Culver City office at The Culver Studios at the end of the month.

Prior to joining Apple, a move that's been in the works for weeks, Wandell served as Head of International Series at Amazon Studios, and before that, he was an executive producer at ABC Studios.

Wandell previously worked with Erlicht and Van Amburg on "Sneaky Pete," and has also worked on shows that include "The Man in the High Castle," "Goliath," "Jack Ryan," and "The Marvelous Mrs. Maisel."

Apple has been building up its video content team in recent months, and Wandell joins hires like Matt Cherniss, former president and general manager of WGN America and Tribune Studios, and Kim Rozenfeld, who came from Sony Pictures and now handles documentary series development.

Apple's video content team is led by Erlicht and Van Amburg, both of whom report to iTunes chief Eddy Cue. Apple's first project initiated by Erlicht and Van Amburg will see the company teaming up with Steven Spielberg's Amblin Television and Comcast's NBC Universal to create new episodes of sci-fi series "Amazing Stories."

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