Sony is forming a new company, ForwardWorks, that will be focused on providing gamers with "full-fledged game titles" on their smartphone (via The Verge). ForwardWorks will begin operations on April 1, the same day that Sony has announced of all of its various PlayStation arms are set to be joined under the unified umbrella brand Sony Interactive Entertainment.

The new company plans to create gaming experiences for users in Japan and Asia, but the company has hinted that there's a possibility for expansion into other territories after initial launches in those countries. While ForwardWorks has yet to confirm the specific smartphone operating systems it will be launching games on, it did tease the content of the upcoming mobile experiences, which will "leverage the intellectual property" of Sony's vast catalogue of well-known characters and franchises to use in each title.

iPhone-6s-sony-characters

ForwardWorks will leverage the intellectual property of the numerous PlayStation® dedicated software titles and its gaming characters as well as the knowledge and know-how of gaming development expertise which was acquired over the years with PlayStation® business to provide gaming application optimized for smart devices including smartphones* to users in Japan and Asia. The company will aim to deliver users with opportunity to casually enjoy full-fledged game titles in the new field of the smart device market.

The exact franchises in question that the Tokyo-based company plans to focus on have yet to be confirmed, but the terminology of the announcement suggests that ForwardWorks will be going a more traditional gaming route in transplanting its characters onto mobile than Nintendo has. Sony has tried to break into the smartphone game space before, specifically on Android, but the focus of its past initiative was more of a cross-platform synergy with the company's game-ready PlayStation Vita handheld.

A shift to smartphone-only games is interesting, especially considering the library of classic franchises ForwardWorks could employ in clever ways to make up for the lack of tactile controller inputs. Nintendo has made a similar promise recently regarding the use of its most popular characters in upcoming mobile games, but its first game, Miitomo, has left most fans disappointed due to its sole focus on character creation and social network-skewing gameplay.

Tag: Sony

Top Rated Comments

machpost Avatar
127 months ago
While I'm pretty sure it's not a Sony property per se, I'd LOVE to see the old Crash Bandicoot titles ported to iOS and tvOS.
Score: 4 Votes (Like | Disagree)
Skika Avatar
127 months ago
I love my Vita. Apart from neko atsume i abandoned gaming on phones because mostly the games suck and touch screen controls too.
Score: 2 Votes (Like | Disagree)
Hermes Monster Avatar
127 months ago
I'm still waiting for Nintendo's offerings!
Score: 2 Votes (Like | Disagree)
thatanonymoususer Avatar
127 months ago
iOS developers/the platform itself needs to work on some form of backwards compatibility testing or compatibility modes for these complex games. It's a lot of programming to go through to find that they don't work on the next version of iOS.

I see that BioShock is in that picture, but that was on the AppStore briefly along with titles like Monster Hunter and Mass Effect.

I don't think that AAA games can be made for a platform that only lets their games work for one year vs handheld consoles that make their game work indefinitely. I can go out and buy a 2004 Nintendo DS game and expect it to work in my N3DS, but I can't expect a game I bought while iOS 8.4 was out to work now.

If you purchased Monster Hunter Freedom Unite on launch day and kept your iOS device updated, you would have only had 14 months to complete the game before the iOS 9 update broke it.
Score: 2 Votes (Like | Disagree)
TrueBlou Avatar
127 months ago
iOS developers/the platform itself needs to work on some form of backwards compatibility testing or compatibility modes for these complex games. It's a lot of programming to go through to find that they don't work on the next version of iOS.

I see that BioShock is in that picture, but that was on the AppStore briefly along with titles like Monster Hunter and Mass Effect.

I don't think that AAA games can be made for a platform that only lets their games work for one year vs handheld consoles that make their game work indefinitely. I can go out and buy a 2004 Nintendo DS game and expect it to work in my N3DS, but I can't expect a game I bought while iOS 8.4 was out to work now.

If you purchased Monster Hunter Freedom Unite on launch day and kept your iOS device updated, you would have only had 14 months to complete the game before the iOS 9 update broke it.
It is definitely an issue, unfortunately it's one that shouldn't really exist at all.

With each revision of iOS, as we all know, Apple introduce new features, tweak or completely abandon old ones. It can mean a lot of work for us to keep apps up to date and running nicely. Obviously the more complex the app, the higher the potential for a good deal of work required.

Conversely though, apps which are built completely around Apples own technologies and don't require any, or very little, in the way of complex third party libraries or backend solutions tend to work with little or no changes.

I've got games that I released years ago (no longer on sale thankfully) which use nothing but that which is included in the iOS SDK and I can fire them up in Xcode, install them on my iPhone and they just work even now.

But like I say, the bigger and more complex the game and particularly the bigger the company. As they then want to cram it full of all of their own libraries to track user activities and tie into their own custom built gaming portals and so on. All of which means there's more work to be done keeping things up to date and the bigger companies often just won't pony up the cash to let the development teams do the work. So the issue isn't really changes that Apple make, so much as the greed and reluctance of companies to spend money, dedicate time and resources to support their user base.

You could of course vote with your wallet. If a developer/company has a bad track record of supporting us, the consumer, don't spend money on their products. Yes, that includes my own apps, though I do my best to keep them up and running for as long as possible. And make them aware of your displeasure at their actions.


*Edit*
Dear god I can waffle on. I only came in here to say, oh goody, more quickly made, in-app purchase stuffed cash grab games incoming. :D
Score: 1 Votes (Like | Disagree)
freepomme Avatar
127 months ago
Well, that's good. The mobile gaming industry certainly needs sprucing up.
Score: 1 Votes (Like | Disagree)

Popular Stories

iOS 26

15 New Things Your iPhone Can Do in iOS 26.2

Friday December 5, 2025 9:40 am PST by
Apple is about to release iOS 26.2, the second major point update for iPhones since iOS 26 was rolled out in September, and there are at least 15 notable changes and improvements worth checking out. We've rounded them up below. Apple is expected to roll out iOS 26.2 to compatible devices sometime between December 8 and December 16. When the update drops, you can check Apple's servers for the ...
Intel Inside iPhone Feature

Apple's Return to Intel Rumored to Extend to iPhone

Friday December 5, 2025 10:08 am PST by
Intel is expected to begin supplying some Mac and iPad chips in a few years, and the latest rumor claims the partnership might extend to the iPhone. In a research note with investment firm GF Securities this week, obtained by MacRumors, analyst Jeff Pu said he and his colleagues "now expect" Intel to reach a supply deal with Apple for at least some non-pro iPhone chips starting in 2028....
Photos App Icon Liquid Glass

John Gruber Shares Scathing Commentary About Apple's Departing Software Design Chief

Thursday December 4, 2025 9:30 am PST by
In a statement shared with Bloomberg on Wednesday, Apple confirmed that its software design chief Alan Dye will be leaving. Apple said Dye will be succeeded by Stephen Lemay, who has been a software designer at the company since 1999. Meta CEO Mark Zuckerberg announced that Dye will lead a new creative studio within the company's AR/VR division Reality Labs. On his blog Daring Fireball,...
ive and altman

Jony Ive's OpenAI Device Barred From Using 'io' Name

Friday December 5, 2025 6:22 am PST by
A U.S. appeals court has upheld a temporary restraining order that prevents OpenAI and Jony Ive's new hardware venture from using the name "io" for products similar to those planned by AI audio startup iyO, Bloomberg Law reports. iyO sued OpenAI earlier this year after the latter announced its partnership with Ive's new firm, arguing that OpenAI's planned "io" branding was too close to its...
iOS 26

Apple Seeds iOS 26.2 and iPadOS 26.2 Release Candidates to Developers and Public Beta Testers

Wednesday December 3, 2025 10:33 am PST by
Apple today seeded the release candidate versions of upcoming iOS 26.2 and iPadOS 26.2 updates to developers and public beta testers, with the software coming two weeks after Apple seeded the third betas. The release candidates represent the final versions of iOS 26.2 and iPadOS 26.2 that will be provided to the public if no further bugs are found during this final week of testing....
iphone air camera

iPhone Air's Resale Value Has Dropped Dramatically, Data Shows

Thursday December 4, 2025 5:27 am PST by
The iPhone Air has recorded the steepest early resale value drop of any iPhone model in years, with new data showing that several configurations have lost almost 50% of their value within ten weeks of launch. According to a ten-week analysis published by SellCell, Apple's latest lineup is showing a pronounced split in resale performance between the iPhone 17 models and the iPhone Air....
iPhone 17 Pro Cosmic Orange

iPhone 17 Pro Lost a Camera Feature Pro Models Have Had Since 2020

Thursday December 4, 2025 5:18 am PST by
iPhone 17 Pro models, it turns out, can't take photos in Night mode when Portrait mode is selected in the Camera app – a capability that's been available on Apple's Pro devices since the iPhone 12 Pro in 2020. If you're an iPhone 17 Pro or iPhone 17 Pro Max owner, try it for yourself: Open the Camera app with Photo selected in the carousel, then cover the rear lenses with your hand to...
ios 18 to ios 26 upgrade

Apple Pushes iPhone Users Still on iOS 18 to Upgrade to iOS 26

Tuesday December 2, 2025 11:09 am PST by
Apple is encouraging iPhone users who are still running iOS 18 to upgrade to iOS 26 by making the iOS 26 software upgrade option more prominent. Since iOS 26 launched in September, it has been displayed as an optional upgrade at the bottom of the Software Update interface in the Settings app. iOS 18 has been the default operating system option, and users running iOS 18 have seen iOS 18...
maxresdefault

iPhone Fold: Launch, Pricing, and What to Expect From Apple's Foldable

Monday December 1, 2025 3:00 am PST by
Apple is expected to launch a new foldable iPhone next year, based on multiple rumors and credible sources. The long-awaited device has been rumored for years now, but signs increasingly suggest that 2026 could indeed be the year that Apple releases its first foldable device. Subscribe to the MacRumors YouTube channel for more videos. Below, we've collated an updated set of key details that ...
iPhone 17 Pro Cosmic Orange

10 Reasons to Wait for Next Year's iPhone 18 Pro

Monday December 1, 2025 2:40 am PST by
Apple's iPhone development roadmap runs several years into the future and the company is continually working with suppliers on several successive iPhone models at the same time, which is why we often get rumored features months ahead of launch. The iPhone 18 series is no different, and we already have a good idea of what to expect for the iPhone 18 Pro and iPhone 18 Pro Max. One thing worth...