Last month, Firaxis and 2K Games released XCOM: Enemy Unknown for iPhone and iPad, an extremely popular and well-regarded title on both consoles and the PC.

XCOM is known as an 'AAA title' in the industry; a major game with significant investments in both marketing and development. The company set the price of XCOM's iOS version at $20, well above the price for most games on the platform -- but the gamble worked out.

Strauss Zelnick, the CEO of Take-Two Interactive -- the corporation ultimately behind the game -- gave an interview with GamesIndustry.biz (via TUAW) where he explained that XCOM proved that customers are willing to pay a premium price for a premium experience, even on mobile devices.

NewImage

Zelnick said the game was not just critically acclaimed with a Metacritic average of 92, but commercially successful as well. In its first week of release, Zelnick said the adaptation was on Apple's top 10 grossing iPad app chart.

"The success of XCOM: Enemy Unknown for iOS illustrates that consumers are willing to pay a premium price for a premium entertainment experience on any platform. This bodes well for the opportunity to deliver profitably our most immersive new AAA titles to mobile platforms as they evolve."

XCOM: Enemy Unknown can be downloaded from the App Store for $19.99. [Direct Link]

Top Rated Comments

pipa Avatar
153 months ago
I hope more big devs see this and start producing more console type games. I would pay 20 to 30 dollars for big titles. Hats off to take two for taking a chance with their pricing model.
Score: 9 Votes (Like | Disagree)
firewood Avatar
153 months ago
The question is how many more copies would they have sold at $10 or $5.
I've done this experiment, lowering the price of an app to see if more copies would sell. What happens is there is an initial burst of downloads for about two days. Then the number of sales drops to where I am averaging less revenue per day than at the higher price, resulting in me making almost 2X lower daily income for a price drop of 2X or more (but increasing my potential support costs because of all those additional customers). The additional number of copies sold don't make up for the lower price.

This seems to prove to me that most real buyers for my apps are willing to pay significantly more than 99 cents. So, IMHO, many iOS developers should raise their prices if they are using their app business to help feed their families and pay the rent. $19.99 seems like a perfectly good price point for a well polished and reasonably unique iOS app.
Score: 8 Votes (Like | Disagree)
duddy Avatar
153 months ago
Especially important now that iOS 7 is bringing gamepad support.
Score: 5 Votes (Like | Disagree)
Dulcimer Avatar
153 months ago
Yes! Mobile game developers, please keep making more premium titles and less freemium games.
Score: 4 Votes (Like | Disagree)
fouldsc Avatar
153 months ago
I've done this experiment, lowering the price of an app to see if more copies would sell. What happens is there is an initial burst of downloads for about two days. Then the number of sales drops to where I am averaging less revenue per day than at the higher price, resulting in me making almost 2X lower daily income for a price drop of 2X or more (but increasing my potential support costs because of all those additional customers). The additional number of copies sold don't make up for the lower price.

This seems to prove to me that most real buyers for my apps are willing to pay significantly more than 99 cents. So, IMHO, many iOS developers should raise their prices if they are using their app business to help feed their families and pay the rent. $19.99 seems like a perfectly good price point for a well polished and reasonably unique iOS app.

I concur with this. Infact I found increasing my price has INCREASED sales as if people see a quality product with a proper price tag and good reviews it makes more sense to them than something offering the earth for 99c (to good to be true).


The age of the 99c app/game has to end as unless you have a massive (and I mean MASSIVE) hit you don't make enough to survive.
Score: 3 Votes (Like | Disagree)
Ichabod. Avatar
153 months ago
I hope this leads to an era of very powerful games on mobile devices.

I can't wait to see what devs end up doing with the game pad interfaces that are planned :D
Score: 2 Votes (Like | Disagree)

Popular Stories

Beyond iPhone 13 Better Triad

Apple's 20th Anniversary iPhone May Finally Go All Screen

Tuesday April 15, 2025 6:31 am PDT by
Apple is preparing a "bold" new iPhone Pro model for the iPhone's 20th anniversary in 2027, according to Bloomberg's Mark Gurman. As part of what's being described as a "major shake-up," Apple is said to be developing a design that makes more extensive use of glass – and this could point directly to the display itself. Here's the case for Apple releasing a truly all-screen iPhone with no...
iPhone 17 Pro 3 4ths Perspective Aluminum Camera Module 1

iPhone 17 Pro Launching Later This Year With These 12 New Features

Sunday April 13, 2025 7:52 am PDT by
While the iPhone 17 Pro and iPhone 17 Pro Max are not expected to launch until September, there are already plenty of rumors about the devices. Below, we recap key changes rumored for the iPhone 17 Pro models as of April 2025: Aluminum frame: iPhone 17 Pro models are rumored to have an aluminum frame, whereas the iPhone 15 Pro and iPhone 16 Pro models have a titanium frame, and the iPhone ...
iOS 19 Roundup Feature

iOS 19 Will Add These New Features to Your iPhone

Tuesday April 15, 2025 7:37 am PDT by
The first iOS 19 beta is less than two months away, and there are already a handful of new features that are expected with the update. Apple should release the first iOS 19 beta to developers immediately following the WWDC 2025 keynote, which is scheduled for Monday, June 9. Following beta testing, the update should be released to the general public in September. Below, we recap the key...
CarPlay Hero

Apple Releases Wireless CarPlay Fix

Wednesday April 16, 2025 11:28 am PDT by
If you have been experiencing issues with wireless CarPlay in your vehicle lately, it was likely due to a software bug that has now been fixed. Apple released iOS 18.4.1 today, and the update's release notes say it "addresses a rare issue that prevents wireless CarPlay connection in certain vehicles." If wireless CarPlay was acting up for you, updating your iPhone to iOS 18.4.1 should...
iphone 16 pro models 1

17 Reasons to Wait for the iPhone 17

Thursday April 17, 2025 4:12 am PDT by
Apple's iPhone development roadmap runs several years into the future and the company is continually working with suppliers on several successive iPhone models simultaneously, which is why we often get rumored features months ahead of launch. The iPhone 17 series is no different, and we already have a good idea of what to expect from Apple's 2025 smartphone lineup. If you skipped the iPhone...
Apple 2025 Thumb 1

10 Products Still Coming From Apple in 2025

Friday April 11, 2025 4:14 pm PDT by
Apple may have updated several iPads and Macs late last year and early this year, but there are still multiple new devices that we're looking forward to seeing in 2025. Most will come in September or October, but there could be a few surprises before then. We've rounded up a list of everything that we're still waiting to see from Apple in 2025. iPhone 17, 17 Air, and 17 Pro - We get...
iOS 18

Apple Releases iOS 18.4.1 With Bug Fixes

Wednesday April 16, 2025 10:11 am PDT by
Apple today released iOS 18.4.1 and iPadOS 18.4.1, minor updates to the iOS 18 and iPadOS 18 operating systems that came out last September. iOS 18.4.1 and iPadOS 18.4.1 come two weeks after the launch of iOS 18.4 and iPadOS 18.4. The new software can be downloaded on eligible iPhones and iPads over-the-air by going to Settings > General > Software Update. There have been complaints about ...
iPhone 6s MacRumors YouTube

Apple Says These Products Are Now Vintage

Tuesday April 15, 2025 9:53 am PDT by
Apple today updated its vintage products list to add the 2018 Mac mini and the iPhone 6s, devices that will get more limited service and repairs now that they are considered vintage. The iPhone 6s initially launched in 2015, but Apple kept it around as a low-cost device until 2018, which is why it is only now being added to the vintage list. The iPhone 6s had Apple's A9 chip, and it was...
macOS Sequoia Feature

Apple Releases macOS Sequoia 15.4.1 With Bug Fixes

Wednesday April 16, 2025 10:16 am PDT by
Apple today released macOS Sequoia 15.4.1, a minor update to the macOS Sequoia operating system that launched in September. macOS Sequoia 15.4.1 comes two weeks after the launch of macOS Sequoia 15.4. Mac users can download the ‌‌macOS Sequoia‌‌ update through the Software Update section of System Settings. It is available for free on all Macs able to run macOS 15. According to...