Late last month, Apple launched a new "Free App of the Week" promotion on the App Store, featuring a single app on each of the iPhone and iPad platforms and offering the normally-paid titles for free. Apple's digital content stores have of course offered free apps for years, but the new promotion seeks to bring greater visibility to content being temporarily discounted from paid to free.
In another sign that Apple may be looking to increase exposure for free content, the company earlier this week registered two new domains: freeonappstore.com and freeonibookstore.com. There is currently no content located at either of the sites, but it seems that Apple may be interested in either creating specific websites featuring free content or using them as redirects to point to existing features.
The two domains were registered the day after Apple's Worldwide Developers Conference keynote, but they do not appear to have any direct relationship to announcements made during the event. Consequently, Apple's intentions for the domains remains unknown.
Outside of the digital stores themselves, Apple has a number of other venues for promoting free and discounted content, including a partnership with Starbucks for free "Pick of the Week" offerings such as apps and book samples. The current Free App of the Week promotion also began as a Facebook promotion on Apple's App Store page, but has since migrated directly into the App Store.
Wednesday February 19, 2025 8:02 am PST by Joe Rossignol
Apple today introduced the iPhone 16e, its newest entry-level smartphone. The device succeeds the third-generation iPhone SE, which has now been discontinued.
The iPhone 16e features a larger 6.1-inch OLED display, up from a 4.7-inch LCD on the iPhone SE. The display has a notch for Face ID, and this means that Apple no longer sells any iPhones with a Touch ID fingerprint button, marking the ...
Tuesday February 18, 2025 12:02 pm PST by Joe Rossignol
Over the years, Apple has switched from an aluminum frame to a stainless steel frame to a titanium frame for its highest-end iPhones. And now, it has been rumored that Apple will go back to using aluminum for three out of four iPhone 17 models.
In an investor note with research firm GF Securities, obtained by MacRumors this week, Apple supply chain analyst Jeff Pu said the iPhone 17, iPhone...
Thursday February 20, 2025 5:06 am PST by Tim Hardwick
Now that Apple has announced its new more affordable iPhone 16e, our thoughts turn to what else we are expecting from the company this spring.
There are three product categories that we are definitely expecting to get upgraded before spring has ended. Keep reading to learn what they are. If we're lucky, Apple might make a surprise announcement about a completely new product category.
M4...
Wednesday February 19, 2025 11:38 am PST by Juli Clover
Following the launch of the iPhone 16e, Apple updated its iOS 18, iPadOS 18, and macOS Sequoia pages to give a narrower timeline on when the next updates are set to launch.
All three pages now state that new Apple Intelligence features and languages will launch in early April, an update from the more broader April timeframe that Apple provided before. The next major point updates will be iOS ...
Friday February 21, 2025 1:08 pm PST by Juli Clover
Apple finally released the first beta of iOS 18.4 to developers for testing purposes, and while the beta is lacking some of the Apple Intelligence features we were hoping for, there are some notable new additions.
Subscribe to the MacRumors YouTube channel for more videos.
Priority Notifications - Apple Intelligence
There is a new Priority Notifications feature that can show you your most...
Friday February 21, 2025 11:06 am PST by Juli Clover
In iOS 18.4, there's a new Ambient Music option that can be added to Control Center. There are four different sound categories, including Sleep, Chill, Productivity, and Wellbeing.
Each category can be added to Control Center separately, and tapping one plays a random selection of sounds or music from that particular category.
You can't choose what's playing from Control Center, but if...
Friday February 21, 2025 8:01 am PST by Joe Rossignol
Apple has confirmed that its custom-designed C1 modem in the iPhone 16e has nothing to do with the device's lack of MagSafe support, according to Macworld.
Following the launch of the iPhone 16e, there was some speculation online about how MagSafe magnets might have interfered with the C1 modem's cellular connectivity performance, and this was considered to be a potential reason for the...
Thursday February 13, 2025 8:07 am PST by Joe Rossignol
In a social media post today, Apple CEO Tim Cook teased an upcoming "launch" of some kind scheduled for Wednesday, February 19.
"Get ready to meet the newest member of the family," he said, with an #AppleLaunch hashtag.
The post includes a short video with an animated Apple logo inside a circle.
Cook did not provide an exact time for the launch, or share any other specific details, so...
Promoting paid apps that are temporarily free helps devalue the paid apps. Such promotions are a large part of the reason for the move towards freemium and ad-supported models.
I would rather Apple promotes normally free games, and choses games that have quality, but are unknown, rather than games that are already successful.
A problem for developers is that the downloads are concentrated onto a few massive hits, while other great apps go unnoticed. Apple promotions should be widening the circle of success, not narrowing it.
They should have free trials that last for 10 full hours of usage. there is no way I would download a $10 or $20 app without trying it out first... They would sell a lot more paid apps ( to me at least:)).
I would like to add that I also hate with a passion Freemium apps.
Never heard that term before I like it.
There should be 3 types of apps.
1: Paid for apps
2: Free apps that only give you say a few levels/and or require payment to advance or do much with the product
3: Free apps
Jeez, we are even getting full paid for apps now that try and get you to buy things in-game.
It's a nasty trend that's growing and I've never experienced it before I bought an iPad.
Hope they limit it to truly free aps. i.e. no freemiums. Nothing more annoying than seeing a "free" app only to discover it's freemium.
Freemium is applied in many different ways, not all bad. I have played Jetpack Joyride for many hours, yet never felt pressurised to use in-app purchases. While some others are in your face as soon as you launch the app and have little value before paying out.
Freemium is not inherently bad, but it is applied badly far too often, giving it a bad name. Don't write off the potential because of some applications of it.
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Does anyone know what fraction of the original price (0-100%) apple pays the developers for the downloaded free copies?
Considering the developers have to pay to be on some other free app promotions (I know, it sounds daft to pay to give stuff way for free), I suspect Apple won't have to pay anything.