Six months ago, cloud gaming company OnLive announced the release of a playable client for the iPad and the iPhone. At the time, the release of the iOS app was reported to be imminent, but it has yet to materialize.
Our sister site TouchArcade reports from E3 that OnLive is "hard at work on getting the app approved", but doesn't have any estimate for when the app will be approved, nor what the holdup is.
It's not much of a surprise that Apple might have issues with the OnLive app, as it's offering a complete platform that Apple doesn't have control over, promotes a gamepad, and provides content purchased outside of the App Store ecosystem. So, here's to keeping our fingers crossed to OnLive and Apple coming to some sort of middle ground to get the app out.
Top Rated Comments
Apples happy to have paid services delivered even if they do NOT use the App Store platform for IAP: people will just have to buy games and manage their accounts from Safari, as they do with Kindle. (And Netflix I think?) Not ideal for OnLive but perfectly viable, and no 30% cut to Apple if they dont want the benefits of Apples IAP system. So I wonder if there are entirely other reasons for the delay.
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You and I have a very different understanding of how 'common thieves' operate.
Sorry, but 6 months is not a minor delay in approval. For one thing we *know* they aren't running behind, regular app approval takes under one week typically, up to at most two.
Did you *seriously* suggest that Apple is 6 months behind on approving apps for the app store?
I have to agree with this assessment. You don't need to build several of the biggest data farms in the country just to run Apple's current cloud technology. I suspect there's more to it and streaming technology is probably right up there.