OnLive, Inc., the pioneer of cloud gaming, announced that it is bringing console-class gaming to tablets and phones with the revolutionary OnLive app for tablet and mobile platforms. The latest, top-tier, high-performance games—previously limited to only consoles and computers—will be available for instant play via the free OnLive app on over 500 million mobile devices over Wi-Fi or mobile networks in the US and UK.
OnLive delivers console-quality games to Macs, PCs, TVs (and now mobile devices) by remotely streaming the game from their central servers. The client device need not be fast enough to render high resolution graphics -- instead it simply has to play back what amounts to a video stream of the game, while user controls are sent back to the central server.
OnLive reports that 25 console-class games have been adapted for touch controls including L.A. Noire and LEGO Batman™: The Videogame. Games can be played using the touch interface or using their mobile-compatible Universal OnLive Wireless Controller ($49.99). Games purchased on one OnLive device can also be instantly be played on another device with full save game data intact.
The OnLive app for iPad should be available as a free download at any moment. TechCrunch reports the iPhone support is "coming soon".
The app itself is free, but users will still need to pay for Onlive games which are available per title or through Onlive’s PlayPack Bundle. It seems most top-tier Android devices are officially supported — but as with most Android apps, other (unsupported) devices will probably get in on the fun as well (see official list below). The app currently works for the iPad with support for the iPhone coming later.
LEGO Batman™: The Videogame will be given free to anyone who downloads the OnLive app.
Wednesday February 19, 2025 8:02 am PST by Joe Rossignol
Apple today introduced the iPhone 16e, its newest entry-level smartphone. The device succeeds the third-generation iPhone SE, which has now been discontinued.
The iPhone 16e features a larger 6.1-inch OLED display, up from a 4.7-inch LCD on the iPhone SE. The display has a notch for Face ID, and this means that Apple no longer sells any iPhones with a Touch ID fingerprint button, marking the ...
Tuesday February 18, 2025 12:02 pm PST by Joe Rossignol
Over the years, Apple has switched from an aluminum frame to a stainless steel frame to a titanium frame for its highest-end iPhones. And now, it has been rumored that Apple will go back to using aluminum for three out of four iPhone 17 models.
In an investor note with research firm GF Securities, obtained by MacRumors this week, Apple supply chain analyst Jeff Pu said the iPhone 17, iPhone...
Thursday February 20, 2025 5:06 am PST by Tim Hardwick
Now that Apple has announced its new more affordable iPhone 16e, our thoughts turn to what else we are expecting from the company this spring.
There are three product categories that we are definitely expecting to get upgraded before spring has ended. Keep reading to learn what they are. If we're lucky, Apple might make a surprise announcement about a completely new product category.
M4...
Wednesday February 19, 2025 11:38 am PST by Juli Clover
Following the launch of the iPhone 16e, Apple updated its iOS 18, iPadOS 18, and macOS Sequoia pages to give a narrower timeline on when the next updates are set to launch.
All three pages now state that new Apple Intelligence features and languages will launch in early April, an update from the more broader April timeframe that Apple provided before. The next major point updates will be iOS ...
Friday February 21, 2025 1:08 pm PST by Juli Clover
Apple finally released the first beta of iOS 18.4 to developers for testing purposes, and while the beta is lacking some of the Apple Intelligence features we were hoping for, there are some notable new additions.
Subscribe to the MacRumors YouTube channel for more videos.
Priority Notifications - Apple Intelligence
There is a new Priority Notifications feature that can show you your most...
Thursday February 13, 2025 8:07 am PST by Joe Rossignol
In a social media post today, Apple CEO Tim Cook teased an upcoming "launch" of some kind scheduled for Wednesday, February 19.
"Get ready to meet the newest member of the family," he said, with an #AppleLaunch hashtag.
The post includes a short video with an animated Apple logo inside a circle.
Cook did not provide an exact time for the launch, or share any other specific details, so...
Friday February 21, 2025 8:01 am PST by Joe Rossignol
Apple has confirmed that its custom-designed C1 modem in the iPhone 16e has nothing to do with the device's lack of MagSafe support, according to Macworld.
Following the launch of the iPhone 16e, there was some speculation online about how MagSafe magnets might have interfered with the C1 modem's cellular connectivity performance, and this was considered to be a potential reason for the...
Friday February 21, 2025 11:06 am PST by Juli Clover
In iOS 18.4, there's a new Ambient Music option that can be added to Control Center. There are four different sound categories, including Sleep, Chill, Productivity, and Wellbeing.
Each category can be added to Control Center separately, and tapping one plays a random selection of sounds or music from that particular category.
You can't choose what's playing from Control Center, but if...
Yeah, I'm a bit too old for this. My coordination and response time is too slow now. 30 years ago I would have been da bomb and would have been good at this. Oh well I will stick with my Angry Birds. :D
I don't see a success in OnLive at all. What happens when millions of people are playing at once? Latency issues. Also not everyone has a very good internet connection, and over half of the US is still on dialup. I kid you not. Internet in general also cannot support games that require a 0-lag/latency tolerance.
and yet it exists, and has existed. This is not the launch client. It already exists for various other platforms.